; RuanMei

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideRuanMeiHairPosition]
hash = 7ed84bde
handling = skip
vb0 = ResourceRuanMeiHairPosition
vb2 = ResourceRuanMeiHairBlend
draw = 3986,0

[TextureOverrideRuanMeiHairTexcoord]
hash = e7362533
vb1 = ResourceRuanMeiHairTexcoord

[TextureOverrideRuanMeiHairVertexLimitRaise]
hash = 99361f97

[TextureOverrideRuanMeiHeadPosition]
hash = 5a981b24
handling = skip
vb0 = ResourceRuanMeiHeadPosition
vb2 = ResourceRuanMeiHeadBlend
draw = 2673,0

[TextureOverrideRuanMeiHeadTexcoord]
hash = 41ff990f
vb1 = ResourceRuanMeiHeadTexcoord

[TextureOverrideRuanMeiHeadVertexLimitRaise]
hash = 921846ab

[TextureOverrideRuanMeiBodyPosition]
hash = ab4af2cb
handling = skip
vb0 = ResourceRuanMeiBodyPosition
vb2 = ResourceRuanMeiBodyBlend
draw = 19418,0

[TextureOverrideRuanMeiBodyPosition_Fix]
hash = 7e4f7890
handling = skip
vb0 = ResourceRuanMeiBodyPosition
vb2 = ResourceRuanMeiBodyBlend
draw = 19418,0

[TextureOverrideRuanMeiBodyTexcoord]
hash = 803d3eda
vb1 = ResourceRuanMeiBodyTexcoord

[TextureOverrideRuanMeiBodyVertexLimitRaise]
hash = 18bd4eab

[TextureOverrideRuanMeiHairIB]
hash = 5f7f8629
handling = skip
drawindexed = auto

[TextureOverrideRuanMeiHairA]
hash = 5f7f8629
match_first_index = 0
ib = ResourceRuanMeiHairAIB

[TextureOverrideRuanMeiHairADiffuse]
hash = f6491dae
this = ResourceRuanMeiHairADiffuse

[TextureOverrideRuanMeiHairALightMap]
hash = 45e0fe2c
this = ResourceRuanMeiHairALightMap

[TextureOverrideRuanMeiHeadIB]
hash = d25009fb
handling = skip
drawindexed = auto

[TextureOverrideRuanMeiHeadA]
hash = d25009fb
match_first_index = 0
ib = ResourceRuanMeiHeadAIB

[TextureOverrideRuanMeiHeadADiffuse]
hash = b3ddcd02
this = ResourceRuanMeiHeadADiffuse

[TextureOverrideRuanMeiHeadB]
hash = d25009fb
match_first_index = 11790
ib = ResourceRuanMeiHeadBIB

[TextureOverrideRuanMeiBodyIB]
hash = 93e2e265
handling = skip
drawindexed = auto

[TextureOverrideRuanMeiBodyA]
hash = 93e2e265
match_first_index = 0
ib = ResourceRuanMeiBodyAIB

[TextureOverrideRuanMeiBodyADiffuse]
hash = fe8145b1
this = ResourceRuanMeiBodyADiffuse

[TextureOverrideRuanMeiBodyALightMap]
hash = 9b63577a
this = ResourceRuanMeiBodyALightMap

[TextureOverrideRuanMeiBodyB]
hash = 93e2e265
match_first_index = 55722
ib = ResourceRuanMeiBodyBIB

[TextureOverrideRuanMeiBodyC]
hash = 93e2e265
match_first_index = 68382
ib = ResourceRuanMeiBodyCIB

; CommandList -----------------------

; Resources -------------------------

[ResourceRuanMeiHairPosition]
type = Buffer
stride = 40
filename = RuanMeiHairPosition.buf

[ResourceRuanMeiHairBlend]
type = Buffer
stride = 32
filename = RuanMeiHairBlend.buf

[ResourceRuanMeiHairTexcoord]
type = Buffer
stride = 8
filename = RuanMeiHairTexcoord.buf

[ResourceRuanMeiHeadPosition]
type = Buffer
stride = 40
filename = RuanMeiHeadPosition.buf

[ResourceRuanMeiHeadBlend]
type = Buffer
stride = 32
filename = RuanMeiHeadBlend.buf

[ResourceRuanMeiHeadTexcoord]
type = Buffer
stride = 8
filename = RuanMeiHeadTexcoord.buf

[ResourceRuanMeiBodyPosition]
type = Buffer
stride = 40
filename = RuanMeiBodyPosition.buf

[ResourceRuanMeiBodyBlend]
type = Buffer
stride = 32
filename = RuanMeiBodyBlend.buf

[ResourceRuanMeiBodyTexcoord]
type = Buffer
stride = 20
filename = RuanMeiBodyTexcoord.buf

[ResourceRuanMeiHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RuanMeiHairA.ib

[ResourceRuanMeiHeadAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RuanMeiHeadA.ib

[ResourceRuanMeiHeadBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RuanMeiHeadB.ib

[ResourceRuanMeiBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RuanMeiBodyA.ib

[ResourceRuanMeiBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RuanMeiBodyB.ib

[ResourceRuanMeiBodyCIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = RuanMeiBodyC.ib

[ResourceRuanMeiHairADiffuse]
filename = RuanMeiHairADiffuse.dds

[ResourceRuanMeiHairALightMap]
filename = RuanMeiHairALightMap.dds

[ResourceRuanMeiHeadADiffuse]
filename = RuanMeiHeadADiffuse.dds

[ResourceRuanMeiBodyADiffuse]
filename = RuanMeiBodyADiffuse.dds

[ResourceRuanMeiBodyALightMap]
filename = RuanMeiBodyALightMap.dds

[ResourceRuanMeiBodyBDiffuse]
filename = RuanMeiBodyBDiffuse.dds

[ResourceRuanMeiBodyBLightMap]
filename = RuanMeiBodyBLightMap.dds

[ResourceRuanMeiBodyCDiffuse]
filename = RuanMeiBodyCDiffuse.dds

[ResourceRuanMeiBodyCLightMap]
filename = RuanMeiBodyCLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord