"VertexLitGeneric"
{
   "$basetexture"         "models/mark2580/gtav/bathroom/v_glass_d_darkgreenv_10percentgrey_a"
   "$bumpmap"             "dev/bump_normal"

   "$phongexponenttexture" "models/mark2580/gtav/shared/green"  
   
$phong               1
$phongfresnelranges "[0.3 0.75 1.00]"
$phongalbedotint     1
$phongexponent       5
$phongboost          15

	"$envmap" "env_cubemap"
   	"$envmaptint" "[.5 .5 .5]"
	
$ambientocclusion 0
$translucent 1	
$nocull 1
}
