<?xml version="1.0" encoding="UTF-8"?>
<root>	
	<language id="schinese">
	
    <entry id="hero_class_name_Eunectes"><![CDATA[森蚺]]></entry>
	
	<entry id="str_inventory_title_estateEunectes_Stw"><![CDATA[{colour_start|NA_Orange}美味的蜜饼{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_Stw"><![CDATA[蜜饼好好~，肚子饱饱~！]]></entry>
	
	<entry id="str_inventory_title_estateEunectes_1"><![CDATA[{colour_start|NA_Orange}合金剪线钳{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_1"><![CDATA[“比产量更重要的是：更高的产量！”
通过改良铁匠铺的高炉，森蚺得以制造轻便，耐用的合金工具。

队伍：+10精准
	（4场战斗）]]></entry>
	<entry id="str_inventory_title_estateEunectes_2"><![CDATA[{colour_start|NA_Orange}防腐工程锤{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_2"><![CDATA[“管好你的手！”
防腐木材制造的手柄与合金锤头组成的“颅骨粉碎机。”相信我，朋友。你绝对不会想被这东西亲密接触一下。

队伍：+10%%防御
	（4场战斗）]]></entry>
	<entry id="str_inventory_title_estateEunectes_3"><![CDATA[{colour_start|NA_Orange}压电源石万用表{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_3"><![CDATA[“我的内六角扳手去哪了？”
利用源石的压电晶体特性制造的，集电流检测，莫氏硬度检测，气温表，湿度表，99乘法表于一身的多功能合金万用表。是每一位机械工程师的最佳伙伴。

	自身：
	立刻获得4点{colour_start|Reality}充能{colour_end}]]></entry>
	
	<entry id="str_inventory_title_estateEunectes_5"><![CDATA[{colour_start|NA_Orange}地图{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_5"><![CDATA[+200%{colour_start|scouting}侦察{colour_end}概率
	（5回合）]]></entry>
	
	<entry id="str_skill_mode_info_Eunectes_A"><![CDATA[]]></entry>
	<entry id="str_skill_mode_info_Eunectes_B"><![CDATA[]]></entry>
	<entry id="str_skill_mode_info_Eunectes_C"><![CDATA[]]></entry>
	
	<entry id="buff_rule_data_tooltip_tooltip"><![CDATA[]]></entry>
	
	<!-- <怪癖>// -->
	
	<entry id="str_quirk_name_Eunectes_Quirk1"><![CDATA[勇冠三军]]></entry>
	<entry id="str_quirk_description_Eunectes_Quirk1"><![CDATA[生命值>50%时 +20%伤害
生命值<50%时 +20%防御]]></entry>
	
	<!-- <怪癖触发 （已弃用）>// -->
	
	<!-- <工会描述>// -->
	<entry id="action_verbose_body_guild_Eunectes"><![CDATA[]]></entry>
	<!-- <铁匠铺描述>// -->
	<entry id="action_verbose_body_blacksmith_Eunectes"><![CDATA[]]></entry>
	<!-- <营地描述>// -->
	<entry id="action_verbose_body_camping_trainer_Eunectes"><![CDATA[]]></entry>
	
	<!-- <挨打后给予自身闪避>// -->
	<entry id="str_comment_self_hit_Eunectes_Quirk2"><![CDATA[]]></entry>
	<!-- <挨打后给予自身治愈>// -->
	<entry id="str_comment_self_hit_Eunectes_Quirk4"><![CDATA[]]></entry>
	<!-- <闪避后清除自身流血腐蚀>// -->
	<entry id="str_comment_self_missed_Eunectes_Quirk4"><![CDATA[]]></entry>
	
	<!-- <buff标签名字>// -->
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_1"><![CDATA[震慑劈砍]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_2"><![CDATA[雷霆一击]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_3"><![CDATA[巨蟒裁决]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_4"><![CDATA[热能失控]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_5"><![CDATA[钢铁意志]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_6"><![CDATA[圆锯突袭]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_7"><![CDATA[钢铁重击]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_8"><![CDATA[光之领域]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_9"><![CDATA[充分燃烧]]></entry>
	
	<entry id="buff_rule_data_tooltip_Eunectes_A"><![CDATA[{colour_start|NA_Orange}人形{colour_end}]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_B"><![CDATA[{colour_start|NA_Orange}大丑{colour_end}]]></entry>
	
