<?xml version="1.0" encoding="UTF-8"?>
<root>	
	<language id="english">
	
    <entry id="hero_class_name_Eunectes"><![CDATA[Eunectes]]></entry>
	
	<entry id="str_inventory_title_estateEunectes_Stw"><![CDATA[{colour_start|NA_Orange}{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_Stw"><![CDATA[]]></entry>
	
	<entry id="str_inventory_title_estateEunectes_1"><![CDATA[{colour_start|NA_Orange}Alloy Wrench{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_1"><![CDATA["What's more important than productivity: Higher Productivity!"
After messing with the blacksmith's forge, Eunectes can now create lighter and more durable alloy tools.

Team：+10 ACC
	(4 Battles)]]></entry>
	<entry id="str_inventory_title_estateEunectes_2"><![CDATA[{colour_start|NA_Orange}Anti-Corrosion Hammer{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_2"><![CDATA["Watch your hands!"
"Head Crusher" assembled with corrosion resilient wood handle and alloy hammerhead. Trust me friend, you don't want to be "kissed" by this.
Team：+10%% PROT
	(4 Battles)]]></entry>
	<entry id="str_inventory_title_estateEunectes_3"><![CDATA[{colour_start|NA_Orange}Piezoelectric Originium Multimeter{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_3"><![CDATA["Now where is my hex key wrench."
Utilizing Originium's piezoelectric traits, this is a multimeter that is a current detector, Moh's hardness detector, thermometer, hygrometer and calculator all-in-one. Best companion for every engineer.

	Self：
	Gain 4 {colour_start|Reality}Charge{colour_end}]]></entry>
	
	<entry id="str_inventory_title_estateEunectes_5"><![CDATA[{colour_start|NA_Orange}Map{colour_end}]]></entry>
	<entry id="str_inventory_description_estateEunectes_5"><![CDATA[+200% {colour_start|scouting}Scouting{colour_end} chance
	(5 rds)]]></entry>
	
	<entry id="str_skill_mode_info_Eunectes_A"><![CDATA[]]></entry>
	<entry id="str_skill_mode_info_Eunectes_B"><![CDATA[]]></entry>
	<entry id="str_skill_mode_info_Eunectes_C"><![CDATA[]]></entry>
	
	<entry id="buff_rule_data_tooltip_tooltip"><![CDATA[]]></entry>
	
	<!-- <怪癖>// -->
	
	<entry id="str_quirk_name_Eunectes_Quirk1"><![CDATA[Peerless Bravery]]></entry>
	<entry id="str_quirk_description_Eunectes_Quirk1"><![CDATA[On HP>50%: +20% DMG
On HP<50%: +20% PROT]]></entry>
	
	<!-- <怪癖触发 （已弃用）>// -->
	
	<!-- <工会描述>// -->
	<entry id="action_verbose_body_guild_Eunectes"><![CDATA[]]></entry>
	<!-- <铁匠铺描述>// -->
	<entry id="action_verbose_body_blacksmith_Eunectes"><![CDATA[]]></entry>
	<!-- <营地描述>// -->
	<entry id="action_verbose_body_camping_trainer_Eunectes"><![CDATA[]]></entry>
	
	<!-- <挨打后给予自身闪避>// -->
	<entry id="str_comment_self_hit_Eunectes_Quirk2"><![CDATA[]]></entry>
	<!-- <挨打后给予自身治愈>// -->
	<entry id="str_comment_self_hit_Eunectes_Quirk4"><![CDATA[]]></entry>
	<!-- <闪避后清除自身流血腐蚀>// -->
	<entry id="str_comment_self_missed_Eunectes_Quirk4"><![CDATA[]]></entry>
	
	<!-- <buff标签名字>// -->
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_1"><![CDATA[Menacing Slash]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_2"><![CDATA[Thunderclap]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_3"><![CDATA[Anaconda Strike]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_4"><![CDATA[Heat Flare]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_5"><![CDATA[Iron Will]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_6"><![CDATA[Saw Blitz]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_7"><![CDATA[Hardened Smack]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_8"><![CDATA[Blazing Field]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_Skill_9"><![CDATA[Full Combustion]]></entry>
	
	<entry id="buff_rule_data_tooltip_Eunectes_A"><![CDATA[{colour_start|NA_Orange}Humanoid{colour_end}]]></entry>
	<entry id="buff_rule_data_tooltip_Eunectes_B"><![CDATA[{colour_start|NA_Orange}Big Ugly Thing{colour_end}]]></entry>
	
	<!-- <技能栏名字>// -->
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_1"><![CDATA[Menacing Slash]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_2"><![CDATA[Thunderclap]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_3"><![CDATA[Anaconda Strike]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_4"><![CDATA[Heat Flare]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_5"><![CDATA[Iron Will]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_6"><![CDATA[Saw Blitz]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_7"><![CDATA[Hardened Smack]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_8"><![CDATA[Blazing Field]]></entry>
	<entry id="combat_skill_name_Eunectes_Eunectes_Skill_9"><![CDATA[Full Combustion]]></entry>
	
