"VertexLitGeneric"
{
   "$basetexture"         "models\mark2580\gtav\interior\v_glass_d_darkgreen"
   "$bumpmap"             "dev/bump_normal"

 //  "$phongexponenttexture" "models\mark2580\gtav\shared\green" 
 //	$lightwarptexture      "models\mark2580\gtav\shared\lightwarp_metallic"  
	
$normalmapalphaenvmapmask 1
//$phong 1
//$phongboost 50
//$phongexponent 200
//$phongfresnelranges "[.15 0.5 3]"
$envmap env_cubemap
$envmapfresnel 1
$translucent 1
$envmaptint "[0.5 0.5 0.5]"
$color2 "[.55 .55 .55]"
$nocull  1	

	"Proxies"
	{
		"Equals"
		{
			srcVar1     $color2
			resultVar	$color
		}
	}	
}