	<!-- <技能栏名字>// -->
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_1"><![CDATA[震慑劈砍]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_2"><![CDATA[雷霆一击]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_3"><![CDATA[巨蟒裁决]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_4"><![CDATA[热能失控]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_5"><![CDATA[钢铁意志]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_6"><![CDATA[圆锯突袭]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_7"><![CDATA[钢铁重击]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_8"><![CDATA[光之领域]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_9"><![CDATA[充分燃烧]]></entry>
	
    <entry id="combat_skill_name_Eunectes_move"><![CDATA[移动]]></entry>
	
	<!-- <铁匠铺升级名字>// -->
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_1"><![CDATA[震慑劈砍]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_2"><![CDATA[雷霆一击]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_3"><![CDATA[巨蟒裁决]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_4"><![CDATA[热能失控]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_5"><![CDATA[钢铁意志]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_6"><![CDATA[圆锯突袭]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_7"><![CDATA[钢铁重击]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_8"><![CDATA[光之领域]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_9"><![CDATA[充分燃烧]]></entry>
	
	<!-- <武器护甲名字>// -->
	<entry id="Eunectes_weapon_0"><![CDATA[锈蚀通力武装]]></entry>
	<entry id="Eunectes_weapon_1"><![CDATA[合金激流之刃]]></entry>
	<entry id="Eunectes_weapon_2"><![CDATA[共振监测之音]]></entry>
	<entry id="Eunectes_weapon_3"><![CDATA[辉煌机动之能]]></entry>
	<entry id="Eunectes_weapon_4"><![CDATA[邪神低语之声]]></entry>
	<entry id="upgrade_tree_name_Eunectes.weapon"><![CDATA[武器]]></entry>
	<entry id="Eunectes_armour_0"><![CDATA[沉默誓约守护]]></entry>
	<entry id="Eunectes_armour_1"><![CDATA[宁静毁灭印记]]></entry>
	<entry id="Eunectes_armour_2"><![CDATA[纷争威胁华服]]></entry>
	<entry id="Eunectes_armour_3"><![CDATA[毒蛇荣耀衣钵]]></entry>
	<entry id="Eunectes_armour_4"><![CDATA[本影罪孽裁决]]></entry>
	<entry id="upgrade_tree_name_Eunectes.armour"><![CDATA[护甲]]></entry>
	
	<!-- <技能自定义描述>// -->
	
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes1"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes2"><![CDATA[{colour_start|Cosmos}大丑剩余持续时间：{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes3"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes4"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes5"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_disable_combat_skill_attribute_daze"><![CDATA[禁用{colour_start|notable}迷乱{colour_end}技能]]></entry>
	
