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[continued] [after 2 second; align center] [[Continue.->Title Screen]] {ascii backdrop}PageMask_Chapter: 'None' -- [CSS] .titleScreen { text-align: center; padding: 2rem 1rem; } .titleScreen h1 span { display: block; } .very-big { font-size: 88px; font-variant: regular; line-height: 0.8; margin-bottom: 0.2em !important; /* Pulls up subsequent elements */ } .medium { font-size: 48px; position: relative; top: -0.1em; /* Physically pushes "of" downward */ line-height: 0.5; /* Compresses the "of" line's vertical space */ margin-bottom: -0.3em !important; /* Counteracts the top displacement */ } .subtitle { font-size: 32px; position: relative; top: -0.1em; line-height: 0.5; margin-bottom: -0.3em !important; } .name { text-align: center; font-size: 16px; margin: 2em 0 1em; opacity: 0.7; } .menu-option { font-size: 20px; margin: 0.7em 0; display: block; } .name { text-align: center; font-size: 16px; margin: 2em 0 1em; opacity: 0.7; } [continued] <div class="titleScreen"> <center> <h1 style="font-family: 'Bona Nova', serif;"> <span class="very-big">Spirit</span> <span class="medium">of</span> <span class="very-big">Hunger</span> </h1> <h2 class="subtitle">A Scholar's Guide</h2> </h2> </center> <br><br> <div class="menu-option">[[Chapter 1 Solutions]]</div> <div class="menu-option">[[Chapter 2 Solutions]]</div> <div class="menu-option">[[Chapter 3 Solutions]]</div> <div class="menu-option">[[Ending Paths]]</div> </center> [continued] <br><br> <div class="name">By DarkeyeV2</div> {ascii backdrop}PageMask_Chapter: 'Chapter1' -- - [[General Tips->General Tips Chapter 1]] - [[Unlocking the Sitting Room]] - [[Finding All Inventory Items]] - [[Solving the Front Door Puzzle]] - [[Solving the Pantry Puzzle]] - [[Solving the Handbag Puzzle]] - [[Solving the Bread Prayer Puzzle]] - [[Finding the Attic]] - [[Solving the Attic Wardrobe Puzzle]] - [[Getting the Best Outcome on the Terrace]] [[Back->Title Screen]][redact pattern: '\b(Spirit|abilities|items|inventory|flashbacks|past|Past|gluttony|helpfulness|influence|hand mirror|helpfulness|gluttony|or lack thereof)\b'] 1. **Exploration is key**: Make sure to thoroughly explore every room in the flat. Pretty simple stuff, really: what do you even expect from a text-adventure game? 2. **Pay Attention to Detail:** Read the descriptions of rooms and objects carefully. The text can contain subtle clues about how to solve a puzzle or what an item's purpose might be. 3. **The Past Holds Answers:** Some obstacles in the present can only be understood or overcome by looking into the past. Pay close attention to flashbacks; they are not just story, but often contain crucial puzzle solutions. 4. **Check back on things from time to time**: Some items' descriptions update regularly to reflect your actions. Eleanor's will too - instead of always getting back to her room to check, you can opt to use the hand mirror item. 5. **Your Influence Matters:** Every significant action you take has a consequence. Your choices can either be a simple and forgetful drop in the pond, help Eleanor in her daily life... or even push her into reckless gluttony. The ending you receive inside of this chapter will depend on the balance of your influence - between gluttony and helpfulness (or lack thereof). 6. **Save often!**: I reckon this is pretty self-explanatory. [[Back->Chapter 1 Solutions]][redact pattern: '\b(guest room|pottery shards|clot of plaster|double doors|keyhole|lock|container of plaster)\b'] 1. Navigate from the entryway to the upper floor, then enter the guest room. 2. Examine the pottery shards on the shelf. 3. A new inventory item, the clot of plaster, will now be available to you. 4. Return to the entryway and interact with the locked double doors. 5. From the inventory menu, use the clot of plaster. [[Back->Chapter 1 Solutions]][redact pattern: '\b(Pocket Watch|entryway|Quill and Paper|bookshelf|Dull-looking Knife|Clot of Plaster|pottery shards|guest room|Measuring Tape|undergarments|wardrobe|Handbag|terrace|Hand Mirror|writing desk|bedroom|sitting room)\b'] Here is a checklist of all the items you can acquire in Chapter 1 and their locations: - **Pocket Watch**: Appears on the floor of the entryway after you have visited the bedroom and observed Eleanor for the first time. - **Quill and Paper**: On the bookshelf in the sitting room. - **Dull-looking Knife**: On the bookshelf in the sitting room. - **Clot of Plaster**: Acquired by examining the pottery shards in the guest room. - **Measuring Tape**: Found among the undergarments in the wardrobe in the sitting room. - **Handbag**: On the table on the terrace. - **Hand Mirror**: On the writing desk in the bedroom. [[Back->Chapter 1 Solutions]][redact pattern: '\b(handbag|terrace|clay vessel|bookshelf|arrowheads|upper floor|human skull|skull|casket box|dull-looking knife|three specific artifacts|little funding bonus|helpfulness score|second chapter)\b'] 1. First, acquire the handbag from the table on the terrace. 