"VertexlitGeneric" 
{ 
	"$basetexture"  "models\mark2580\gtav\decor\penthouse_art_1\prop_green_glassprop_green_glass_a" 
    "$bumpmap"      "dev/bump_normal"
	
$normalmapalphaenvmapmask 1
$phong 1
$phongboost 50
$phongexponent 200
$phongfresnelranges "[.15 0.5 1.2]"
$envmap env_cubemap
$envmapfresnel 1
$translucent 1
$ambientocclusion 0
$envmaptint "[0.9 0.9 0.9]"
$color2 "[.65 .65 .65]"
$nocull  1

	"Proxies"
	{
		"Equals"
		{
			srcVar1     $color2
			resultVar	$color
		}
	}
} 