	<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_EU_Charge"><![CDATA[{colour_start|Reality}充能: %d{colour_end} ]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes3"><![CDATA[{colour_start|bleed}标记{colour_end}自身]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1"><![CDATA[激活{colour_start|riposte}反击{colour_end} {colour_start|G1}(3回合){colour_end}
]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1_1"><![CDATA[激活{colour_start|riposte}反击{colour_end} {colour_start|G1}(3回合){colour_end}
	{colour_start|riposte}反击{colour_end}: +5精准 +1%%暴击
]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1_2"><![CDATA[激活{colour_start|riposte}反击{colour_end} {colour_start|G1}(3回合){colour_end}
	{colour_start|riposte}反击{colour_end}: +10精准 +2%%暴击
]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1_3"><![CDATA[激活{colour_start|riposte}反击{colour_end} {colour_start|G1}(3回合){colour_end}
	{colour_start|riposte}反击{colour_end}: +15精准 +3%%暴击
]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1_4"><![CDATA[激活{colour_start|riposte}反击{colour_end} {colour_start|G1}(3回合){colour_end}
	{colour_start|riposte}反击{colour_end}: +20精准 +4%%暴击
]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2"><![CDATA[{colour_start|riposte}反击{colour_end}命中: 
	+1{colour_start|Reality}充能{colour_end} {colour_start|stun}眩晕{colour_end} {colour_start|G1}(50%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2_1"><![CDATA[{colour_start|riposte}反击{colour_end}命中: 
	+1{colour_start|Reality}充能{colour_end} {colour_start|stun}眩晕{colour_end} {colour_start|G1}(60%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2_2"><![CDATA[{colour_start|riposte}反击{colour_end}命中: 
	+1{colour_start|Reality}充能{colour_end} {colour_start|stun}眩晕{colour_end} {colour_start|G1}(70%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2_3"><![CDATA[{colour_start|riposte}反击{colour_end}命中: 
	+1{colour_start|Reality}充能{colour_end} {colour_start|stun}眩晕{colour_end} {colour_start|G1}(80%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2_4"><![CDATA[{colour_start|riposte}反击{colour_end}命中: 
	+1{colour_start|Reality}充能{colour_end} {colour_start|stun}眩晕{colour_end} {colour_start|G1}(90%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1"><![CDATA[1次护体格挡
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(50%%概率){colour_end}
	{colour_start|move}击退{colour_end}2	{colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1_1"><![CDATA[1次护体格挡
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(60%%概率){colour_end}
	{colour_start|move}击退{colour_end}2	{colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1_2"><![CDATA[1次护体格挡
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(70%%概率){colour_end}
	{colour_start|move}击退{colour_end}2	{colour_start|G1}(130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1_3"><![CDATA[1次护体格挡
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(80%%概率){colour_end}
	{colour_start|move}击退{colour_end}2	{colour_start|G1}(140%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1_4"><![CDATA[1次护体格挡
	{colour_start|stun}眩晕{colour_end} {colour_start|G1}(90%%概率){colour_end}
	{colour_start|move}击退{colour_end}2	{colour_start|G1}(150%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes2"><![CDATA[
	命中：{colour_start|buff}增益自身：{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes3"><![CDATA[{colour_start|notable}震慑劈砍·反击 / 雷霆一击{colour_end} +10%%暴击 +40%%{colour_start|stun}眩晕{colour_end}概率]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1"><![CDATA[{colour_start|move}拉前{colour_end}2 {colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1_1"><![CDATA[{colour_start|move}拉前{colour_end}2 {colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1_2"><![CDATA[{colour_start|move}拉前{colour_end}2 {colour_start|G1}(130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1_3"><![CDATA[{colour_start|move}拉前{colour_end}2 {colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1_4"><![CDATA[{colour_start|move}拉前{colour_end}2 {colour_start|G1}(150%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2"><![CDATA[{colour_start|bleed}流血{colour_end} 1伤害/回合 {colour_start|G1}(5回合) (100%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2_1"><![CDATA[{colour_start|bleed}流血{colour_end} 1伤害/回合 {colour_start|G1}(6回合) (110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2_2"><![CDATA[{colour_start|bleed}流血{colour_end} 2伤害/回合 {colour_start|G1}(6回合) (120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2_3"><![CDATA[{colour_start|bleed}流血{colour_end} 2伤害/回合 {colour_start|G1}(7回合) (130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2_4"><![CDATA[{colour_start|bleed}流血{colour_end} 3伤害/回合 {colour_start|G1}(7回合) (140%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes3"><![CDATA[自身每前进一格 +25%%伤害
	]]></entry>



	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes1"><![CDATA[敌方群体：{colour_start|stealth}显踪{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes2"><![CDATA[{colour_start|buff}增益自身: {colour_end} 
	+5%%{colour_start|scouting}侦察{colour_end}概率 {colour_start|G1}(1次任务){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3"><![CDATA[{colour_start|buff}增益队伍: {colour_end} 
	+6精准 -20%%所受{colour_start|stress}压力{colour_end}伤害 {colour_start|G1}(1次战斗){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_1"><![CDATA[{colour_start|buff}增益队伍: {colour_end} 
	+7精准 -20%%所受{colour_start|stress}压力{colour_end}伤害 {colour_start|G1}(1次战斗){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_2"><![CDATA[{colour_start|buff}增益队伍: {colour_end} 
	+8精准 -20%%所受{colour_start|stress}压力{colour_end}伤害 {colour_start|G1}(1次战斗){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_3"><![CDATA[{colour_start|buff}增益队伍: {colour_end} 
	+9精准 -20%%所受{colour_start|stress}压力{colour_end}伤害 {colour_start|G1}(1次战斗){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_4"><![CDATA[{colour_start|buff}增益队伍: {colour_end} 
	+10精准 -20%%所受{colour_start|stress}压力{colour_end}伤害 {colour_start|G1}(1次战斗){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_1"><![CDATA[{colour_start|debuff}减益目标: {colour_end} 
	-7精准	{colour_start|G1}(110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_2"><![CDATA[{colour_start|debuff}减益目标: {colour_end} 
	-7精准	{colour_start|G1}(120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_3"><![CDATA[{colour_start|debuff}减益目标: {colour_end} 
	-7精准	{colour_start|G1}(130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_4"><![CDATA[{colour_start|debuff}减益目标: {colour_end} 
	-7精准	{colour_start|G1}(140%%概率){colour_end}]]></entry>
	
