<?xml version="1.0" encoding="windows-1251"?>
<config version="VR201">
	 <param 
	         
	         activation_code = ""
	         outfolder     =  "C:\\temp\\RIPS"
			 
 comment1 = "TEXTURE-----------------------------------------------------------------"
			 
             bSimpleTextureFileNames = "false"
			 bReorderByRank     = "false"
			 bAutoTexCoords     = "false"
			 bTexCoordListInverseOrder  = "false"
			 bImageFilePNG      = "false"
             bExistingImageFileDiscard = "true"		
 			 nvtt_export_path   = "C:\\Program Files\\NVIDIA Corporation\\NVIDIA Texture Tools\\"
             bStartNvttAfterRip = "true"
			 discardTexSizeXLessOrEqual = "0"
			 discardTexSizeYLessOrEqual = "0"
			 discardTexSizeXGreaterOrEqual = "0"
			 discardTexSizeYGreaterOrEqual = "0"
			 bHandleBindlessTextures = "false"
    		 bDescriptorIndexingHint = "false"
			 texture_base_index_offset = "2"
			 gltf_material_variants_limit = "32"
			 diftex_list = ""

             bSaveTemporaryImages = "false"
             bSaveOnlyRectangularTemporaryImages = "true"
             temporary_images_limit = "4096"
 comment2 = "MESH-------------------------------------------------------------------"
		     bPreShader             = "false"
			 bRawPreShader1         = "false"
             bNRFormat              = "false"
			 bSingleGltf            = "true"
			 bVertexPositionOnly    = "false"
		     bDiscardNonColorPasses = "false"
             bDiscardOrthoMesh      = "false"
			 bDiscardOnlyPositionMesh = "false"
			 bDiscardMeshWithoutTextures = "false"
			 bAtomizeIndirectDraw   = "false"
			 bForceCullingOff       = "false"
			 bDiscardMeshShader     = "false"
			
			 bConcatSubsequentVEC1DAttribs  = "false"
			 bSplitVec4to2Vec2 = "false"
			 force_instances_no_more = "0"
			 
			 force_position_id = ""
			 force_normal_id = ""
			 force_texcoord_id = ""
			 
			 force_texcoord_id_string = ""
             force_normal_id_string = ""
			 force_position_id_string = ""
			 
			 mesh_blacklist = ""
			 mesh_riplist = ""
			  
comment3 = "PROJECTION------------------------------------------------------------------"		 
			 bUnproject         = "true"
			 bUserInverseMatrix = "false"
			 inv_proj_matrix  ="[[0.482113,0.,0.,0.],[0.,-0.299476,0.,0.],[0.,0.,0.,0.250000],[0.,0.,-1.,-1.000000]]"
			 
			 UnprojectFoV      = "45"
             UnprojectNear     = "0.1"
			 UnprojectFar      = "1000000"
			 UnprojectWidth    = ""
             UnprojectHeigth   = ""
			 
			 sphere_index ="999998"
             sphere_radius = "1"
             sphere_stride = "0"
			 sphere_replace_for_vs_crc = ""
		
	
 comment4 = "OTHER------------------------------------------------------------------"
			
			 bUseAppProfiles = "true"
		     blender_path = ""
			 bRCPS3TposeGLTFNormals  = "true"
             bForceRip = "false"	
			 force_rip_additional_frames = "1"
			 bPotatoPC = "false"
			 bLogo = "true"
			 bForceDiscreteGPU = "true"
			 
 comment5 = "SHADER------------------------------------------------------------------" 
			
			 bDumpShaderSource           = "false"
             bDumpOnlyVertexShaderSource = "true"
			 

 	 />
	
</config>