2. You must find and place three specific artifacts inside it. They are: - The clay vessel from the bookshelf in the sitting room. - The arrowheads from the guest room. - The human skull. 3. To get the skull, you must first open the casket box in the upper floor by using the dull-looking knife on it. 4. Use the handbag on each of them. 5. Succeding will give a boost to your helpfulness score. It also offers a little funding bonus in the second chapter. **Note:** If you attempt to place three incorrect items in the handbag, it will lock permanently, and you will fail this puzzle. [[Back->Chapter 1 Solutions]][redact pattern: '\b(figurines|quill and paper|dripping faucet|scullery|clot of plaster|bread basket|prayer)\b'] 1. You must first learn the three parts of the prayer by using the quill and paper on all three figurines located throughout the flat. 2. The ritual is sensitive to sound. Go to the scullery (connected to the kitchenette) and listen for the dripping faucet. 3. Use the clot of plaster on the basin sink. 4. Finally, interact with the bread basket in the scullery and use the quill and paper to perform the prayer. **Note:** The prayer will not work if the faucet is still dripping. You must plug it first. [[Back->Chapter 1 Solutions]][redact pattern: '\b(hand mirror|bedroom|silver bowl|sitting room)\b'] 1. First, acquire the hand mirror from the writing desk. 2. Go to the sitting room and interact with the small silver bowl on the low table. 3. While viewing the bowl, open your inventory and use the hand mirror. This will reveal a hidden trapdoor in the bedroom ceiling. 4. The attic will now be accessible from the bedroom. [[Back->Chapter 1 Solutions]][redact pattern: '\b(attic|wardrobe|clot of plaster|dull-looking knife|chocolate bars|knocking it over)\b'] 1. Gain access to the attic. 2. The wardrobe is padlocked. You know the drill: use the clot of plaster on the wardrobe. 3. Once the wardrobe is unlocked, use the dull-looking knife on it to knock it over. 4. This will cause some chocolate bars inside to fall. **Note:** You MUST unlock the wardrobe *before* knocking it over. If you knock it over while it's still locked, the chocolate bars will remain trapped inside. What a disaster!! [[Back->Chapter 1 Solutions]][redact pattern: '\b(terrace|pocket watch|third turn|rageful|kick|handbag|gluttonous|knocked over|Mary cannot be convinced)\b'] This is a complex social puzzle with multiple outcomes - there is no definitive or clear cut winning condition. Still, to achieve the best possible result, you must follow a specific sequence. 1. Go to the terrace and use the pocket watch to begin. 2. The encounter has three turns. You can make any choice you wish for the first two turns, though it's suggested you go for a gluttonous emotion. 3. On the third turn you must enter Eleanor's mind and influence her with the rageful emotion. 4. This will cause Mary's handbag to be knocked over, revealing a secret in the terrace. **Hint:** Mary cannot be convinced. [[Back->Chapter 1 Solutions]][redact pattern: '\b(front door|pocket watch|delivery man|parcel|clot of plaster|cake|cutscene)\b'] 1. Navigate to the entryway and interact with the front door. 2. Use the pocket watch. 3. From your inventory, use the clot of plaster during the cutscene. 4. The delivery man will leave a cake inside the entryway. **Note:** If you do nothing, the delivery man will leave, but you can interact as many times as you want with the front door and try again. [[Back->Chapter 1 Solutions]][redact pattern: '\b(pantry|pocket watch|burglar|dull-looking knife|quill and paper|present)\b'] 1. Go to the kitchenette and enter the pantry. 2. Use the pocket watch. 3. You must intervene to save the food supplies. You have two options: - **Reliable Method:** Use the dull-looking knife. This will always succeed. - **Chance-Based Method:** Use the quill and paper. This has a 50/50 chance (don't ask why). **Note:** If you do nothing, or if the quill and paper fail, the burglar will escape with the food, leaving the pantry as it is in the present. [[Back->Chapter 1 Solutions]]PageMask_Chapter: 'Chapter2' -- - [[General Tips->General Tips Chapter 2]] - [[Securing Funding (Director's Lunch)]] - [[Securing Funding (Geology Club)]] - [[Securing Funding (Bank Meeting)]] - [[Unlocking Violet's Path]] - [[Unlocking Richard's Path]] - [[Rescuing the Expedition]] - [[Succumbing to the Chamber]] [[Back->Title Screen]][redact pattern: '\b(Glutton)\b'] - Ending 1.1: [[Forgotten]] - Ending 1.2: [[Gluttony Above All Else]] - Ending 1.3: [[Lucky Charm]] --- - Ending 2.1: [[Whole]] - Ending 2.2: [[Roses & Chocolates (Mary's Path)]] - Ending 2.3: [[Unlucky Charm (Mary's Path)]] - Ending 2.4: [[Greater Pursuits (Richard's Path)]] - Ending 2.5: [[Demon Of Lust (Richard's Path)]] - Ending 2.6: [[Fertility Idol (Richard's Path)]] - Ending 2.7: [[Solitary Curator]] - Ending 2.8: [[Seeker Of Glutton (Violet's Path)]] - Ending 2.9: [[Mine]] - Ending 2.10: [[Left Behind]] **Note:** *Presented here are plausible routes you can take to obtain those endings, though not, by any means, the only possible ones.