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes1"><![CDATA[需要8{colour_start|Reality}充能{colour_end}
	切换自身形态
	]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes2"><![CDATA[{colour_start|buff}增益自身: {colour_end} 
	+20生命值 +40%%防御 +3伤害]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes3"><![CDATA[{colour_start|healhp}愈合{colour_end}2生命/回合]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes4"><![CDATA[{colour_start|debuff}减益自身: {colour_end} 
	-8速度 -100闪避]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes5"><![CDATA[{colour_start|G1}（这些buff持续到脱离大丑）{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(120%%概率){colour_end}
	{colour_start|move}击退{colour_end}3	{colour_start|G1}(140%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1_1"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(130%%概率){colour_end}
	{colour_start|move}击退{colour_end}3	{colour_start|G1}(150%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1_2"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(140%%概率){colour_end}
	{colour_start|move}击退{colour_end}3	{colour_start|G1}(160%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1_3"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(150%%概率){colour_end}
	{colour_start|move}击退{colour_end}3	{colour_start|G1}(170%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1_4"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(160%%概率){colour_end}
	{colour_start|move}击退{colour_end}3	{colour_start|G1}(180%%概率){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes1"><![CDATA[敌方群体：{colour_start|stealth}显踪{colour_end} / {colour_start|guard}破守{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(40%%概率){colour_end}
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2_1"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(50%%概率){colour_end}
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2_2"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(60%%概率){colour_end}
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2_3"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(70%%概率){colour_end}
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2_4"><![CDATA[{colour_start|stun}眩晕{colour_end} {colour_start|G1}(80%%概率){colour_end}
	]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3"><![CDATA[{colour_start|debuff}减益敌方: {colour_end} 
	-8精准 -10%%暴击率 {colour_start|G1}(3回合) (100%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3_1"><![CDATA[{colour_start|debuff}减益敌方: {colour_end} 
	-9精准 -10%%暴击率 {colour_start|G1}(3回合) (110%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3_2"><![CDATA[{colour_start|debuff}减益敌方: {colour_end} 
	-10精准 -10%%暴击率 {colour_start|G1}(3回合) (120%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3_3"><![CDATA[{colour_start|debuff}减益敌方: {colour_end} 
	-11精准 -10%%暴击率 {colour_start|G1}(3回合) (130%%概率){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3_4"><![CDATA[{colour_start|debuff}减益敌方: {colour_end} 
	-12精准 -10%%暴击率 {colour_start|G1}(3回合) (140%%概率){colour_end}]]></entry>
	
	
		<entry id="buff_stat_tooltip_upgrade_discount_SK9_Eunectes1"><![CDATA[敌方群体：{colour_start|Cosmos}烧伤{colour_end} · 中]]></entry>
		<entry id="buff_stat_tooltip_upgrade_discount_SK9_Eunectes1_1"><![CDATA[敌方群体：{colour_start|Cosmos}烧伤{colour_end} · 大]]></entry>
		<entry id="buff_stat_tooltip_upgrade_discount_SK9_Eunectes1_2"><![CDATA[敌方群体：{colour_start|Cosmos}烧伤{colour_end} · 特大]]></entry>

	
	
	<!-- <饰品名>// -->
	<entry id="str_inventory_title_trinketEunectes_1"><![CDATA[沉重的铁皮箱]]></entry>
	<entry id="str_inventory_title_trinketEunectes_2"><![CDATA[单人睡袋]]></entry>
	<entry id="str_inventory_title_trinketEunectes_3"><![CDATA[活性粉尘]]></entry>
	<entry id="str_inventory_title_trinketEunectes_4"><![CDATA[炭化烤肉棒]]></entry>
	<entry id="str_inventory_title_trinketEunectes_5"><![CDATA[损坏的左轮弹巢]]></entry>
	<entry id="str_inventory_title_trinketEunectes_6"><![CDATA[噪音引擎]]></entry>
	<entry id="str_inventory_title_trinketEunectes_7"><![CDATA[另一颗铆钉]]></entry>
	<entry id="str_inventory_title_trinketEunectes_8"><![CDATA[辉煌工匠包]]></entry>
	<entry id="str_inventory_title_trinketEunectes_9"><![CDATA[医疗设备]]></entry>
	<entry id="str_inventory_title_trinketEunectes_10"><![CDATA[宿命琉璃宝珠]]></entry>
	<entry id="str_inventory_title_trinketEunectes_11"><![CDATA[超时空秘宝]]></entry>
	<entry id="str_inventory_title_trinketEunectes_12"><![CDATA[拓荒者桌游与陨星战棋]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes6"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes7"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes8"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes9"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes10"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes11"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	
	<!-- <饰品自定义描述>// -->
	
