"VertexLitGeneric"
{
   "$basetexture"         "models\mark2580\gtav\decor\penthouse_art_3\cars\prototipo_lights_glass"
   "$bumpmap"             "dev/bump_normal"

   "$phongexponenttexture" "models\mark2580\gtav\shared\green" 
	
	$phong "1"
	$phongboost "1"
	$phongfresnelranges "[0.3 0.75 1.00]"
	$phongalbedotint "1"
	$phongexponent       0
	
	$lightwarptexture "models\mark2580\gtav\shared\lightwarp_metallic"

	
	$envmap "env_cubemap"
	$envmaptint "[.4 .4 .4]"
	$normalmapalphaenvmapmask 1
	$envmapfresnel 0
}