* --- - Ending 3.1: [[Goddess of Abundance]] - Ending 3.2: [[Glutton]] - Ending 3.3: [[Imitatio Deae]] - Ending 3.4: [[Found Wanting]] --- [[Back->Title Screen]][redact pattern: '\b(Spirit|abilities|Time|Aether|Animus|diorama|relationships|funds|research|influence)\b'] 1. **Plan Your Week:** You cannot attend all events in one week. But you can change Eleanor's schedule by interacting with the calendar in her office. This will directly impact which storylines you can follow and which endings are even available to you at the end of the five days. 2. **Manage Your Goals:** Keep an eye on Eleanor's two main objectives: securing **funds** and advancing her **research**. But also don't forget to keep an eye on *your* objective - satisfying Eleanor's hunger. 3. **Relationships/Routes:** Your interactions with Richard, Mary, and Violet matter. Their opinion of you will open (or close) unique event chains, as well as endings. 4. **Revisit and Experiment:** Many events have multiple outcomes - don't be afraid to just let an event conclude. You can always go back to a previous save, and try different things out. [[Back->Chapter 2 Solutions]][redact pattern: '\b(Animus|FOCUS)\b'] To successfully convince the Director to grant partial funding for the expedition, his mind must be focused on the task at hand. 1. Use Animus on the Director, and choose FOCUS. [[Back->Chapter 2 Solutions]][redact pattern: '\b(geological collection|examine|Animus|MARBLE|his scholarly interest|influencing him|OBSIDIAN)\b'] Securing the Duke's patronage is a two-step process that requires piquing his scholarly interest before influencing him. 1. Before attempting to speak with the Duke about funding, direct Eleanor to examine the geological collection. 2. Then, use Animus on the Duke. 3. Select MARBLE. **Note:** You may want to try going for OBSIDIAN instead for a different, special outcome. [[Back->Chapter 2 Solutions]][redact pattern: '\b(Bank Meeting|representative|Wednesday|later|Finch|Thorne)\b'] To secure the larger, more substantial loan, you must ensure Eleanor meets with the correct representative. 1. When planning Eleanor's schedule for the week, schedule the Bank Meeting for Wednesday or any day later in the week. [[Back->Chapter 2 Solutions]][redact pattern: '\b(Archive Review|Time|Aether|gas lamp|artifacts|shadow|the collection|museum cafè|Thursday|accessing her ending)\b'] To gain Violet's interest and unlock her storyline, you must prove your worth. This must be done during the Archive Review event. - **Method 1:** Use your Time ability on the various artifacts spread across the table. - **Method 2:** Use your Aether ability on the overhead gas lamp, Either method will successfully increase her interest and open up her subsequent events. **Note:** You can access her final event by overhearing about the collection during the museum cafè on Thursday. You will then probably lack the influence necessary for accessing her ending, but it's something you can do if you want to. There's also slightly different dialogue (: [[Back->Chapter 2 Solutions]][redact pattern: '\b(Egyptian Exhibition|Animus|Eleanor|BONDING|refreshments)\b'] To begin a potential romance with Richard and unlock his event chain, you must foster a moment of connection during the Egyptian Exhibition setup. 1. Use Animus on Eleanor. 2. Amplify the thought related to BONDING. [[Back->Chapter 2 Solutions]][redact pattern: '\b(Aether|spears|Chronos|aqueduct pipes|pipes|past|collapsed stone barrier)\b'] To escape the collapsed chamber by clearing a path to the surface, you must perform a precise sequence of actions combining your abilities across time. 1. In the present, use your Aether ability on the ancient spears to wedge them into the rubble. 2. Use your Chronos ability on the broken aqueduct pipes to view the past. 3. **While in the past vision**, use Aether on the pipes. 4. Return to the present. Now that both conditions are met, use your Aether ability on the collapsed stone barrier itself. [[Back->Chapter 2 Solutions]][redact pattern: '\b(Spirit of Lust|Aether|oil lamps|present|frescoes|aqueduct pipes|confusing both her as well as the two curators)\b'] You can choose to **help** the Spirit of Lust. Her goal is to create a passionate atmosphere. The key is to perform actions that she perceives as helpful, which primarily occur in the present. 