    <entry id="combat_skill_name_Eunectes_move"><![CDATA[Move]]></entry>
	
	<!-- <铁匠铺升级名字>// -->
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_1"><![CDATA[Menacing Slash]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_2"><![CDATA[Thunderclap]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_3"><![CDATA[Anaconda Strike]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_4"><![CDATA[Heat Flare]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_5"><![CDATA[Iron Will]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_6"><![CDATA[Saw Blitz]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_7"><![CDATA[Hardened Smack]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_8"><![CDATA[Blazing Field]]></entry>
	<entry id="upgrade_tree_name_Eunectes.Eunectes_Skill_9"><![CDATA[Full Combustion]]></entry>
	
	<!-- <武器护甲名字>// -->
	<entry id="Eunectes_weapon_0"><![CDATA[Rusty Universal Armament]]></entry>
	<entry id="Eunectes_weapon_1"><![CDATA[Alloy Rapid Blade]]></entry>
	<entry id="Eunectes_weapon_2"><![CDATA[Reverberating Overseer's Static]]></entry>
	<entry id="Eunectes_weapon_3"><![CDATA[Grandeur Engine Force]]></entry>
	<entry id="Eunectes_weapon_4"><![CDATA[Wispering Old-God's Voice]]></entry>
	<entry id="upgrade_tree_name_Eunectes.weapon"><![CDATA[Weapon]]></entry>
	<entry id="Eunectes_armour_0"><![CDATA[Silent Oath Protection]]></entry>
	<entry id="Eunectes_armour_1"><![CDATA[Harmonious Destruction Mark]]></entry>
	<entry id="Eunectes_armour_2"><![CDATA[Conflicting Hazard Silkrobe]]></entry>
	<entry id="Eunectes_armour_3"><![CDATA[Python's Glory Mantle]]></entry>
	<entry id="Eunectes_armour_4"><![CDATA[Original Sin's Adjucation]]></entry>
	<entry id="upgrade_tree_name_Eunectes.armour"><![CDATA[Armor]]></entry>
	
	<!-- <技能自定义描述>// -->
	
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes1"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes2"><![CDATA[{colour_start|Cosmos}Big Ugly Thing Remaining:{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes3"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes4"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes5"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_disable_combat_skill_attribute_daze"><![CDATA[Disable {colour_start|notable}Daze{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_quirk_tag_evolution_duration_EU_Charge"><![CDATA[{colour_start|Reality}Charge: %d{colour_end} ]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes3"><![CDATA[{colour_start|bleed}Mark{colour_end} self]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1"><![CDATA[Active {colour_start|riposte}Riposte{colour_end} {colour_start|G1}(3 rds){colour_end}
]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1_1"><![CDATA[Active {colour_start|riposte}Riposte{colour_end} {colour_start|G1}(3 rds){colour_end}
	{colour_start|riposte}Riposte{colour_end}: +5 ACC   +1%% CRIT
]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1_2"><![CDATA[Active {colour_start|riposte}Riposte{colour_end} {colour_start|G1}(3 rds){colour_end}
	{colour_start|riposte}Riposte{colour_end}: +10 ACC   +2%% CRIT
]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1_3"><![CDATA[Active {colour_start|riposte}Riposte{colour_end} {colour_start|G1}(3 rds){colour_end}
	{colour_start|riposte}Riposte{colour_end}: +15 ACC   +3%% CRIT
]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes1_4"><![CDATA[Active {colour_start|riposte}Riposte{colour_end} {colour_start|G1}(3 rds){colour_end}
	{colour_start|riposte}Riposte{colour_end}: +20 ACC   +4%% CRIT
]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2"><![CDATA[On {colour_start|riposte}Riposte{colour_end} hit: 
	+1 {colour_start|Reality}Charge{colour_end}   {colour_start|stun}Stun{colour_end} {colour_start|G1}(50%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2_1"><![CDATA[On {colour_start|riposte}Riposte{colour_end} hit: 
	+1 {colour_start|Reality}Charge{colour_end}   {colour_start|stun}Stun{colour_end} {colour_start|G1}(60%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2_2"><![CDATA[On {colour_start|riposte}Riposte{colour_end} hit: 
	+1 {colour_start|Reality}Charge{colour_end}   {colour_start|stun}Stun{colour_end} {colour_start|G1}(70%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2_3"><![CDATA[On {colour_start|riposte}Riposte{colour_end} hit: 
	+1 {colour_start|Reality}Charge{colour_end}   {colour_start|stun}Stun{colour_end} {colour_start|G1}(80%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK1_Eunectes2_4"><![CDATA[On {colour_start|riposte}Riposte{colour_end} hit: 
	+1 {colour_start|Reality}Charge{colour_end}   {colour_start|stun}Stun{colour_end} {colour_start|G1}(90%%){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1"><![CDATA[1 Block
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(50%%){colour_end}
	{colour_start|move}Knockback{colour_end} 2	{colour_start|G1}(110%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1_1"><![CDATA[1 Block
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(60%%){colour_end}
	{colour_start|move}Knockback{colour_end} 2	{colour_start|G1}(120%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1_2"><![CDATA[1 Block
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(70%%){colour_end}
	{colour_start|move}Knockback{colour_end} 2	{colour_start|G1}(130%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1_3"><![CDATA[1 Block
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(80%%){colour_end}
	{colour_start|move}Knockback{colour_end} 2	{colour_start|G1}(140%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes1_4"><![CDATA[1 Block
	{colour_start|stun}Stun{colour_end} {colour_start|G1}(90%%){colour_end}
	{colour_start|move}Knockback{colour_end} 2	{colour_start|G1}(150%%){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes2"><![CDATA[
	On Hit：{colour_start|buff}Buff Self：{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK2_Eunectes3"><![CDATA[{colour_start|notable}Menacing Slash·Riposte / Thunderclap{colour_end} +10%% CRIT   +40%% {colour_start|stun}Stun{colour_end} Chance]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1"><![CDATA[{colour_start|move}Pull{colour_end} 2 {colour_start|G1}(110%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1_1"><![CDATA[{colour_start|move}Pull{colour_end} 2 {colour_start|G1}(120%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1_2"><![CDATA[{colour_start|move}Pull{colour_end} 2 {colour_start|G1}(130%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1_3"><![CDATA[{colour_start|move}Pull{colour_end} 2 {colour_start|G1}(110%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes1_4"><![CDATA[{colour_start|move}Pull{colour_end} 2 {colour_start|G1}(150%%){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2"><![CDATA[{colour_start|bleed}Bleed{colour_end} 1 pts/rd {colour_start|G1}(5 rds) (100%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2_1"><![CDATA[{colour_start|bleed}Bleed{colour_end} 1 pts/rd {colour_start|G1}(6 rds) (110%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2_2"><![CDATA[{colour_start|bleed}Bleed{colour_end} 2 pts/rd {colour_start|G1}(6 rds) (120%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2_3"><![CDATA[{colour_start|bleed}Bleed{colour_end} 2 pts/rd {colour_start|G1}(7 rds) (130%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes2_4"><![CDATA[{colour_start|bleed}Bleed{colour_end} 3 pts/rd {colour_start|G1}(7 rds) (140%%){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK3_Eunectes3"><![CDATA[For each rank forward: +25%% DMG
	]]></entry>