	<entry id="str_inventory_set_title_Eunectes_Set_0"><![CDATA[{colour_start|G1}“他们已经用不到这个箱子了”{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_1"><![CDATA[{colour_start|G1}“硬挤一挤姑且能睡下两个人，别这么做”{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_2"><![CDATA[{colour_start|G1}“这很危险，请妥善处置，阿——嚏！”{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_3"><![CDATA[{colour_start|G1}“因为某人糟糕的厨艺而被烤到焦黑的大块带骨肉，足以成为凶器”{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_4"><![CDATA[{colour_start|G1}“她头顶光芒炽烈几胜白昼”{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_5"><![CDATA[{colour_start|G1}“噪音很大，也太大了点”{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_6"><![CDATA[{colour_start|G1}“朋友，你又弄的满手油污？你啥时候磨平了双角？
	你为什么身上长石头？你怎么一句话也不说？”{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_7"><![CDATA[{colour_start|G1}“只有喝闷酒的时候，Mechanist才会想起自己有血有肉，而非某种物理性质的化身。”{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_8"><![CDATA[]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_1"><![CDATA[攻击时：{colour_start|Reality}充能{colour_end}1{colour_start|G1}（35%%概率）{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_2"><![CDATA[被攻击时：{colour_start|notable}获得1回合{colour_end}{colour_start|G1}（5%%概率）{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_3"><![CDATA[被攻击时：{colour_start|Reality}充能{colour_end}1{colour_start|G1}（35%%概率）{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_4"><![CDATA[攻击时：随机造成{colour_start|bleed}6 30 68 98 198 328 648{colour_end}伤害{colour_start|G1}（？%%概率）{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_5"><![CDATA[{colour_start|G1}“我们的游戏正在蒸蒸日上哦～”{colour_end}]]></entry>
	
	
	<entry id="trinket_rarity_Eunectes_A"><![CDATA[{colour_start|Cosmos}暗影赤焰{colour_end}]]></entry>	
	<entry id="trinket_rarity_Eunectes_B"><![CDATA[{colour_start|Cosmos}君王的遗产{colour_end}]]></entry>	
	<entry id="trinket_rarity_Eunectes_C"><![CDATA[{colour_start|Gem_Green}嘉维尔{colour_end}]]></entry>	
	<entry id="trinket_rarity_Eunectes_World"><![CDATA[{colour_start|stress}罗德岛{colour_end}]]></entry>	
    
	<!-- <事件>// -->
	<entry id="town_event_title_First_Eunectes"><![CDATA[汪汪汪！]]></entry>
	<entry id="town_event_description_First_Eunectes"><![CDATA[地狱之门自深渊之底升起
-无边炼狱之看护将化身托付世人
-来自无边炼狱的怒吼长久于大地]]></entry>	
	
	<!-- <扎营技能名>// -->
	<entry id="camping_skill_name_Eunectes_1"><![CDATA[祖玛玛工具箱]]></entry>
	<entry id="camping_skill_name_Eunectes_2"><![CDATA[小小的丑东西]]></entry>
	<entry id="camping_skill_name_Eunectes_3"><![CDATA[蛮麟意志]]></entry>
	<entry id="camping_skill_name_Eunectes_4"><![CDATA[嗡鸣铁锭]]></entry>
	<entry id="camping_skill_name_Eunectes_5"><![CDATA[fe3o4]]></entry>
	
	<!-- <扎营技能描述>// -->
	<entry id="camping_skill_effect_loot_Eunectes_campskill_1_tooltip"><![CDATA[随机获得1个{colour_start|NA_Orange}祖玛玛的小工具{colour_end}]]></entry>
	<entry id="camping_skill_effect_loot_Eunectes_campskill_2_tooltip"><![CDATA[获得1张{colour_start|notable}地图{colour_end}
	{colour_start|G1}（+200%侦察概率 5回合）{colour_end}]]></entry>
	<entry id="camping_skill_effect_loot_Eunectes_campskill_3_tooltip"><![CDATA[获得1个{colour_start|notable}护体之鳞{colour_end}]]></entry>
	<entry id="camping_skill_effect_loot_Eunectes_campskill_4_tooltip"><![CDATA[获得2个{colour_start|notable}祖玛玛的小工具{colour_end} · 充能]]></entry>
	<entry id="camping_skill_effect_loot_Eunectes_campskill_5_tooltip"><![CDATA[尝试发掘{colour_start|Cosmos}金币{colour_end}/ {colour_start|starpink}宝石{colour_end}/ {colour_start|comet1}星晶{colour_end}]]></entry>
	<!-- <官方原版通用三扎营："鼓舞"、"处理伤口"、"打气谈话">// -->
    <entry id="Eunectes+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_pep_talk"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_pep_talk"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_pep_talk"><![CDATA[]]></entry>
	