1. During the event, use your Aether ability on the oil lamps. This is the single most helpful action you can take. **Actions to AVOID:** - Do **not** use Aether on the frescoes in the past. This corrupts them and works against the Spirit of Lust. - Do **not** use Aether on the aqueduct pipes in the past. This also works against her. **Note:** But you most definitely can as a follow-up action, confusing both her as well as the two curators. [[Back->Chapter 2 Solutions]][redact pattern: '\b(Working Lunch at Desk|Train Station|Museum Inventory|Bank Meeting|Mr. Thorne|Apothecary|Personal Research|Director|FOCUS|Geology Club|examine|geological collection|MARBLE|Archive Review|Museum Café|Egyptian Exhibition|Garden Party)\b'] **Goal:** Secure full expedition funding while ensuring Eleanor remains as slim as possible. - **Monday:** - **Morning:** Intro Meeting. - **Lunch:** Choose Working Lunch at Desk. - **Afternoon:** Go to the Train Station. - **Tuesday:** - **Morning:** Do Museum Inventory. - **Lunch:** Attend the Bank Meeting. (This will be with Mr. Thorne and yield minimal funds, which is a necessary trade-off for this path). - **Afternoon:** Visit the Apothecary. - **Wednesday:** - **Morning:** Conduct Personal Research. - **Lunch:** Have a Meeting with the Director. - **Action:** Use Animus on the Director and select FOCUS. - **Afternoon:** Attend the Geology Club. - **Action:** First, have Eleanor examine the geological collection. Then, use Animus on the Duke and select MARBLE. - **Thursday:** - **Morning:** Do the Archive Review. - **Lunch:** Visit the Museum Café. - **Afternoon:** Visit the park for Ice Cream (a necessary event to gather enough funding). - **Friday:** - **Morning:** Help with the Egyptian Exhibition. - **Lunch:** Choose Working Lunch at Desk. - **Afternoon:** Attend the Garden Party. [[Back->Ending Paths]][redact pattern: '\b(Tea with Mary|ball invitation|Society Ball|Animus|ball|FOCUS|LUST|SYMPATHY)\b'] **Goal:** Fail to secure funding but succeed in fostering a romance with Mary. - Follow the path for the **Solitary Curator** ending to ensure high weight and low funding, but with these two critical changes: - **Wednesday Lunch:** Attend Tea with Mary. - **Action:** You MUST accept the ball invitation. - **Friday Afternoon:** Attend the Society Ball. - **Action:** During the ball, you must use Animus on Mary. Influence her thoughts over several turns: first FOCUS, then LUST, and finally SYMPATHY. **Note:** You are allowed to use Animus multiple times with Mary. [[Back->Ending Paths]][redact pattern: '\b(Tea with Mary|ball invitation|Society Ball|Animus|FOCUS|LUST|SYMPATHY|publicly humiliated|Roses And Chocolates|Mary)\b'] **Goal:** Fail to secure funding and manage to publicly humiliate Eleanor. - Follow the exact path for the Roses And Chocolates ending. - Do not use Animus on Mary at all. [[Back->Ending Paths]][redact pattern: '\b(high-calorie|Egyptian Exhibition|BONDING|Translation Session|Weekend Expedition|Rescue|Chronos|spears|aqueduct pipes|Aether|stone barrier)\b'] **Goal:** Fail to secure funding but succeed in fostering a romance with Richard. - Follow a general high-calorie path (Tavern, Bakery, etc.). - **Crucial Event Chain:** You must select Richard's events in order: 1. **Egyptian Exhibition:** Use Animus on Eleanor and select BONDING. 2. **Translation Session:** This will now be available for lunch. Select it. 3. **Weekend Expedition:** This will now be available on Friday. Select it. - **Action Sequence:** During the Weekend Expedition, you must solve the Rescue puzzle: 1. Use Aether on the ancient spears to wedge them into the rubble. 2. Use Chronos on the broken aqueduct pipes to view the past. 3. While in the past, use Aether on the pipes to redirect the water. 4. Return to the present and use Aether on the collapsed stone barrier. [[Back->Ending Paths]][redact pattern: '\b(high-calorie|Egyptian Exhibition|BONDING|Translation Session|Weekend Expedition|Seduction|Spirit of Lust|Aether|frescoes|oil lamps)\b'] **Goal:** Fail to secure funding but begin a passionate affair with Richard. - Follow the exact setup path for the **Greater Pursuits** ending, ensuring you unlock the Weekend Expedition. - **Action Sequence:** During the Weekend Expedition, you must aid the Spirit of Lust to trigger the seduction path: 1. Use your Aether ability on the oil lamps in the present to embolden them. 2. **AVOID** using Aether on the frescoes or the aqueduct pipes in the past. Your goal is to help the Spirit of Lust, not hinder her. [[Back->Ending Paths]][redact pattern: '\b(high-calorie|Egyptian Exhibition|BONDING|Translation Session|Weekend Expedition|Seduction|Lust Spirit|Aether|intercourse scene|coupling pair|becomes pregnant)\b'] **Goal:** Fail to secure funding, but ensure Eleanor becomes pregnant. - Follow the exact path for the **Demon Of Lust** ending to trigger the intercourse scene. - **Crucial Final Action:** At the very climax of the intercourse scene, after the Lust Spirit appears and encourages the act, you must use your Aether ability on the coupling pair. [[Back->Ending Paths]][redact pattern: '\b(Violet|Archive Review|Aether|Chronos|gas lamp|artifacts|shadow|Private Research|Violet Crate|PryBar|statuette|vessel|Crate|crate)\b'] **Goal:** Uncover Violet's secret. Prove your worth to her. Seek Glutton. 1. **Gain Her Interest:** During the Archive Review, you must succeed in unlocking her path. * **Action:** Use your Aether ability on the gas lamp to reveal the anomaly in her shadow, or use your Chronos ability on the artifacts. 2. **Accept Her Invitation:** Successfully completing the Archive Review will unlock the Private Research event later in the week. You must attend this event. 3. **The Final Event:** On Friday, a final event will become available. You must attend it. 4. **Open the Crate:** During the event, you must successfully open the crate. * **Action:** Use your Aether ability on the PryBar. 