// ---- Created with 3Dmigoto v1.3.16 on Tue Mar  3 16:53:01 2026
cbuffer cb3 : register(b3)
{
  float4 cb3[21];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[7];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[99];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);


void main(
  float4 v0 : POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD1,
  float3 v4 : NORMAL0,
  float4 v5 : TEXCOORD2,
  float4 v6 : TEXCOORD3,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : TEXCOORD1,
  out float4 o4 : TEXCOORD2,
  out float4 o5 : TEXCOORD3,
  out float4 o6 : TEXCOORD4,
  out float4 o7 : TEXCOORD5,
  out float4 o8 : TEXCOORD6,
  out float4 o9 : TEXCOORD7,
  out float4 o10 : TEXCOORD8)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb2[1].xyzw * v0.yyyy;
  r0.xyzw = cb2[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb2[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb2[3].xyzw * v0.wwww + r0.xyzw;
  r1.xyzw = cb3[18].xyzw * r0.yyyy;
  r1.xyzw = cb3[17].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb3[19].xyzw * r0.zzzz + r1.xyzw;
  r1.xyzw = cb3[20].xyzw + r1.xyzw;
  o0.z = -cb0[98].x * r1.w + r1.z;
  o0.xyw = r1.xyw;
  o1.xyzw = v1.xyzw;
  o2.xyzw = v2.xyzw;
  o3.xyzw = v3.xyzw;
  r1.y = cb1[6].x * r1.y;
  r2.xzw = float3(0.5,0.5,0.5) * r1.xwy;
  o4.zw = r1.zw;
  o4.xy = r2.xw + r2.zz;
  o5.xyzw = r0.xyzw;
  o6.xyzw = v0.xyzw;
  r1.x = dot(v4.xyz, cb2[4].xyz);
  r1.y = dot(v4.xyz, cb2[5].xyz);
  r1.z = dot(v4.xyz, cb2[6].xyz);
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  o7.xyz = r1.xyz * r0.www;
  r0.w = cb3[10].z * r0.y;
  r0.w = cb3[9].z * r0.x + r0.w;
  r0.w = cb3[11].z * r0.z + r0.w;
  r0.xyz = cb1[5].xyz + -r0.xyz;
  r0.w = cb3[12].z + r0.w;
  o8.w = -r0.w;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  o8.xyz = r0.xyz * r0.www;
  o9.xyzw = v5.xyzw;
  o10.xyzw = v6.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Mar  3 16:53:01 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// NORMAL                   0   xyz         4     NONE   float   xyz
// TEXCOORD                 2   xyzw        5     NONE   float   xyzw
// TEXCOORD                 3   xyzw        6     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   xyzw        4     NONE   float   xyzw
// TEXCOORD                 3   xyzw        5     NONE   float   xyzw
// TEXCOORD                 4   xyzw        6     NONE   float   xyzw
// TEXCOORD                 5   xyz         7     NONE   float   xyz
// TEXCOORD                 6   xyzw        8     NONE   float   xyzw
// TEXCOORD                 7   xyzw        9     NONE   float   xyzw
// TEXCOORD                 8   xyzw       10     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[99], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB3[21], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xyz
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyz
dcl_output o8.xyzw
dcl_output o9.xyzw
dcl_output o10.xyzw
dcl_temps 3
mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
mad r0.xyzw, cb2[3].xyzw, v0.wwww, r0.xyzw
mul r1.xyzw, r0.yyyy, cb3[18].xyzw
mad r1.xyzw, cb3[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb3[19].xyzw, r0.zzzz, r1.xyzw
add r1.xyzw, r1.xyzw, cb3[20].xyzw
mad o0.z, -cb0[98].x, r1.w, r1.z
mov o0.xyw, r1.xyxw
mov o1.xyzw, v1.xyzw
mov o2.xyzw, v2.xyzw
mov o3.xyzw, v3.xyzw
mul r1.y, r1.y, cb1[6].x
mul r2.xzw, r1.xxwy, l(0.500000, 0.000000, 0.500000, 0.500000)
mov o4.zw, r1.zzzw
add o4.xy, r2.zzzz, r2.xwxx
mov o5.xyzw, r0.xyzw
mov o6.xyzw, v0.xyzw
dp3 r1.x, v4.xyzx, cb2[4].xyzx
dp3 r1.y, v4.xyzx, cb2[5].xyzx
dp3 r1.z, v4.xyzx, cb2[6].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul o7.xyz, r0.wwww, r1.xyzx
mul r0.w, r0.y, cb3[10].z
mad r0.w, cb3[9].z, r0.x, r0.w
mad r0.w, cb3[11].z, r0.z, r0.w
add r0.xyz, -r0.xyzx, cb1[5].xyzx
add r0.w, r0.w, cb3[12].z
mov o8.w, -r0.w
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o8.xyz, r0.wwww, r0.xyzx
mov o9.xyzw, v5.xyzw
mov o10.xyzw, v6.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
