
"VertexLitGeneric"
{
	$basetexture            "models\mark2580\gtav\decor\penthouse_art_1\prop_casino_art_skull_diamond_03b_diffuse"
  	$bumpmap                "dev/bump_normal"
    $phongexponenttexture   "models\mark2580\gtav\shared\green"	
	$phong                  1
	$phongfresnelranges     "[0.8 0.55 0.25]"
	$phongexponent          25	
	$phongalbedotint        1
	$phongboost             20		
	$rimlight               1
	$rimlightexponent       5
	$rimlightboost          5
	
	$envmap "env_cubemap" 
	$normalmapalphaenvmapmask "1" 						
	$envmapfresnel "1"								
	$envmaptint "[1.0 1.0 1.0]"	
	
		"$detail"                   "models\mark2580\gtav\shared\detail_concrete_04"
	    "$detailblendfactor"        "0.3"
	    "$detailscale"              10
		"$detailblendmode"          "0"	
}