	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes1"><![CDATA[Enemy Team：{colour_start|stealth}Remove Stealth{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes2"><![CDATA[{colour_start|buff}Buff Self: {colour_end} 
	+5%% {colour_start|scouting}Scouting{colour_end} Chance {colour_start|G1}(1 Mission){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3"><![CDATA[{colour_start|buff}Team: {colour_end} 
	+6 ACC -20%% {colour_start|stress}Stress{colour_end} {colour_start|G1}(1 Battle){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_1"><![CDATA[{colour_start|buff}Team: {colour_end} 
	+7 ACC -20%% {colour_start|stress}Stress{colour_end} {colour_start|G1}(1 Battle){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_2"><![CDATA[{colour_start|buff}Team: {colour_end} 
	+8 ACC -20%% {colour_start|stress}Stress{colour_end} {colour_start|G1}(1 Battle){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_3"><![CDATA[{colour_start|buff}Team: {colour_end} 
	+9 ACC -20%% {colour_start|stress}Stress{colour_end} {colour_start|G1}(1 Battle){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_4"><![CDATA[{colour_start|buff}Team: {colour_end} 
	+10 ACC -20%% {colour_start|stress}Stress{colour_end} {colour_start|G1}(1 Battle){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_1"><![CDATA[{colour_start|debuff}Debuff Target: {colour_end} 
	-7 ACC	{colour_start|G1}(110%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_2"><![CDATA[{colour_start|debuff}Debuff Target: {colour_end} 
	-7 ACC	{colour_start|G1}(120%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_3"><![CDATA[{colour_start|debuff}Debuff Target: {colour_end} 
	-7 ACC	{colour_start|G1}(130%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK4_Eunectes3_4"><![CDATA[{colour_start|debuff}Debuff Target: {colour_end} 
	-7 ACC	{colour_start|G1}(140%%){colour_end}]]></entry>
	
