"EyeRefract"
{
    "$iris"               "models/mark2580/borderlands3/characters/zane_bl3/zane_eye"
	"$AmbientOcclTexture" "models/mark2580/borderlands3/characters/zane_bl3/survivor_eye_ao"
	"$Envmap"             "Engine/eye-reflection-cubemap-"
	"$CorneaTexture"      "engine/eye-cornea"

	"$EyeballRadius" "0.5"				// Default 0.5
	"$AmbientOcclColor" "[0.1 0.1 0.1]"	// Default 0.33, 0.33, 0.33
	"$Dilation" "0.5"					// Default 0.5
	"$ParallaxStrength" "0.25"          // Default 0.25
	"$CorneaBumpStrength" "1.0"			// Default 1.0

	"$halflambert" "1"
	"$nodecal" "1"

	// These effects are only available in ps.2.0b and later
	"$RaytraceSphere" "0"				// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
	"$SphereTexkillCombo" "0"			// Default 1 - Enables killing pixels that don't ray-intersect the sphere
}