txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

tiptoe_speed=0.4

moving_icon_start
	cameraOffset x -0.016 y -0.055 z 0.06
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "MinifigPhoneCamera"
Ability "Double_Jump"
Ability "Dash_Attack"
Ability "Twirl"
Ability "Wall_Jump"
Ability "AtlasDodge"
Ability "Glide"
Ability "InteractWithCrackedLEGODefault"
Ability "Gwenpool_DanceMode"
Ability "CanUseVineCutLEGO"
Ability "Gwenpool_LungeAnim"
Ability "WalkOnTightRope"
Ability "TightRopeCreate"
ability "Type_Sword"
Ability "AudioReactionDataShocker"
Ability "AudioReactionDataHammerheadVOX"
Ability "AddMaskWhenUnderWater"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.02, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.2 )


//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
Ability "ATTRIBUTE_EXPLOSIVES"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items

default_item "Deadpool_Pistol_Sword" always_got held
default_item "Deadpool_Sword_Pistol" always_got held
default_item "Deadpool_Sword" always_got away
default_item "Deadpool_Sword" always_got away
default_item "Deadpool_Pistol" always_got away
default_item "Deadpool_Pistol" always_got away
default_item "GwenPool_GrappleGun" always_got away

default_item "WinterSoldier_Grenade" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

can_grapple
grapple_gun_locator=1

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Falcon"
vfxlevel_override "VFX_Drax" EXTRA_SLOT1

//streaks

  StreakInitializationData
          Life 0.3
          WidthScale 1.0
          Colour 0 0 0 255
          MaterialSpecial "vFalcon_WingStreak_Ob1"
  EndStreakData