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes1"><![CDATA[Require 8 {colour_start|Reality}Charge{colour_end}
	to change form
	]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes2"><![CDATA[{colour_start|buff}Buff Self: {colour_end} 
	+20HP   +40%% PROT   +3 DMG]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes3"><![CDATA[{colour_start|healhp}Heal{colour_end}2 hp/rd]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes4"><![CDATA[{colour_start|debuff}Debuff Self: {colour_end} 
	-8 SPD   -100 DODGE]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK5_Eunectes5"><![CDATA[{colour_start|G1}(buff lasts until Big Ugly Thing ends){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(120%%){colour_end}
	{colour_start|move}Knockback{colour_end} 3	{colour_start|G1}(140%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1_1"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(130%%){colour_end}
	{colour_start|move}Knockback{colour_end} 3	{colour_start|G1}(150%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1_2"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(140%%){colour_end}
	{colour_start|move}Knockback{colour_end} 3	{colour_start|G1}(160%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1_3"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(150%%){colour_end}
	{colour_start|move}Knockback{colour_end} 3	{colour_start|G1}(170%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK7_Eunectes1_4"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(160%%){colour_end}
	{colour_start|move}Knockback{colour_end} 3	{colour_start|G1}(180%%){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes1"><![CDATA[Enemy Team：{colour_start|stealth}Remove Stealth{colour_end}/{colour_start|guard}Break Guard{colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(40%%){colour_end}
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2_1"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(50%%){colour_end}
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2_2"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(60%%){colour_end}
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2_3"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(70%%){colour_end}
	]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes2_4"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|G1}(80%%){colour_end}
	]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3"><![CDATA[{colour_start|debuff}Debuff Target: {colour_end} 
	-8 ACC   -10%% CRIT {colour_start|G1}(3 rds) (100%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3_1"><![CDATA[{colour_start|debuff}Debuff Target: {colour_end} 
	-9 ACC   -10%% CRIT {colour_start|G1}(3 rds) (110%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3_2"><![CDATA[{colour_start|debuff}Debuff Target: {colour_end} 
	-10 ACC   -10%% CRIT {colour_start|G1}(3 rds) (120%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3_3"><![CDATA[{colour_start|debuff}Debuff Target: {colour_end} 
	-11 ACC   -10%% CRIT {colour_start|G1}(3 rds) (130%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_SK8_Eunectes3_4"><![CDATA[{colour_start|debuff}Debuff Target: {colour_end} 
	-12 ACC   -10%% CRIT {colour_start|G1}(3 rds) (140%%){colour_end}]]></entry>
	
	
		<entry id="buff_stat_tooltip_upgrade_discount_SK9_Eunectes1"><![CDATA[Enemy Team：{colour_start|Cosmos}Burning{colour_end} · Medium]]></entry>
		<entry id="buff_stat_tooltip_upgrade_discount_SK9_Eunectes1_1"><![CDATA[Enemy Team：{colour_start|Cosmos}Burning{colour_end} · Greater]]></entry>
		<entry id="buff_stat_tooltip_upgrade_discount_SK9_Eunectes1_2"><![CDATA[Enemy Team：{colour_start|Cosmos}Burning{colour_end} · Ultra]]></entry>

	
	
	<!-- <饰品名>// -->
	<entry id="str_inventory_title_trinketEunectes_1"><![CDATA[Heavy Metal Chest]]></entry>
	<entry id="str_inventory_title_trinketEunectes_2"><![CDATA[Sleepbag]]></entry>
	<entry id="str_inventory_title_trinketEunectes_3"><![CDATA[Activated Dust]]></entry>
	<entry id="str_inventory_title_trinketEunectes_4"><![CDATA[Charred Meat Skewer]]></entry>
	<entry id="str_inventory_title_trinketEunectes_5"><![CDATA[Damaged Revolver Cylinder]]></entry>
	<entry id="str_inventory_title_trinketEunectes_6"><![CDATA[Noise Generator]]></entry>
	<entry id="str_inventory_title_trinketEunectes_7"><![CDATA[Another Rivet]]></entry>
	<entry id="str_inventory_title_trinketEunectes_8"><![CDATA[Glorious Craftsman Bag]]></entry>
	<entry id="str_inventory_title_trinketEunectes_9"><![CDATA[First aid kid]]></entry>
	<entry id="str_inventory_title_trinketEunectes_10"><![CDATA[Fated Glass Beads]]></entry>
	<entry id="str_inventory_title_trinketEunectes_11"><![CDATA[Chrono Treasure]]></entry>
	<entry id="str_inventory_title_trinketEunectes_12"><![CDATA[Pioneer gameset and meteorite dices]]></entry>
	
	
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes6"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes7"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes8"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes9"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes10"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_EunectesDes11"><![CDATA[{colour_start|bleed}备用{colour_end}]]></entry>
	
