Mystic Knight Maya - alpha 0.1t + Added a new enemy: Werebat girl -> A new flying enemy that resides in the underground of the island. -> While she is quite strong, she's also mostly blind so she has to use echo-location to find prey. -> Once she identifies a reverberation on Maya she will swoop down on that spot. -> Currently she can only be found on the new underground area. -> Her erotic scene is a yuri/lesbian face-grind. Her scene contains 4 "states" (which are cycled by pressing the internal shoots key): wing-on and internal-off, wing-on and internal-on, wing-off and internal-off, wing-off and internal-on. In the future as I expand the scenes there will be a possibility of the werebat taking Maya away after the loop, to continue the love scene elsewhere. + Added the final underground main area: Crystal Veins -> Is the main location of the mysterious crystals that permeate the island, and will be very relevant to the game's story. -> Like all other areas, will be more fleshed out on the late alpha. * After finishing dashing, Maya's speed now decreases more gradually instead of instantly. * Smoothed out Maya's head collision when jumping and slightly touching corners of tiles that are above her. * Smoothed out Maya's body collision when jumping towards and entering passages of 2 block height. * Fixed Maya sometimes being stuck on the ceiling after doing a slide tackle over a trampoline flower. * Fixed Maya becoming glued to the ceiling when crouching on a moving platform that pushes into the ceiling. * Fixed Maya not properlly falling through passable platforms when she's also standing on the edge of a ground tile. * Other minor/undocumented fixes and changes.