5. **Reveal Your Nature:** After the crate is opened, the dialogue will proceed. This will lock you into the ending. [[Back->Ending Paths]][redact pattern: '\b(Tavern|Ice Cream|Egyptian Exhibition|BONDING|Bakery|Apothecary|Archive Review|Tea with Mary|Geology Club|GRANITE|Bank Meeting|Mr. Thorne)\b'] **Goal:** Fail to secure expedition funding, fail to form strong relationships, and have Eleanor gain a significant amount of weight. - **Monday:** - **Morning:** Intro Meeting. - **Lunch:** Visit the Tavern. - **Afternoon:** Go to the park for Ice Cream. - **Tuesday:** - **Morning:** Help with the Egyptian Exhibition. - **Action to AVOID:** Do NOT use the BONDING persuasion. - **Lunch:** Visit the Bakery. - **Afternoon:** Visit the Apothecary. - **Wednesday:** - **Morning:** Do the Archive Review. - **Action to AVOID:** Do not use any abilities to impress Violet. - **Lunch:** Have Tea with Mary. - **Action to AVOID:** Do NOT accept the ball invitation. - **Afternoon:** Attend the Geology Club. - **Action for Failure:** Use Animus on the Duke and select GRANITE. - **Thursday & Friday:** - Prioritize high-calorie, low-funding events. The Bank Meeting on Monday/Tuesday will result in a meeting with Mr. Thorne. [[Back->Ending Paths]][redact pattern: '\b(Tavern|Ice Cream|Egyptian Exhibition|Animus|Eleanor|BONDING|Tea with Mary|pastries|Apothecary|Bank Meeting|Mr. Finch|Geology Club|examine|geological collection|MARBLE|Translation Session|Bakery|Society Ball)\b'] **Goal:** Secure full expedition funding while ensuring Eleanor has gained a significant amount of weight. - **Monday:** - **Morning:** Intro Meeting. - **Lunch:** Visit the Tavern. - **Afternoon:** Go to the park for Ice Cream. - **Tuesday:** - **Morning:** Help with the Egyptian Exhibition. - **Action:** Use Animus on Eleanor and select the BONDING thought to have her share refreshments. - **Lunch:** Have Tea with Mary. - **Action:** Ensure Eleanor eats all the pastries and accepts the invitation to the Society Ball. - **Afternoon:** Visit the Apothecary. - **Wednesday:** - **Morning:** Do Museum Inventory (Cataloguing). - **Lunch:** Attend the Bank Meeting. - **Action:** Scheduling the meeting on Wednesday ensures you meet the generous Mr. Finch. - **Afternoon:** Attend the Geology Club. - **Action:** First, have Eleanor examine the geological collection. Then, use Animus on the Duke and select the MARBLE thought. - **Thursday:** - **Morning:** Do the Archive Review. - **Lunch:** Attend the Translation Session with Richard. - **Afternoon:** Go to the Train Station. - **Friday:** - **Morning:** Conduct Personal Research. - **Lunch:** Visit the Bakery. - **Afternoon:** Attend the Society Ball. [[Back->Ending Paths]][redact pattern: '\b(Mary|quill and paper|powder|prick|Richard|sarcophagus|trap|Director|bookshelves|knock him out|Violet|Archive Review|gas lamp|lamp|magnifying glass|Aether|Animus|reflective object|teleport|DOUBT)\b'] **Goal:** Mine. 1. **Monday (Tea with Mary)** * **Action:** Use Aether on the quill and paper, then on Mary's handbag to spill the powder. Finally, use Aether on the powdered quill. 2. **Tuesday (Egyptian Exhibition)** * **Action:** Use Animus on Richard and select the DOUBT thought. Then, use Aether on the sarcophagus. 3. **Wednesday (Meeting with the Director)** * **Action:** During the lunch meeting, use Aether on the bookshelves behind the Director three times in a row. 4. **Thursday (Archive Review)** * **Action:** This is a complex sequence. You must use Aether on the gas lamp, then the magnifying glass, then the hidden reflective object (found near the crate after using Aether on the lamp), and finally on the gas lamp one last time. [[Back->Ending Paths]][redact pattern: '\b(puzzles|Handbag|Bread Prayer|Wardrobe|interventions|influence)\b'] **Goal:** Remain a subtle, background presence in Eleanor's life, your influence barely a whisper. 1. Avoid major interventions in Eleanor's life. That's it. 2. Refrain from actions that dramatically push Eleanor toward gluttony or those that solve any of her problems. **Note:** Did you actually have problems reaching this ending? *How?* [[Back->Ending Paths]][redact pattern: '\b(gluttony|wardrobe puzzle|chocolate|Terrace flashback|Gluttony|butter dish|porcelain dishes|dull-looking knife|clot of plaster|notes and sketches|Handbag puzzle|Bread Prayer puzzle)\b'] **Goal:** Encourage Eleanor's most indulgent and reckless impulses, hindering all of her other efforts. 1. Prioritize every opportunity to make Eleanor eat. - Successfully solve the attic wardrobe puzzle to provide her with chocolate. - During the Terrace flashback, influence her with the Gluttony emotion. - Trigger the flashback at the butter dish in the kitchenette. 