	<!-- <英雄具体专属扎营台词>// -->
	<!-- <格式：str_bark_接具体扎营ID，注意不需要添加英雄ID前缀>// -->
    <entry id="str_bark_Eunectes_1"><![CDATA[~]]></entry>
	
    <entry id="str_bark_Eunectes_2"><![CDATA[]]></entry>

    <entry id="str_bark_Eunectes_3"><![CDATA[]]></entry>
	
    <entry id="str_bark_Eunectes_4"><![CDATA[]]></entry>
	
    <entry id="str_bark_Eunectes_5"><![CDATA[]]></entry>
	
	<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="Eunectes+str_night_ambush_bark_0"><![CDATA[]]></entry>
    <entry id="Eunectes+str_night_ambush_bark_1"><![CDATA[]]></entry>
    <entry id="Eunectes+str_night_ambush_bark_2"><![CDATA[]]></entry>
    <entry id="Eunectes+str_night_ambush_bark_3"><![CDATA[]]></entry>
		
	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="Eunectes+str_bar_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bar_committed"><![CDATA[]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="Eunectes+str_gambling_committed"><![CDATA[]]></entry>
	<entry id="Eunectes+str_gambling_committed"><![CDATA[]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="Eunectes+str_brothel_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_brothel_committed"><![CDATA[]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="Eunectes+str_meditation_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_meditation_committed"><![CDATA[]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="Eunectes+str_prayer_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_prayer_committed"><![CDATA[]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="Eunectes+str_flagellation_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_flagellation_committed"><![CDATA[]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="Eunectes+str_treatment_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_treatment_committed"><![CDATA[]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="Eunectes+str_disease_treatment_committed"><![CDATA[]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_alcoholism_gambling_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="Eunectes+str_alcoholism_brothel_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="Eunectes+str_alcoholism_meditation_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="Eunectes+str_alcoholism_prayer_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
    <entry id="Eunectes+str_alcoholism_flagellation_rejection"><![CDATA[酒精更能带来正面结果.]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_gambler_bar_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="Eunectes+str_gambler_brothel_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="Eunectes+str_gambler_meditation_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="Eunectes+str_gambler_prayer_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
    <entry id="Eunectes+str_gambler_flagellation_rejection"><![CDATA[我的赌术精湛,恰好为你们的镇民解解闷.]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_love_interest_gambling_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="Eunectes+str_love_interest_bar_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="Eunectes+str_love_interest_meditation_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="Eunectes+str_love_interest_prayer_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
    <entry id="Eunectes+str_love_interest_flagellation_rejection"><![CDATA[我应该去研究一下人体解剖学.]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_enlightened_bar_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="Eunectes+str_enlightened_gambling_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="Eunectes+str_enlightened_brothel_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="Eunectes+str_enlightened_prayer_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
    <entry id="Eunectes+str_enlightened_flagellation_rejection"><![CDATA[我必须在一个安静的地方整理思绪.]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_god_fearing_bar_rejection"><![CDATA[我需要与指引一切的圣光默默交谈。]]></entry>
    <entry id="Eunectes+str_god_fearing_gambling_rejection"><![CDATA[我只需要向圣光祷告。]]></entry>
    <entry id="Eunectes+str_god_fearing_brothel_rejection"><![CDATA[让我去和圣光交流吧。]]></entry>
    <entry id="Eunectes+str_god_fearing_meditation_rejection"><![CDATA[我只想向圣光祷告。]]></entry>
    <entry id="Eunectes+str_god_fearing_flagellation_rejection"><![CDATA[就让我与圣光交谈吧。]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_flagellant_gambling_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="Eunectes+str_flagellant_bar_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="Eunectes+str_flagellant_meditation_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="Eunectes+str_flagellant_prayer_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
    <entry id="Eunectes+str_flagellant_brothel_rejection"><![CDATA[我需要一些负面刺激来保持思考.]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="Eunectes+str_resolution_bar_rejection"><![CDATA[我已发誓不碰那毒药了。]]></entry>
    <entry id="Eunectes+str_resolution_bar_rejection"><![CDATA[那酒瓶里除了悔恨什么都没有。]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="Eunectes+str_known_cheat_gambling_rejection"><![CDATA[我最好还是不去那了。去了那要挨不公正的控诉，还有别的。]]></entry>
    <entry id="Eunectes+str_known_cheat_gambling_rejection"><![CDATA[嗯……保安在看着我。不了，谢谢。]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="Eunectes+str_deviant_tastes_brothel_rejection"><![CDATA[他们再也不允许我进去了，自从那次…“事件”开始。]]></entry>
    <entry id="Eunectes+str_deviant_tastes_brothel_rejection"><![CDATA[我被禁止进去。这只是场误会，我向你保证。]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="Eunectes+str_unquiet_mind_meditation_rejection"><![CDATA[一个人坐在房间里能有什么好处？这解决不了任何问题。]]></entry>
    <entry id="Eunectes+str_unquiet_mind_meditation_rejection"><![CDATA[我没法静心坐着，可怖之物还在这片土地横行呢！]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="Eunectes+str_witness_prayer_rejection"><![CDATA[我不想和那“拜神”的房间里发生的事情有什么牵连。]]></entry>
    <entry id="Eunectes+str_witness_prayer_rejection"><![CDATA[不。我在那里看到过令人不安又无法言说的东西。]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="Eunectes+str_faithless_prayer_rejection"><![CDATA[因为神不存在，所以我不会去那浪费时间。]]></entry>
    <entry id="Eunectes+str_faithless_prayer_rejection"><![CDATA[我绝不会去找什么至高的存在去祈愿的，不管他是真是假！]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="Eunectes+str_faithless_flagellation_rejection"><![CDATA[如果我的身体是一座庙宇，那我最不愿做的就是伤害它。]]></entry>
    <entry id="Eunectes+str_faithless_flagellation_rejection"><![CDATA[伤害自己来讨好那些虚无的存在？真是愚蠢！]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="Eunectes+str_override_invalid_rejection"><![CDATA[或许，我无福消受吧？]]></entry>
    <entry id="Eunectes+str_override_invalid_rejection"><![CDATA[看来这里并没有任何适合我的放松方式。]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="Eunectes+str_roster_list_bar_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="Eunectes+str_roster_list_gambling_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="Eunectes+str_roster_list_brothel_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="Eunectes+str_roster_list_meditation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="Eunectes+str_roster_list_prayer_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在鞭策时>// -->
    <entry id="Eunectes+str_roster_list_flagellation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="Eunectes+str_roster_list_treatment_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="Eunectes+str_roster_list_disease_treatment_bark"><![CDATA[]]></entry>
	
