txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x -0.001 y -0.024 z -0.01
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "LungeBackFlip"
Ability "Wall_Jump"
Ability "AtlasDodge"
Ability "Dash_Attack"
Ability "Double_Jump"
Ability "Twirl"
Ability "HawkeyeExplosionAttack"
Ability "WalkOnTightRope"
Ability "TightRopeCreate"
ability "Type_Bow"
Ability "AttackStreaks_Hawkeye"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = -0.020000, OffsetY = 0.020000, OffsetZ = -0.150000, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "AddMaskWhenUnderWater"
Ability "ImpliedInteractWithLegoSilver"
Ability "AudioReactionDataHawkeyeVOX"
Ability "ManhattanM2_HawkeyeVO"
Ability "spider_sense"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
Ability "ATTRIBUTE_SONAR"
Ability "ATTRIBUTE_WALLPLUG"
Ability "ATTRIBUTE_EXPLOSIVES"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items

default_item "Hawkeye_Bow" held
default_item "Hawkeye_Rivals_Sword" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
has_whip tex="3_Chain"
can_grapple

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Hawkeye"
vfxlevel_override "VFX_Gamora" Extra_Slot1

StreakInitializationData
	life 0.15
	WidthScale 1
	Colour 100 100 100 100
	MaterialScene "VFX_Hawkeye"
	MaterialSpecial "vHawkeye_attackstreaks_Ob1"
EndStreakData