txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------



//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "CanUseVineCutLEGO"
Ability "High_Jump"
Ability "Wall_Jump"
Ability "Twirl"
Ability "Dash_Attack"
ability "Gamora_LungeAnim"
ability "CombatDeflectSword"
Ability "GamoraSpinAttackAbility"
ability "Type_Sword"
Ability "DefaultShootRunning" ( default_flags=< #has_param2, #shoot_has_param1, #shoot_has_param2 > )
Ability "AudioReactionDataGamoraVOX"
Ability "AddMaskWhenUnderWater"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "PsylockeInvisibility"
Ability "PsylockeTeleport"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------

clear_default_items
default_item "Psylocke_Sword" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "Psylocke_Rivals_Bolt"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Gamora"
vfxlevel_override "VFX_MorganLeFay" Extra_Slot1
vfxlevel_override "VFX_BlackPanther" Extra_Slot2
