txt_file "Chars\TemplateCharacters\BigFigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Hero

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "InteractWithCrackedLEGODefault"
Ability "Regeneration"
Ability "HyperJump_MartianManhunterBigfig"
Ability "MartianManhunterBig_Flying"
Ability "SpellIt"
Ability "MartianManhunterBig_Telekinesis"
Ability "TelekinesisLocomote"
Ability "CombatDeflectGeneric"
Ability "DetectiveMode_MartianManhunter_Bigfig"
Ability "Super_Strength"
Ability "MartianManhunterBig_MindControl"
Ability "MegaPickUpNoChunks"
Ability "BigfigPhoneCameraGreen"
Ability "AffectedByFirePhobiaArea"
Ability "PlayAnimOnSpecial_Thunderclap"
Ability "DestroyModeDoomsday"
Ability "ImmuneToFire" suppress
Ability "FireSuppresser" suppress
Ability "RandomPartyHatAbility" suppress
Ability "MegaPickUpDefault" suppress

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataGreenLanternJSVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_MartianManhunter"
vfxlevel_override "VFX_BeastBoy" Extra_Slot1
ability "Martianbig_PunchHitOverrides"
	
	StreakInitializationData
		Life 0.2
		WidthScale 1.0
		MaterialScene  "VFX_MartianManhunter"
		MaterialSpecial "vMM_FlightStreak_Ob1"
		Colour 100 100 100 100
	EndStreakData

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.05, OffsetY = -0.03, OffsetZ = 0.0, CharHeight = 0.74 , ZoomMultiplier = 1.2 )


moving_icon_start
    action "Icon_Idle_Angry3"
	cameraOffset x 0.006 y 0.37 z -0.36
moving_icon_end