	<!-- <饰品自定义描述>// -->
	
	<entry id="str_inventory_set_title_Eunectes_Set_0"><![CDATA[{colour_start|G1}"They don't need this chest anymore."{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_1"><![CDATA[{colour_start|G1}"Two is doable, but a tight squeeze. Extremely inadvisable."{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_2"><![CDATA[{colour_start|G1}"Please dispose of it properly. A~choo!"{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_3"><![CDATA[{colour_start|G1}"A mass of flesh and bone charred beyond repair due to someone's woefully inadequate cooking. Pretty much looks like a murder weapon."{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_4"><![CDATA[{colour_start|G1}"The glow above her head is brighter than the daylight itself."{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_5"><![CDATA[{colour_start|G1}"Extremly loud. Way too loud."{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_6"><![CDATA[{colour_start|G1}"Friend, why are your hands oily again? When'd you have time to go sand your horns? Why are there rocks growing on your skin? Why aren't you saying anything?"{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_7"><![CDATA[{colour_start|G1}"Only when drinking cheap booze does Mechanist remember that he is flesh and blood, not the embodiment of a physical property."{colour_end}]]></entry>
	<entry id="str_inventory_set_title_Eunectes_Set_8"><![CDATA[]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_1"><![CDATA[On attack：Gain 1 {colour_start|Reality}Charge{colour_end} {colour_start|G1}(35%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_2"><![CDATA[On taking hit：{colour_start|notable}Gain 1 rd{colour_end}{colour_start|G1}(5%%){colour_end}]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_3"><![CDATA[On taking hit：Gain 1 {colour_start|Reality}Charge{colour_end} {colour_start|G1}(35%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_4"><![CDATA[On attack：Randomly cause {colour_start|bleed}6 30 68 98 198 328 648{colour_end} DMG{colour_start|G1}(？%%){colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_Eunectes_5"><![CDATA[{colour_start|G1}"Day Day up! Our game is Day Day UP!"{colour_end}]]></entry>
	
	
	<entry id="trinket_rarity_Eunectes_A"><![CDATA[{colour_start|Cosmos}Shadow Flame{colour_end}]]></entry>	
	<entry id="trinket_rarity_Eunectes_B"><![CDATA[{colour_start|Cosmos}Lord's Legacy{colour_end}]]></entry>	
	<entry id="trinket_rarity_Eunectes_C"><![CDATA[{colour_start|Gem_Green}Gavial{colour_end}]]></entry>	
	<entry id="trinket_rarity_Eunectes_World"><![CDATA[{colour_start|stress}Rhodes Island{colour_end}]]></entry>	
    
	<!-- <事件>// -->
	<entry id="town_event_title_First_Eunectes"><![CDATA[汪汪汪！]]></entry>
	<entry id="town_event_description_First_Eunectes"><![CDATA[地狱之门自深渊之底升起
-无边炼狱之看护将化身托付世人
-来自无边炼狱的怒吼长久于大地]]></entry>	
	
	<!-- <扎营技能名>// -->
	<entry id="camping_skill_name_Eunectes_1"><![CDATA[Zumama's Toolbox]]></entry>
	<entry id="camping_skill_name_Eunectes_2"><![CDATA[Small Ugly Thing]]></entry>
	<entry id="camping_skill_name_Eunectes_3"><![CDATA[Ironhide's will]]></entry>
	<entry id="camping_skill_name_Eunectes_4"><![CDATA[Buzzing Iron]]></entry>
	<entry id="camping_skill_name_Eunectes_5"><![CDATA[fe3o4]]></entry>
	
	<!-- <扎营技能描述>// -->
	<entry id="camping_skill_effect_loot_Eunectes_campskill_1_tooltip"><![CDATA[Gain 1 random {colour_start|NA_Orange}Zumama's handy tools{colour_end}]]></entry>
	<entry id="camping_skill_effect_loot_Eunectes_campskill_2_tooltip"><![CDATA[Gain 1 {colour_start|notable}Map{colour_end}
	{colour_start|G1}(+200% Scout Chance for 5 rounds){colour_end}]]></entry>
	<entry id="camping_skill_effect_loot_Eunectes_campskill_3_tooltip"><![CDATA[Gain 1 {colour_start|notable}Aegis Scales{colour_end}]]></entry>
	<entry id="camping_skill_effect_loot_Eunectes_campskill_4_tooltip"><![CDATA[Gain 2 {colour_start|notable}Zumama's handy tools{colour_end} · Charge]]></entry>
	<entry id="camping_skill_effect_loot_Eunectes_campskill_5_tooltip"><![CDATA[Excavate random {colour_start|Cosmos}Gold{colour_end}/ {colour_start|starpink}Gems{colour_end}/ {colour_start|comet1}Shards{colour_end}]]></entry>
	<!-- <官方原版通用三扎营："鼓舞"、"处理伤口"、"打气谈话">// -->
    <entry id="Eunectes+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_encourage"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_first_aid"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_pep_talk"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_pep_talk"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_pep_talk"><![CDATA[]]></entry>
	
	<!-- <英雄具体专属扎营台词>// -->
	<!-- <格式：str_bark_接具体扎营ID，注意不需要添加英雄ID前缀>// -->
    <entry id="str_bark_Eunectes_1"><![CDATA[~]]></entry>
	
    <entry id="str_bark_Eunectes_2"><![CDATA[]]></entry>

    <entry id="str_bark_Eunectes_3"><![CDATA[]]></entry>
	
    <entry id="str_bark_Eunectes_4"><![CDATA[]]></entry>
	
    <entry id="str_bark_Eunectes_5"><![CDATA[]]></entry>
	
	<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="Eunectes+str_night_ambush_bark_0"><![CDATA[]]></entry>
    <entry id="Eunectes+str_night_ambush_bark_1"><![CDATA[]]></entry>
    <entry id="Eunectes+str_night_ambush_bark_2"><![CDATA[]]></entry>
    <entry id="Eunectes+str_night_ambush_bark_3"><![CDATA[]]></entry>
		