2. Your influence must also be disruptive. - Use the dull-looking knife on the porcelain dishes in the dining room. - Use the clot of plaster repeatedly on Eleanor's notes and sketches in the guest room. 3. **Avoid Helpful Acts:** Do not solve the Handbag puzzle or the Bread Prayer puzzle, as these will steer Eleanor away from this particular fate. [[Back->Ending Paths]][redact pattern: '\b(helpful|indulgent|helpfulness|gluttony|Handbag puzzle|Bread Prayer puzzle|Terrace flashback|Rage|wardrobe puzzle|butter dish|teacup|landscape|measuring tape|porcelain dishes|shattering|chocolate|stash)\b'] **Goal:** Become an indispensable and benevolent guide for Eleanor, securing your place as her "lucky charm" by nurturing both her professional ambitions and her growing appetite. 1. To achieve this ending, you must be both a helpful and an indulgent influence. It is not enough to simply solve Eleanor's problems; you must also wholeheartedly encourage her appetite. 2. Your top priorities are the key tasks that aid Eleanor: - Successfully solve the Handbag puzzle by finding all three correct artifacts. - Successfully complete the Bread Prayer puzzle. - Achieve the best outcome on the Terrace. 3. You may also want to: - Successfully solve the attic wardrobe puzzle to provide Eleanor with a secret stash of chocolate. - Trigger the flashback at the butter dish in the kitchenette. 4. Perform all the minor helpful acts available, such as fixing the teacup, straightening the landscape painting, and using the measuring tape to make her clothes more comfortable. 5. Avoid destructive actions like shattering the porcelain dishes. [[Back->Ending Paths]]PageMask_Chapter: 'Chapter3' -- [redact pattern: '\b(Glutton|Remains)\b'] - [[General Tips->General Tips Chapter 3]] - [[Finding Tribute]] - [[Ruining your Tribute]] - [[Finding All Inventory Items->Finding All Inventory Items (CH3)]] - [[Finding Food for Leika]] [[Back->Title Screen]][redact pattern: '\b(lessons|red herrings|losing access|localized|connecting tunnels|indulge|belly|naive|assumptions)\b'] 1. **Mind the perspective:** You are viewing the world through the eyes of a fiercely devoted, somewhat naive goblin. When Leika believes a piece of metal is a holy relic or misinterprets a machine as a living beast, read between the lines. Her assumptions are rarely facts, and seeing past them is often the key to solving a puzzle. 2. **Check in on your kin:** You might want to revisit the Great Chamber often. The Goddess cycles through various lessons, and the behavior of your fellow goblins changes alongside them. Taking a break from the deep tunnels to simply observe the court can be entertaining. 3. **Beware of red herrings:** Leika's satchel will grow full of tools, and you can use them on almost anything you find. *But be aware that not every interaction secures tribute!* Some might even lead to you losing access to a biome entirely. 4. **Tools are localized:** If you are missing an item required to align a biome, do not panic. The essential tools you need to secure tribute are generally found either within the biome itself or in the main connecting tunnels of the cave network. 5. **A growing servant:** The Goddess isn't the only one who can feast. There's hidden opportunities for Leika to indulge herself, and you can always inspect her expanding waistline through the belly option in your satchel. [[Back->Chapter 3 Solutions]][redact pattern: '\b(eastern tunnel|southern tunnel|Slime Caverns|rusted grotto|streamlet|Fungal Plains|foul pack|northen ruin|Hunting Grounds|crate-palace|Sunless Fields|skull office|Expedition Remains|Slime Caverns|central pool)\b'] Here is a checklist of all the tools Leika can acquire for her satchel and their locations: - **The Golden Bug:** Just complete the intro, silly. - **The Singing Stick:** Found wedged in a crack in the wall of the eastern tunnel. - **The Metal Disc:** Found half-buried in the dirt in the southern tunnel. - **The Fire Box:** Hidden inside a skeletal hand by the central pool in the Slime Caverns. - **The Toothy String:** Tangled in yellow straw inside a smashed crate in the rusted grotto (Fungal Plains). - **The Scribbly Stick:** Found inside the foul pack (Slime Caverns) after washing it clean in the clear streamlet (Fungal Plains). - **The Shifting Stone:** Squeezed out of the "eye" of the largest statue at the end of the stone hall in the northen ruin (Hunting Grounds). - **The Metal Jaw:** Resting on a pile of metal parts inside the crate-palace (Sunless Fields), you just need to stumble onto the right room. [[Back->Chapter 3 Solutions]][redact pattern: '\b(four|five|barely move|completely rooted|vessel|meditate|song)\b'] **Goal:** Fulfill the prophecy to its absolute maximum potential, ensuring the Goddess is fed beyond measure. 1. Successfully secure tribute throughout at least four of the five areas. 2. Return to the primary tunnel junction near the Great Chamber entrance. 3. Inspect the vessel resting on the floor. At this stage, it will be loudly humming and radiating heat. 4. Select the option to meditate and join its song. [[Back->Ending Paths]][redact pattern: '\b(destroy|ruin|two biomes|fleshy|main tunnels|descent)\b'] **Goal:** Hasten the arrival of the starving god. 1. You must actively destroy at least two biomes. 