this one's a doozy... - Gwen and Roxanne are both back in the dining room with old events as well as some new previously removed unaware events (buggy and unfinished) - Gwen can now be found roaming around during the evening and will you try to stomp on you if you're on the ground. If she catches you she may try to eat you. - If Gwen tries to step on you and you escape, she'll start chasing you. - Stephanie now has a proper introduction as well as some fun interactions that may be familiar to some - Fixed odd bug with gift giving to patrons that went unnoticed - Simplified interal names for goddess items - More work on Joanne and Stephanie encounters - A ton of internal tweaks to the way stamina works and how much things cost - Carrying more than half of your total carrying capacity will now start to increase the cost of stamina for climbing, topping out at 150% - The effects dexterity and strength have on reducing stamina costs for climbing have been nerfed - New gear effect that you can null the effects of weight increasing stamina cost (not fully implemented) - Fixed a bug causing pursuing giants to continue pursuing player even after the player effectively hides from them - Heavily modified awareIncrease function to nerf how giantess' alertness effects the rate of their awareness increasing. Player perception and agility now take a role in the equation instead of dexterity and agility. - Implemented a simple system that won't allow you to hide in the same spot again if you're discovered hiding in that spot - Waiting on flat ground now recovers full stamina, instead of 1/2. - When climbing, waiting recovers half stamina, instead of 1/3. - Brace now also recovers more stamina than before. - Simplified the threat/aware hud - Fixed some bugs with phase gates and ruby pearls - Began work on the oak tree dungeon (very incomplete and currently inaccessible without cheating) - Completing Linne quest gives the player access to crafting two new items, Linne bombs, and fire bombs - New enemy sprites - Tweaks and fixes to hiding system. Earlier changes to giantess alertness kind of broke it without me noticing - Much needed bug fixes, tweaks, and nerfs to the battle system and enemies -- Some enemies start with different stances or change into different stances as battles go on -- Ground Beetles have a new set of skills they use once threatened -- Earwigs now function as intended. Adrenaline buffs their attack by 150% and they only use the buff skill when they do not have the buff -- Mosquitoes now only dive bomb when they are flying out of reach. They will no longer dive-bomb themselves to death. -- Mosquito larvae are a bit more harmless and perform some useless skills depending on their stamina and hp levels -- Water striders will now match your stance. Their battle ai changes depending on stance. -- Silkworms now drop gossamer fiber and a substantial amount of bug meat. They also have a 10% chance to drop silk. They have their own updated battle ai. -- Woodlouse now have a 20% chance of using a rolling attack that does significant damage, ignores armor, and has a small chance of staggering target - Bracing is no longer allowed when staggered, sleep deprived, fear afflicted, disoriented, exhausted, carrying a heavy burden, overEncumbered, delirious, or drunk