	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="Eunectes+str_bar_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bar_committed"><![CDATA[]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="Eunectes+str_gambling_committed"><![CDATA[]]></entry>
	<entry id="Eunectes+str_gambling_committed"><![CDATA[]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="Eunectes+str_brothel_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_brothel_committed"><![CDATA[]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="Eunectes+str_meditation_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_meditation_committed"><![CDATA[]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="Eunectes+str_prayer_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_prayer_committed"><![CDATA[]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="Eunectes+str_flagellation_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_flagellation_committed"><![CDATA[]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="Eunectes+str_treatment_committed"><![CDATA[]]></entry>
    <entry id="Eunectes+str_treatment_committed"><![CDATA[]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="Eunectes+str_disease_treatment_committed"><![CDATA[]]></entry>
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_alcoholism_gambling_rejection"><![CDATA[Alcohol gives better results.]]></entry>
    <entry id="Eunectes+str_alcoholism_brothel_rejection"><![CDATA[Alcohol gives better results.]]></entry>
    <entry id="Eunectes+str_alcoholism_meditation_rejection"><![CDATA[Alcohol gives better results.]]></entry>
    <entry id="Eunectes+str_alcoholism_prayer_rejection"><![CDATA[Alcohol gives better results.]]></entry>
    <entry id="Eunectes+str_alcoholism_flagellation_rejection"><![CDATA[Alcohol gives better results.]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_gambler_bar_rejection"><![CDATA[My gamble technique is spectaculars, good way to entertain your townsfolk.]]></entry>
    <entry id="Eunectes+str_gambler_brothel_rejection"><![CDATA[My gamble technique is spectaculars, good way to entertain your townsfolk.]]></entry>
    <entry id="Eunectes+str_gambler_meditation_rejection"><![CDATA[My gamble technique is spectaculars, good way to entertain your townsfolk.]]></entry>
    <entry id="Eunectes+str_gambler_prayer_rejection"><![CDATA[My gamble technique is spectaculars, good way to entertain your townsfolk.]]></entry>
    <entry id="Eunectes+str_gambler_flagellation_rejection"><![CDATA[My gamble technique is spectaculars, good way to entertain your townsfolk.]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_love_interest_gambling_rejection"><![CDATA[I should study anatomy.]]></entry>
    <entry id="Eunectes+str_love_interest_bar_rejection"><![CDATA[I should study anatomy.]]></entry>
    <entry id="Eunectes+str_love_interest_meditation_rejection"><![CDATA[I should study anatomy.]]></entry>
    <entry id="Eunectes+str_love_interest_prayer_rejection"><![CDATA[I should study anatomy.]]></entry>
    <entry id="Eunectes+str_love_interest_flagellation_rejection"><![CDATA[I should study anatomy.]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_enlightened_bar_rejection"><![CDATA[I need a quiet place to clear my head.]]></entry>
    <entry id="Eunectes+str_enlightened_gambling_rejection"><![CDATA[I need a quiet place to clear my head.]]></entry>
    <entry id="Eunectes+str_enlightened_brothel_rejection"><![CDATA[I need a quiet place to clear my head.]]></entry>
    <entry id="Eunectes+str_enlightened_prayer_rejection"><![CDATA[I need a quiet place to clear my head.]]></entry>
    <entry id="Eunectes+str_enlightened_flagellation_rejection"><![CDATA[I need a quiet place to clear my head.]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_god_fearing_bar_rejection"><![CDATA[I need to talk to the guiding Light.]]></entry>
    <entry id="Eunectes+str_god_fearing_gambling_rejection"><![CDATA[I only need to pray to the Light.]]></entry>
    <entry id="Eunectes+str_god_fearing_brothel_rejection"><![CDATA[Let me speak with the Light.]]></entry>
    <entry id="Eunectes+str_god_fearing_meditation_rejection"><![CDATA[I only wish to pray to the Light.]]></entry>
    <entry id="Eunectes+str_god_fearing_flagellation_rejection"><![CDATA[Let me talk to the Light]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="Eunectes+str_flagellant_gambling_rejection"><![CDATA[I need some negative reinforcement to keep thinking.]]></entry>
    <entry id="Eunectes+str_flagellant_bar_rejection"><![CDATA[I need some negative reinforcement to keep thinking.]]></entry>
    <entry id="Eunectes+str_flagellant_meditation_rejection"><![CDATA[I need some negative reinforcement to keep thinking.]]></entry>
    <entry id="Eunectes+str_flagellant_prayer_rejection"><![CDATA[I need some negative reinforcement to keep thinking.]]></entry>
    <entry id="Eunectes+str_flagellant_brothel_rejection"><![CDATA[I need some negative reinforcement to keep thinking.]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="Eunectes+str_resolution_bar_rejection"><![CDATA[I've swore off of the poison.]]></entry>
    <entry id="Eunectes+str_resolution_bar_rejection"><![CDATA[Nothing except remorse in those bottles.]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="Eunectes+str_known_cheat_gambling_rejection"><![CDATA[I better stop going there, they persecute me with unfair judgements, and something else.]]></entry>
    <entry id="Eunectes+str_known_cheat_gambling_rejection"><![CDATA[Hmm…… That bouncer is looking at me. Nevermind.]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="Eunectes+str_deviant_tastes_brothel_rejection"><![CDATA[They don't allow me anymore. Starting from... that "event".]]></entry>
    <entry id="Eunectes+str_deviant_tastes_brothel_rejection"><![CDATA[I'm not allowed. It was just a misunderstanding I promise.]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="Eunectes+str_unquiet_mind_meditation_rejection"><![CDATA[What goodness is from sitting alone in a room? That doesn't solve anything.]]></entry>
    <entry id="Eunectes+str_unquiet_mind_meditation_rejection"><![CDATA[I can't sit quietly, there are monsters about.]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="Eunectes+str_witness_prayer_rejection"><![CDATA[I don't want anything to do with a room for "Worshiping".]]></entry>
    <entry id="Eunectes+str_witness_prayer_rejection"><![CDATA[No. I've seen something unspeakable and disturbing.]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="Eunectes+str_faithless_prayer_rejection"><![CDATA[Because God doesn't exist so I won't waste my time.]]></entry>
    <entry id="Eunectes+str_faithless_prayer_rejection"><![CDATA[I'm not prayin to any of those higher beings, I don't care they are real or not!]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="Eunectes+str_faithless_flagellation_rejection"><![CDATA[If my body is a temple then the last thing I wish to do is harm it.]]></entry>
    <entry id="Eunectes+str_faithless_flagellation_rejection"><![CDATA[Harm myself just for the entertainment for those ethereal beings? Hilarioius!]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="Eunectes+str_override_invalid_rejection"><![CDATA[Maybe I don't have their blessing.]]></entry>
    <entry id="Eunectes+str_override_invalid_rejection"><![CDATA[Doesn't seem to be a place for me to relax.]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="Eunectes+str_roster_list_bar_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="Eunectes+str_roster_list_gambling_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="Eunectes+str_roster_list_brothel_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="Eunectes+str_roster_list_meditation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="Eunectes+str_roster_list_prayer_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在鞭策时>// -->
    <entry id="Eunectes+str_roster_list_flagellation_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="Eunectes+str_roster_list_treatment_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="Eunectes+str_roster_list_disease_treatment_bark"><![CDATA[]]></entry>
	
