"VertexLitGeneric"
{
	"$basetexture" "models\mark2580\gtav\decor\prop_bskball_01"
  	"$bumpmap"     "models\mark2580\gtav\decor\prop_bskball_01n"

    $phongexponenttexture "models\mark2580\gtav\shared\green"		
	
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "15"	
	$phongalbedotint 1
	$phongboost 2

	"$detail"             "models\mark2580\gtav\shared\Detail_leather9"
	"$detailblendfactor"  "0.8"
	"$detailscale"        "4.0"	
} 








