"VertexlitGeneric"
{
	"$basetexture" "models/mark2580/borderlands3/characters/zane_bl3/Operative_LowerBody_D"
    "$bumpmap"     "models/mark2580/borderlands3/characters/zane_bl3/Operative_LowerBody_N"
	"$phongexponenttexture" "models/mark2580/borderlands3/characters/zane_bl3/green"
	"$lightwarptexture" "models/mark2580/borderlands3/characters/zane_bl3/lightwarp_metallic"
	"$envmap" "models/mark2580/borderlands3/characters/zane_bl3/softsilver.hdr"	

	$phong "1"
	$phongboost "20"
	$phongfresnelranges "[0.3 0.75 1.00]"
	$phongalbedotint "1"

	$normalmapalphaenvmapmask "1"
	$envmapfresnel "1"
	$envmaptint "[0.8 0.8 0.8]"

	$rimlight               1
	$rimlightexponent       2
	$rimlightboost          1

	$color2 "{120 120 120}"
	$blendtintbybasealpha "1"
	
	$emissiveBlendEnabled 1
	$emissiveBlendTexture     "dev/null"
	$emissiveBlendBaseTexture	"models/mark2580/borderlands3/characters/zane_bl3/Operative_LowerBody_E"
	$emissiveBlendFlowTexture  "dev/null"
	$emissiveBlendTint "[2.0 2.0 2.0]"
	$emissiveBlendStrength 1
	$emissiveBlendScrollVector "[0 0]"		
}