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="Eunectes+str_roster_list_low_stress_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="Eunectes+str_roster_list_medium_stress_bark"><![CDATA[]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="Eunectes+str_roster_list_high_stress_bark"><![CDATA[]]></entry>
    <entry id="Eunectes+str_roster_list_high_stress_bark"><![CDATA[]]></entry>
	
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="Eunectes+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[]]></entry>
    <entry id="Eunectes+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
    <entry id="Eunectes+str_stagecoach_idle"><![CDATA[]]></entry>
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="Eunectes+str_stagecoach_roster_full_rejection"><![CDATA[]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="Eunectes+str_quest_too_hard"><![CDATA[]]></entry>
	<entry id="Eunectes+str_quest_too_easy"><![CDATA[]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
	<entry id="str_incompatible_party_Eunectes_limit"><![CDATA[]]></entry>
	
	<entry id="str_incompatible_party_member_Eunectes_limit"><![CDATA[]]></entry>
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="Eunectes+str_critbyhero"><![CDATA[]]></entry>
    <entry id="Eunectes+str_critbyhero"><![CDATA[]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="Eunectes+str_combat_knockback"><![CDATA[]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="Eunectes+str_bark_startmoving"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_startmoving"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_startmoving"><![CDATA[]]></entry>
    <!-- <探索台词：停止移动>// -->
    <entry id="Eunectes+str_bark_stopmoving"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_stopmoving"><![CDATA[]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="Eunectes+str_bark_backingup"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_backingup"><![CDATA[]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="Eunectes+str_comment_trap_triggered"><![CDATA[]]></entry>
    <entry id="Eunectes+str_comment_trap_triggered"><![CDATA[]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="Eunectes+str_bark_increasingstress"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_increasingstress"><![CDATA[]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="Eunectes+str_bark_bigwound"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_bigwound"><![CDATA[]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="Eunectes+str_bark_bigwound_ally"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_bigwound_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="Eunectes+str_bark_deathsdoor"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_deathsdoor"><![CDATA[]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="Eunectes+str_heart_attack"><![CDATA[]]></entry>
	<entry id="Eunectes+str_heart_attack"><![CDATA[]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="Eunectes+str_bark_deathsdoor_ally"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_deathsdoor_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="Eunectes+str_bark_deathsdoorsurvive"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_deathsdoorsurvive"><![CDATA[]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="Eunectes+str_bark_deathsdoorsurvive_ally"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_deathsdoorsurvive_ally"><![CDATA[]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="Eunectes+str_bark_poisondot"><![CDATA[]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="Eunectes+str_bark_bleeddot"><![CDATA[]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="Eunectes+str_bark_hp_heal_dot"><![CDATA[]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="Eunectes+str_combat_wastingtime"><![CDATA[]]></entry>
    <entry id="Eunectes+str_combat_wastingtime"><![CDATA[]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="Eunectes+str_bark_torch_0"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_torch_0"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_bark_torch_1"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_torch_1"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_bark_torch_2"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_torch_2"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_bark_torch0"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_torch0"><![CDATA[]]></entry>
		
