{
	"id":"uaf_triyia_pdx",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"MEDIUM",
	#"turretSprite":"graphics/weapons/assault_chaingun_turret_base.png",
	#"turretGunSprite":"graphics/weapons/assault_chaingun_turret_recoil.png",
	#"hardpointSprite":"graphics/weapons/assault_chaingun_hardpoint_base.png",
	#"hardpointGunSprite":"graphics/weapons/assault_chaingun_hardpoint_recoil.png",	
	#"visualRecoil":4.0,  # the gun sprites are only used if this is non-0
	#"renderHints":[RENDER_BARREL_BELOW],
	"turretSprite":"graphics/weapons/Triyia PDX/triyia_pdx_base.png",
	"turretGlowSprite":"graphics/weapons/Triyia PDX/triyia_pdx_glow.png",
	"hardpointSprite":"graphics/weapons/Triyia PDX/triyia_pdx_base.png",
	"hardpointGlowSprite":"graphics/weapons/Triyia PDX/triyia_pdx_glow.png",		
	"numFrames":0,	
	"frameRate":0,
	"turretOffsets":[
		60, 4.5,
		68, -4.5,
		42, 6.5,
		48, -6.5,
		20, 2.5,
		24, -2.5	
	],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[
		60, 4.5,
		68, -4.5,
		42, 6.5,
		48, -6.5,
		20, 2.5,
		24, -2.5		
	],
	"hardpointAngleOffsets":[0],	
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"SMOKE",  # NONE, GLOW, MUZZLE_FLASH, SMOKE
	"smokeSpec":{"particleSizeMin":0.0,
				 "particleSizeRange":0.0,
				 "cloudParticleCount":0,
				 "cloudDuration":0,
				 "cloudRadius":0,
				 "blowbackParticleCount":0,
				 "blowbackDuration":0,
				 "blowbackLength":0,
				 "blowbackSpread":0,
				 "particleColor":[170,160,150,130]},
	"projectileSpecId":"uaf_pu_pd_lg",  # projectile that will be fired
	#"noImpactSounds":true,
	#"noShieldImpactSounds":true,
	#"noNonShieldImpactSounds":true,
	#"fireSoundOne":"chaingun_intro",	
	"fireSoundTwo":"uaf_triyia_30",	
	"everyFrameEffect": "data.scripts.weapons.uaf_Triyiagfx",
}