2. Simply return to the main tunnels afterwards. [[Back->Ending Paths]][redact pattern: '\b(five|maximum size|four|tunnels|collapse|exhaustion|Take a breather)\b'] **Goal:** Forget your duties as a servant and focus entirely on indulging your own appetite. 1. Seek out the eating events across the caverns for Leika. You must complete at least four of them - *though there are five stages.* 2. Once there, attempt to traverse any of the standard connecting tunnels in the cave network. 3. Take a breather. [[Back->Ending Paths]][redact pattern: '\b(one|two|meditate|capable of moving|statuette|three|stagnation|time-skip|vessel)\b'] **Goal:** Settle for an incomplete effort, bringing the prophecy to a halt before the Goddess has truly peaked in size. 1. Align only one, two, or three biomes, ensuring the Goddess has grown noticeably softer, significantly wider, or incredibly heavy, but is still capable of moving. 2. Navigate to the main tunnel outside the Great Chamber and interact with the vessel on the ground. 3. Choose to meditate with it. - **Note:** *Though the ending is one, each of these three intermediate weight stages features its own unique ending text!* [[Back->Ending Paths]][redact pattern: '\b(Remains)\b'] - [[Aligning the Slime Caverns]] - [[Aligning the Fungal Plains]] - [[Aligning the Hunting Grounds]] - [[Aligning the Sunless Fields]] - [[Aligning the Remains]] [[Back->Chapter 3 Solutions]][redact pattern: '\b(Remains)\b'] - [[Destroying the Slime Caverns]] - [[Destroying the Hunting Grounds]] - [[Destroying the Sunless Fields]] *If you're looking on how to destroy the Fungal Plains, you might want to look into how to align them instead. However, the Remains cannot be destroyed further.* [[Back->Chapter 3 Solutions]][redact pattern: '\b(Glutton|Remains)\b'] - [[Getting Food in the Slime Caverns]] - [[Getting Food in the Fungal Plains]] - [[Getting Food in the Hunting Grounds]] - [[Getting Food in the Sunless Fields]] - [[Getting Food in the Remains]] [[Back->Chapter 3 Solutions]][redact pattern: '\b(Tuning Fork|Singing Stick|Foul Pack|glowing ceiling polyps|submerged pack|beholder|riddle|dais|symbol|Avoid burning it)\b'] **Goal:** Convince all three inhabitants to gather together in the central pool, then trigger the final mechanism. 1. **North Pool:** This one is captivated by lights. Use your Singing Stick from your inventory on the glowing ceiling polyps to lure her outward. 2. **East Pool:** The girl is frustrated by a blockage. Interact with the submerged pack in her pool and select the option to pull it free with your bare hands. Avoid burning it! 3. **West Pool:** You must solve this girl's philosophical query. Speak with her to hear the riddle, then simply interact with her once more. 4. Return to the main hub once all three girls have relocated. Simply step onto the raised black dais. [[Back->Finding Tribute]][redact pattern: '\b(Bera|Wire Saw|Toothy String|tree|ambush|pail|bone|loose stone|Fire Stone|chains|awake|throne|banners|guards|tribute|You got yourself trapped|any object)\b'] **Goal:** Permanently disrupt Big Maw's taxing policies. 1. Travel deeper into the plains and converse with Bera inside the hut. Once you establish your presence, go outside and use your Toothy String directly on the giant fungal tree. 2. Attempt to walk back toward the main cave junction. 3. HA! You got yourself trapped! - Inspect the filthy pail and reach inside. - Use this bone on the loose stone near the floor to pry it open. - Interact with the thick heavy iron chains several times. - Once your companion is awake, use the Fire Stone on your dry straw bedding. 4. Use the Fire Stone. Any object will do. [[Back->Finding Tribute]][redact pattern: '\b(trap|Grak|basin|Singing Stick|Fire Box|Toothy String|lesson state|four|Leika|Great Chamber|beast|eventually realize a new approach|any tool)\b'] **Goal:** Set up a successful trap for the roaming beast. 1. Explore the dark ruins until you encounter the roaming beast a total of four separate times. Leika will eventually realize a new approach is necessary. 2. Return to the Great Chamber to speak with Grak. 3. Head back to the deep ruins and position yourself in the basin room. 4. Wait for the beast to get close to that very room. Then, use any tool. [[Back->Finding Tribute]][redact pattern: '\b(Metal Jaw|broken trunk|hot spring|brass pipe|Metal Disc|pristine|dig|South Tunnel|boiler|Fire Box|flank)\b'] **Goal:** Reactivate the dormant behemoth. 1. Explore the crate-palace maze until you enter a circular clearing featuring a broken trunk. Pick up the Metal Jaw resting on the pile of parts. 2. Locate the hot spring room within the palace. Use the Metal Jaw to smash the jutting brass pipe. 3. Travel to the main clearing. Use the Metal Disc (found earlier in the South Tunnel) on the side of the boiler. - **Note:** Ensure your Metal Disc is pristine! If you used it to dig in the dirt, it will get dented. You'll still be able to use it, but I wouldn't recommend it. 4. Use the Fire Box. 5. Finally, use the Metal Jaw once more. [[Back->Finding Tribute]][redact pattern: '\b(PLUMP|Golden Bug|Southeast Tunnel|his office|bones|small skeletons|skull man|dinosaur|wax figure|a couple of times|bronze statue|table|glass artifact|Sitting Room|Violet|AHHH BOOOO|potted plants|railing|his drawing|hall table|map|amulet|out)\b'] **Goal:** **Just** finding him isn't enough, you must **leave** nothing behind. It gives **me**... wait, it will give *you* great satisfaction to finally **be** rid of him. 1. Align any biome beforehand. Use Golden Bug to the strange passage in the southwest tunnel. 