"VertexLitGeneric"
{
	"$basetexture" "models\mark2580\gtav\electrical\arcade\race_colors\red"
 	"$bumpmap"     "dev/bump_normal"

    $phongexponenttexture "models\mark2580\gtav\shared\green"		
    $lightwarptexture     "models\mark2580\gtav\shared\lightwarp_metallic"

	$phong 1
	$phongfresnelranges "[0.8 0.65 0.25]"
	$phongexponent "30"	
	$phongalbedotint 1
	$phongboost 30

	$envmap "env_cubemap" 
	$normalmapalphaenvmapmask "1" 						
	$envmapfresnel "1"								
	$envmaptint "[0.1 0.1 0.1]"	
} 