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="Eunectes+str_roster_list_low_stress_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="Eunectes+str_roster_list_medium_stress_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="Eunectes+str_roster_list_high_stress_bark"><![CDATA[]]></entry>
    <entry id="Eunectes+str_roster_list_high_stress_bark"><![CDATA[]]></entry>
	
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="Eunectes+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[]]></entry>
    <entry id="Eunectes+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
    <entry id="Eunectes+str_stagecoach_idle"><![CDATA[]]></entry>
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="Eunectes+str_stagecoach_roster_full_rejection"><![CDATA[]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="Eunectes+str_quest_too_hard"><![CDATA[]]></entry>
	<entry id="Eunectes+str_quest_too_easy"><![CDATA[]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
	<entry id="str_incompatible_party_Eunectes_limit"><![CDATA[]]></entry>
	
	<entry id="str_incompatible_party_member_Eunectes_limit"><![CDATA[]]></entry>
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="Eunectes+str_critbyhero"><![CDATA[]]></entry>
    <entry id="Eunectes+str_critbyhero"><![CDATA[]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="Eunectes+str_combat_knockback"><![CDATA[]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="Eunectes+str_bark_startmoving"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_startmoving"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_startmoving"><![CDATA[]]></entry>
    <!-- <探索台词：停止移动>// -->
    <entry id="Eunectes+str_bark_stopmoving"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_stopmoving"><![CDATA[]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="Eunectes+str_bark_backingup"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_backingup"><![CDATA[]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="Eunectes+str_comment_trap_triggered"><![CDATA[]]></entry>
    <entry id="Eunectes+str_comment_trap_triggered"><![CDATA[]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="Eunectes+str_bark_increasingstress"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_increasingstress"><![CDATA[]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="Eunectes+str_bark_bigwound"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_bigwound"><![CDATA[]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="Eunectes+str_bark_bigwound_ally"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_bigwound_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="Eunectes+str_bark_deathsdoor"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_deathsdoor"><![CDATA[]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="Eunectes+str_heart_attack"><![CDATA[]]></entry>
	<entry id="Eunectes+str_heart_attack"><![CDATA[]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="Eunectes+str_bark_deathsdoor_ally"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_deathsdoor_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="Eunectes+str_bark_deathsdoorsurvive"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_deathsdoorsurvive"><![CDATA[]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="Eunectes+str_bark_deathsdoorsurvive_ally"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_deathsdoorsurvive_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="Eunectes+str_bark_poisondot"><![CDATA[]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="Eunectes+str_bark_bleeddot"><![CDATA[]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="Eunectes+str_bark_hp_heal_dot"><![CDATA[]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="Eunectes+str_combat_wastingtime"><![CDATA[]]></entry>
    <entry id="Eunectes+str_combat_wastingtime"><![CDATA[]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="Eunectes+str_bark_torch_0"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_torch_0"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_bark_torch_1"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_torch_1"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_bark_torch_2"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_torch_2"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_bark_torch0"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_torch0"><![CDATA[]]></entry>
		