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="Eunectes+str_bark_curiogood"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_curiogood"><![CDATA[]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="Eunectes+str_bark_curiobad"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_curiobad"><![CDATA[]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="Eunectes+str_bark_curiomeh"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_curiomeh"><![CDATA[]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="Eunectes+str_bark_stress_partyhigh"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_stress_partyhigh"><![CDATA[]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="Eunectes+str_bark_stress_partylow"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_stress_partylow"><![CDATA[]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="Eunectes+str_bark_hp_partylow"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_hp_partylow"><![CDATA[]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="Eunectes+str_bark_hp_partyhigh"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_hp_partyhigh"><![CDATA[]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="Eunectes+str_bark_stress_selfhigh"><![CDATA[]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="Eunectes+str_bark_stress_selflow"><![CDATA[]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="Eunectes+str_bark_hp_selflow"><![CDATA[]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="Eunectes+str_bark_hp_selfhigh"><![CDATA[]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="Eunectes+str_bark_party_poor_condition"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_party_poor_condition"><![CDATA[]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="Eunectes+str_bark_party_great_condition"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_party_great_condition"><![CDATA[]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="Eunectes+str_bark_firewood_low"><![CDATA[]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="Eunectes+str_bark_firewood_high"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_firewood_high"><![CDATA[]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="Eunectes+str_bark_provisions_low"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_provisions_low"><![CDATA[]]></entry>
	
	<!-- <食物储备富余>// -->
    <entry id="Eunectes+str_bark_provisions_high"><![CDATA[]]></entry>
    <entry id="Eunectes+str_bark_provisions_high"><![CDATA[]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="Eunectes+str_bark_companionship"><![CDATA[]]></entry>

	<!-- <折磨>// -->
	<entry id="str_affliction_name_Eunectes_Affliction"><![CDATA[Wrath]]></entry>
	
	<!-- <美德>// -->
	<entry id="str_virtue_name_Eunectes_Virtued"><![CDATA[Gluttony]]></entry>

	<!-- <以下为美德/折磨的"行为"台词，不按美德/折磨进行分类排列，而是按行为本身进行分类排列，具体填写时注意明确对应何种美德/折磨>// -->
	<!-- <注意！通过对美德/折磨行为的迂回，能够实现与行为的设计本意完全不同的需求，此时台词另行考虑，此迂回通常用于自定义美德/折磨而非原版>// -->
	<!-- <注意！下文不包括COM新增折磨"折射"，通常无需特别修改，如若需要则使用文末的"折射"模板进行归纳>// -->
	
	<!-- <combat_start_turn_act_outs 以下美德/折磨行为触发于自身回合开始>// -->
	
	<!-- <折磨行为台词：队伍加压>// -->
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_stress_heal_party_Eunectes_Affliction"><![CDATA[]]></entry>
	
	<!-- <美德行为台词：队伍增益>// -->
	<entry id="Eunectes+str_heal_self_Eunectes_Virtued"><![CDATA[]]></entry>
	<entry id="Eunectes+str_heal_self_Eunectes_Virtued"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_mark_self_Eunectes_Virtued"><![CDATA[]]></entry>
	<entry id="Eunectes+str_mark_self_Eunectes_Virtued"><![CDATA[]]></entry>
	
	<entry id="Eunectes+str_afflicted_Eunectes_Affliction"><![CDATA[]]></entry>

	<entry id="Eunectes+str_virtued_Eunectes_Virtuedd"><![CDATA[]]></entry>
	<entry id="Eunectes+str_virtued_Eunectes_Virtuedd"><![CDATA[]]></entry>

	<!-- <因心衰死亡>// -->
	<entry id="Eunectes+str_heart_attack_Eunectes_Affliction"><![CDATA[]]></entry>
	
	<!-- <营地时的骚话>// -->
	<entry id="Eunectes+str_bark_stress_camp_Eunectes_Affliction"><![CDATA[]]></entry>
	<entry id="Eunectes+str_bark_stress_camp_Eunectes_Affliction"><![CDATA[]]></entry>
	
	<!-- <折磨，队列中对话>// -->
	<entry id="str_roster_list_Eunectes_Affliction_bark"><![CDATA[]]></entry>
	
	</language>
</root>