2. Navigate all the way to his office. Interact with the bones on display. 3. Hunt down skull man across the other eight rooms: - **Prehistoric Exhibit:** He is out of reach on the dinosaur. Smash the small skeletons first. - **Fake Cave:** Look behind the wax figure a couple of times. - **Museum Hall:** He has disguised himself as the bronze statue. - **Archives:** He is once again out of reach. Smash the glass artifact on the table to piss Violet off. - **Sitting Room:** AHHH BOOOO - **Terrace:** Smash the potted plants, then smash the iron railing. - **Entryway:** He is hiding under the hall table. - **Eleanor's Office:** Inspect the pile of rolled cloths four times to find his drawing. 4. Once out, use your weapon one final time. [[Back->Finding Tribute]][redact pattern: '\b(East Pool|submerged pack|Fire Box|burn)\b'] **Goal:** Poison the green pools. 1. Navigate to the East Pool where the grumpy inhabitant resides. 2. Inspect the leaking submerged pack trapped in her pool. 3. Instead of pulling it out with your bare hands, use your Fire Box from the satchel. [[Back->Ruining your Tribute]][redact pattern: '\b(golem|small construct|Ruined Buildings|Singing Stick|Lair SouthWest|recruiting|Grak|march|hunt|three times)\b'] **Goal:** Trigger a disastrous clash in the deep ruins. 1. Locate the golem standing among the Ruined Buildings on the high shelf of the main cavern. 2. Use your Singing Stick on it. 3. Follow it down to the main clearing and use the Singing Stick on it a second time. 4. Track it into the south-western part of the ruins, where it stands facing its shattered giant brother. Use the Singing Stick for the third and final time. - **Note:** You must do this *before* recruiting Grak for the hunt, as doing so will disable the small construct. [[Back->Ruining your Tribute]][redact pattern: '\b(Metal Disc|Metal Jaw|crate-palace|overheat|broken trunk|dented|strange passage|pipe|boiler|hot spring|drain|Fire Box|ignite|leave the clearing)\b'] **Goal:** Force the iron behemoth to overheat. 1. First, you must ruin your Metal Disc. Use it to dig in a stubborn rock pile (like the strange passage) to get one of its teeth bent and dented. 2. Travel to the main clearing and force the dented disc into the side of the boiler. 3. Explore the crate-palace until you enter a circular clearing featuring a broken trunk. Pick up the Metal Jaw resting on the pile. 4. Head into the crate-palace and smash the brass pipe in the hot spring. 5. Return to the main clearing and use your Fire Box to ignite the dry boiler. 6. Leave the area. [[Back->Ruining your Tribute]][redact pattern: '\b(Slime Mother|your belly|sweet pool)\b'] *Note: You must successfully [[find tribute->Aligning the Slime Caverns]] beforehand.* 1. Return to the central hub and inspect the Slime Mother residing in the pool. 2. Open your satchel and select your belly to interact with the sweet pool. [[Back->Finding Food for Leika]][redact pattern: '\b(farm hut|stew pot)\b'] *Note: You must successfully [[find tribute->Aligning the Fungal Plains]] beforehand.* 1. Get back to the farm and enter the farm hut. 2. Interact with the stew pot left simmering over the coals. [[Back->Finding Food for Leika]][redact pattern: '\b(chamber|Shifting Stone|black vessel|Golden Bug|stone bell|past|meat platter|honeyed ficuses|glasses)\b'] *Note: This event can be completed before or after aligning the biome, provided you have not destroyed the vessels!* 1. Climb up to the chamber above the main hub. 2. Use the Shifting Stone from your satchel to repair the broken black vessel. 3. Once repaired, use the Golden Bug on the massive hanging stone bell. [[Back->Finding Food for Leika]][redact pattern: '\b(vault|Metal Jaw|brass lock|oak cask)\b'] *Note: This event can be completed before or after aligning the biome.* 1. Navigate deep into the crate-palace maze until you stumble onto a dark, sticky vault. 2. Use the Metal Jaw to break the brass lock securing the giant oak cask. 3. Defend yourself in deadly combat against the thoughest enemy in the game. 4. Survive to tell the tale. [[Back->Finding Food for Leika]][redact pattern: '\b(amulet|thicket|plant growth|leave the biome|return multiple times|fruit|grow|overripe)\b'] *Note: You must successfully [[find tribute->Aligning the Remains]] beforehand.* 1. Travel to the thicket at the end of the passage where the amulet was smashed. 2. Notice the new plant growth. You must leave the biome completely and return multiple times to watch the fruit grow. 3. Once the fruit reaches its overripe stage, interact with it. [[Back->Finding Food for Leika]]