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="Eunectes+str_bark_curiogood"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_curiogood"><![CDATA[]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="Eunectes+str_bark_curiobad"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_curiobad"><![CDATA[]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="Eunectes+str_bark_curiomeh"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_curiomeh"><![CDATA[]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="Eunectes+str_bark_stress_partyhigh"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_stress_partyhigh"><![CDATA[]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="Eunectes+str_bark_stress_partylow"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_stress_partylow"><![CDATA[]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="Eunectes+str_bark_hp_partylow"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_hp_partylow"><![CDATA[]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="Eunectes+str_bark_hp_partyhigh"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_hp_partyhigh"><![CDATA[]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="Eunectes+str_bark_stress_selfhigh"><![CDATA[]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="Eunectes+str_bark_stress_selflow"><![CDATA[]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="Eunectes+str_bark_hp_selflow"><![CDATA[]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="Eunectes+str_bark_hp_selfhigh"><![CDATA[]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="Eunectes+str_bark_party_poor_condition"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_party_poor_condition"><![CDATA[]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="Eunectes+str_bark_party_great_condition"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_party_great_condition"><![CDATA[]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="Eunectes+str_bark_firewood_low"><![CDATA[]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="Eunectes+str_bark_firewood_high"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_firewood_high"><![CDATA[]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="Eunectes+str_bark_provisions_low"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_provisions_low"><![CDATA[]]></entry>
	
	<!-- <食物储备富余>// -->
    <entry id="Eunectes+str_bark_provisions_high"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_provisions_high"><![CDATA[]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="Eunectes+str_bark_companionship"><![CDATA[]]></entry>

	<!-- <折磨>// -->
	<entry id="str_affliction_name_Eunectes_Affliction"><![CDATA[暴怒]]></entry>
	
	<!-- <美德>// -->
	<entry id="str_virtue_name_Eunectes_Virtued"><![CDATA[暴食]]></entry>

	<!-- <以下为美德/折磨的"行为"台词，不按美德/折磨进行分类排列，而是按行为本身进行分类排列，具体填写时注意明确对应何种美德/折磨>// -->
	<!-- <注意！通过对美德/折磨行为的迂回，能够实现与行为的设计本意完全不同的需求，此时台词另行考虑，此迂回通常用于自定义美德/折磨而非原版>// -->
	<!-- <注意！下文不包括COM新增折磨"折射"，通常无需特别修改，如若需要则使用文末的"折射"模板进行归纳>// -->
	
	<!-- <combat_start_turn_act_outs 以下美德/折磨行为触发于自身回合开始>// -->
	
	<!-- <折磨行为台词：队伍加压>// -->
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	
	<!-- <美德行为台词：队伍增益>// -->
	<entry id="Eunectes+str_heal_self_Eunectes_Virtued"><![CDATA[]]></entry>
	<entry id="Eunectes+str_heal_self_Eunectes_Virtued"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_mark_self_Eunectes_Virtued"><![CDATA[]]></entry>
	<entry id="Eunectes+str_mark_self_Eunectes_Virtued"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_afflicted_Eunectes_Affliction"><![CDATA[]]></entry>

	<entry id="Eunectes+str_virtued_Eunectes_Virtuedd"><![CDATA[]]></entry>
	<entry id="Eunectes+str_virtued_Eunectes_Virtuedd"><![CDATA[]]></entry>

	<!-- <因心衰死亡>// -->
	<entry id="Eunectes+str_heart_attack_Eunectes_Affliction"><![CDATA[]]></entry>
	
	<!-- <营地时的骚话>// -->
	<entry id="Eunectes+str_bark_stress_camp_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_bark_stress_camp_Eunectes_Affliction"><![CDATA[]]></entry>
	
	<!-- <折磨，队列中对话>// -->
	<entry id="str_roster_list_Eunectes_Affliction_bark"><![CDATA[]]></entry>
	
	</language>
</root>