; FuXuan

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideFuXuanHairPosition]
hash = 5f23a159
handling = skip
vb0 = ResourceFuXuanHairPosition
vb2 = ResourceFuXuanHairBlend
draw = 4433,0

[TextureOverrideFuXuanHairTexcoord]
hash = 73b1fe83
vb1 = ResourceFuXuanHairTexcoord

[TextureOverrideFuXuanHairVertexLimitRaise]
hash = 84ba05f1

[TextureOverrideFuXuanHeadPosition]
hash = f8d8d92e
handling = skip
vb0 = ResourceFuXuanHeadPosition
vb2 = ResourceFuXuanHeadBlend
draw = 3168,0

[TextureOverrideFuXuanHeadTexcoord]
hash = a763034a
vb1 = ResourceFuXuanHeadTexcoord

[TextureOverrideFuXuanHeadVertexLimitRaise]
hash = eb684772

[TextureOverrideFuXuanBodyPosition]
hash = e16d8554
handling = skip
vb0 = ResourceFuXuanBodyPosition
vb2 = ResourceFuXuanBodyBlend
draw = 41159,0

[TextureOverrideFuXuanBodyTexcoord]
hash = 45b0663d
vb1 = ResourceFuXuanBodyTexcoord

[TextureOverrideFuXuanBodyVertexLimitRaise]
hash = 529a3934

[TextureOverrideFuXuanHairIB]
hash = a628f540
handling = skip
drawindexed = auto

[TextureOverrideFuXuanHairA]
hash = a628f540
match_first_index = 0
ib = ResourceFuXuanHairAIB

[TextureOverrideFuXuanHairADiffuse]
hash = df067d4d
this = ResourceFuXuanHairADiffuse

[TextureOverrideFuXuanHairALightMap]
hash = dfc8fb64
this = ResourceFuXuanHairALightMap

[TextureOverrideFuXuanHeadIB]
hash = e6bdf122
handling = skip
drawindexed = auto

[TextureOverrideFuXuanHeadA]
hash = e6bdf122
match_first_index = 0
ib = ResourceFuXuanHeadAIB

[TextureOverrideFuXuanHeadADiffuse]
hash = 0dd26508
this = ResourceFuXuanHeadADiffuse

[TextureOverrideFuXuanHeadB]
hash = e6bdf122
match_first_index = 12246
ib = ResourceFuXuanHeadBIB

[TextureOverrideFuXuanBodyIB]
hash = c230f24a
handling = skip
drawindexed = auto

[TextureOverrideFuXuanBodyA]
hash = c230f24a
match_first_index = 0
ib = ResourceFuXuanBodyAIB

[TextureOverrideFuXuanBodyADiffuse]
hash = 9e822610
this = ResourceFuXuanBodyADiffuse

[TextureOverrideFuXuanBodyALightMap]
hash = 50b30274
this = ResourceFuXuanBodyALightMap

[TextureOverrideFuXuanBodyB]
hash = c230f24a
match_first_index = 39018
ib = ResourceFuXuanBodyBIB

[TextureOverrideFuXuanBodyBDiffuse]
hash = 0172c74d
this = ResourceFuXuanBodyBDiffuse

[TextureOverrideFuXuanBodyBLightMap]
hash = d9171ad6
this = ResourceFuXuanBodyBLightMap

[TextureOverrideFuXuanBodyBStockingMap]
hash = 02291372
this = ResourceFuXuanBodyBStockingMap

[TextureOverrideFuXuanBodyC]
hash = c230f24a
match_first_index = 57636
ib = ResourceFuXuanBodyCIB




[TextureOverrideFuXuanBodyD]
hash = c230f24a
match_first_index = 65415
ib = ResourceFuXuanBodyDIB




; CommandList -----------------------

; Resources -------------------------

[ResourceFuXuanHairPosition]
type = Buffer
stride = 40
filename = FuXuanHairPosition.buf

[ResourceFuXuanHairBlend]
type = Buffer
stride = 32
filename = FuXuanHairBlend.buf

[ResourceFuXuanHairTexcoord]
type = Buffer
stride = 8
filename = FuXuanHairTexcoord.buf

[ResourceFuXuanHeadPosition]
type = Buffer
stride = 40
filename = FuXuanHeadPosition.buf

[ResourceFuXuanHeadBlend]
type = Buffer
stride = 32
filename = FuXuanHeadBlend.buf

[ResourceFuXuanHeadTexcoord]
type = Buffer
stride = 8
filename = FuXuanHeadTexcoord.buf

[ResourceFuXuanBodyPosition]
type = Buffer
stride = 40
filename = FuXuanBodyPosition.buf

[ResourceFuXuanBodyBlend]
type = Buffer
stride = 32
filename = FuXuanBodyBlend.buf

[ResourceFuXuanBodyTexcoord]
type = Buffer
stride = 20
filename = FuXuanBodyTexcoord.buf

[ResourceFuXuanHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FuXuanHairA.ib

[ResourceFuXuanHeadAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FuXuanHeadA.ib

[ResourceFuXuanHeadBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FuXuanHeadB.ib

[ResourceFuXuanBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FuXuanBodyA.ib

[ResourceFuXuanBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FuXuanBodyB.ib

[ResourceFuXuanBodyCIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FuXuanBodyC.ib

[ResourceFuXuanBodyDIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FuXuanBodyD.ib

[ResourceFuXuanHairADiffuse]
filename = FuXuanHairADiffuse.dds

[ResourceFuXuanHairALightMap]
filename = FuXuanHairALightMap.dds

[ResourceFuXuanHeadADiffuse]
filename = FuXuanHeadADiffuse.dds

[ResourceFuXuanBodyADiffuse]
filename = FuXuanBodyADiffuse.dds

[ResourceFuXuanBodyALightMap]
filename = FuXuanBodyALightMap.dds

[ResourceFuXuanBodyBDiffuse]
filename = FuXuanBodyBDiffuse.dds

[ResourceFuXuanBodyBLightMap]
filename = FuXuanBodyBLightMap.dds

[ResourceFuXuanBodyBStockingMap]
filename = FuXuanBodyBStockingMap.dds

[ResourceFuXuanBodyCDiffuse]
filename = FuXuanBodyCDiffuse.dds

[ResourceFuXuanBodyCLightMap]
filename = FuXuanBodyCLightMap.dds

[ResourceFuXuanBodyDDiffuse]
filename = FuXuanBodyDDiffuse.dds

[ResourceFuXuanBodyDLightMap]
filename = FuXuanBodyDLightMap.dds

[ResourceFuXuanBodyDStockingMap]
filename = FuXuanBodyDStockingMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord