id,trigger,conditions,script,text,options,notes
#RULESET_NAME UAF,,,,,,
,,,,,,
# UAF Fleet Greeting Lines,,,,,,
greetingUAFFriendly,OpenCommLink,"$faction.id == uaf
$faction.friendlyToPlayer","$menuState = fleetConvMain 0
FireAll PopulateOptions","""UAF-type DNS Code received and confirmed over secured channel, greetings $playerName - I bid you good luck and fair sea.""",,
greetingUAFHostileWeaker,OpenCommLink,"$faction.id == uaf
$entity.isHostile
$entity.relativeStrength < 0",$entity.ignorePlayerCommRequests = true 1,"""Send out the signal and call for reinforcement! We may not be enough to bring you down, but the next one will. For the Queen!""",cutCommLink:Cut the comm link,
greetingUAFHostileWeakerDefiant,OpenCommLink,"$faction.id == uaf
$entity.isHostile
$entity.relativeStrength < 0
$entity.weakerThanPlayerButHolding",$entity.ignorePlayerCommRequests = true 1,"""The Aurorian Navy does not surrender that easily, we will fight you to the very end. For the brighter future that the Queen promised to all of us!""",cutCommLink:Cut the comm link,
greetingUAFHostileStronger,OpenCommLink,"$faction.id == uaf
$entity.isHostile
$entity.relativeStrength >= 0",$entity.ignorePlayerCommRequests = true 1,"""Attention, hostile fleet - you are outnumbered and cannot win this fight. Surrender immediately or face the might of the Aurorian Navy.""",cutCommLink:Cut the comm link,
greetingUAFNeutral,OpenCommLink,"$faction.id == uaf
$faction.neutralToPlayer","$menuState = fleetConvMain 0
FireAll PopulateOptions","""Domain-type AIS Code confirmed, this is $personRank $personName of the Aurorian Federation - state your intentions and send over transmission, over.""",,
,,,,,,
flavorTextMarketAvroria,TradePanelFlavorText,"$global.tradePanelMode == MARKET
$id == uaf_new_auroria score:1000","AddText""They say that this world is reminiscent of a homeworld called 'Aurora' which lies beyond the Sector or even the universe itself. An Earth-like world where these Aurorian people came from. The Aurorians have made themselves clear, they're here to stay and make themselves at home as tall, sleek skyscrapers were built in designated residential zones surrounded by pristine yet relatively untouched natural earthly landscape. It also gives you an impression that they're not here to invade and conquer due to the lack of obvious military infrastructure and instead, open for trading and other peaceful intentions. Promoters and other sorts of entrepeneurs came to greet you as they guide you to the nearby trade zones not far from the spaceport."" textGrayColor",,,
flavorTextMarketLunamun,TradePanelFlavorText,"$global.tradePanelMode == MARKET
$id == uaf_lunamun score:1000","AddText""The moon serves as the guardian angel of the New Avroria. There are all sorts of spaceships flying by and military structures can be seen around you as they seems to be surrounding a single, massive naval staging base within a large crater. You think you noticed an oddly large ship parked far beyond the dark side of the moon but you might be fooled by your own eyes. Nevertheless, you have arrived at the designated trading post that provides amenities and comfort for people deciding to stay for a night or two; albeit with limited or no access to the surrounding region."" textGrayColor",,,
flavorTextMarketVermilionPort,TradePanelFlavorText,"$global.tradePanelMode == MARKET
$id == uaf_station_vermilion score:1000","AddText""Port Vermillion is the UAF's government-approved trade-free zone. People of all sorts, regardless of their origins are allowed to stay here and try to make a living so long as nobody cause any problems for anyone. Half of the station's trading zone are dedicated for selling Aurorian goods, even those that came from beyond the 'Mirror Universe' as they say while the other are your usual good ol' Starsector material and goodies. There are even those exquisite black market stuff available if you look around hard enough."" textGrayColor",,,
flavorTextMarketEntiaris,TradePanelFlavorText,"$global.tradePanelMode == MARKET
$id == uaf_ryoko score:1000","AddText""Not everything is bright and shine in the Aoi Ayama system obviously. Entiaris is a world dedicated for miners to reside in while mining volatiles at the neighboring gas giant. However, piracy and other sort of criminal oddities have infested this world and make themselves known due to far distance and remote nature. Stolen ships are being stripped apart and cannibalized as black market thrives in a place such as this."" textGraycolor",,,
,,,,,,
cmsn_meetsCriteria_uaf,DialogOptionSelected,"$option == cmsn_askCommission
$faction.id == uaf
Commission playerMeetsCriteria
!UAFCommission IsRandomSector",FireAll CMSNAskNia,,"0:cutCommLinkPolite:""Thanks for the recommendation, $PersonRank""",
,,,,,,
UAFCMSNAskNia,CMSNAskNia,$faction.id == uaf,"$player.hasUAFRecommendation = true
UAFRecommendation SetRecommendation
AddTextSmall ""You received recommendation from $PersonRank $personLastName""","""Ah, I see - you're certainly qualified to participate in our program according to your most recent contribution and friendly actions towards our cause. I'm sure the Queen would be pleased to know there's a local Domain starship captain who wished to serve and assist her."" 

""If you are interested in having a UAF Commission, you can go to ""Aurora Diplomatic Bureau"" in Vermilion Station and issue the commission permit from there. You'll have my recommendation.""

",,
UAFCMSNAskNiaAlso,CMSNAskNia,"$faction.id == uaf
$market.id == uaf_eva_station_market",,"""One last thing, you might want to get a cake down in the station market as a gift to The Bureau's Admin, she would appreciate that.""",,
CMSNTextRejectHostile_uaf,CMSNTextRejectHostile,"$faction.id == uaf
$id == uaf_niaauroria",,"""You do realize that we are known for out vast Intelligence network right? And that there is no way we wouldn't be aware of your are against $TheFaction right?""",,
CMSNTextHasOther_uaf,CMSNTextHasOther,"$faction.id == uaf
$id == uaf_niaauroria",,"""Your file mention a current association with $theOtherCommissionFaction, and frankly there is no way we would ever work with someone that has such obvious ties to another authority.""",,
CMSNTextUnsuited_uaf,CMSNTextUnsuited,"$faction.id == uaf
$id == uaf_niaauroria",,"""While expanding our network of collaborators is of utmost importance to $TheFaction, we cannot allow individuals we do not fully trust in our ranks.""",,
CMSNTextSuitedPart1_uaf,CMSNTextSuitedPart1,"$faction.id == uaf
$id == uaf_niaauroria",,"""Ah, I see - you're certainly qualified to participate in our program according to your most recent contribution and friendly actions towards our cause. I'm sure the Queen would be pleased to know there's a local Domain starship captain who wished to serve and assist her."" ",,
CMSNTextSuitedPart2_uaf,CMSNTextSuitedPart2,"$faction.id == uaf
$id == uaf_niaauroria",,"""However, due to our 'out-of-this-sector' nature - the local politics and relations might change at anytime which will affect you as well. You will receive our standard monthly stipent and accessibility to our facilities throughout the sector.""",,
CMSNTextWelcomePart1_uaf,CMSNTextWelcomePart1,"$faction.id == uaf
$id == uaf_niaauroria",,"""Splendid! Welcome to the UAF and thank you for joining us. In return, you will be given access to our more military facilities and equipment stockpiles. Please help yourselves to our quartermasters for further enquiries."" ",,
CMSNTextWelcomePart2_uaf,CMSNTextWelcomePart2,"$faction.id == uaf
$id == uaf_niaauroria",,"""Ah hold on, I've received a message.. Aeria Charlotte wishes to send her personal gratitude to you and good luck in the Sector. Is there anything else I could help you with?""",,
CMSNTextChangeMind_uaf,CMSNTextChangeMind,"$faction.id == uaf
$id == uaf_niaauroria",,"""Understandable, this option would remain open for you. Should you ever return in foreseeable future - of course.""",,
CMSNResignAskToConfirm_uaf,CMSNResignAskToConfirm,"$faction.id == uaf
$id == uaf_niaauroria",,"""Are you sure, Captain $playerName? Not everyone have the privilege to come up this far. The Royal Navy won't take this lightly and your privilege access will be stripped and limited.""",,
CMSNResignConfirmed_uaf,CMSNResignConfirmed,"$faction.id == uaf
$id == uaf_niaauroria",,"""I see.. what a shame. Your resignation is confirmed. Good luck and fair seas.""",,
CMSNResignCancelled_uaf,CMSNResignCancelled,"$faction.id == uaf
$id == uaf_niaauroria",,"""I'm glad you've changed your mind. If you haven't given up on us. So will we.""",,
,,,,,,
,,,,,,
uafkeycard_turnInOption_General,PopulateOptions,"$isPerson score:100
UAFKeycard personCanAcceptKeys",FireBest DisableTurnInUAFKeycardOptionIfNeeded,,"10:UAFKeycard_startTurnIn:""I'd like to turn in these UAF Keycards that I've acquired...""",
uafkeycard_disableTurnInOption,DisableTurnInUAFKeycardOptionIfNeeded,!UAFKeycard playerHasKeys,"SetTooltip UAFKeycard_startTurnIn ""You do not have any Keycard in your posession.""
SetEnabled UAFKeycard_startTurnIn false",,,
uafkeycard_turnInOptionSelGeneric,DialogOptionSelected,$option == UAFKeycard_startTurnIn,FireAll PopulateUAFKeycardTurnInOptions,"""A fascinating offer. Why, if one of the major factions caught you with these, they might just seize them outright. Tell you what - I'll do you a favour and give you a good price.""",,
uafkeycard_playerHasOption,PopulateUAFKeycardTurnInOptions,,,,0:UAFKeycard_selectKeys:Select Keycard to turn in,
uafkeycard_turnInOptionSelected,DialogOptionSelected,$option == UAFKeycard_selectKeys,UAFKeycard selectKeys,,,
uafkeycard_turnInResponseDefault,UAFKeycardTurnedIn,,FireAll PopulateOptions,$PersonRank $personLastName thanks you and the conversation moves on to other matters.,,
uafkeycard_neverMindOption,PopulateUAFKeycardTurnInOptions,,,,"100:UAFKeycard_neverMind:""Never mind, I don't actually have any.""",
uafkeycard_neverMindOptionSelected,DialogOptionSelected,$option == UAFKeycard_neverMind,FireAll PopulateOptions,"""Well, too bad then.""",,
#END UAF Fleet Greeting Lines,,,,,,
,,,,,,
#Custom Bar Quest,,,,,,
#Custom Bar Quest END,,,,,,
,,,,,,
#Yimie's start!,,,,,,
,,,,,,
UAFTiltedDaggerInit,AddBarEvents,"$market.id == uaf_lunamun_market
!$player.UAFHasMetYimie
!$player.UAFYimieStorySkipped
!$player.UAFYimieSafeExit
RepIsAtWorst $faction.id COOPERATIVE
","AddBarEvent UAFTiltedDagger_startBar ""A woman can be seen grieving alone at the far corner"" highlight",,,
UAFTiltedDaggerReInit,AddBarEvents,"$market.id == uaf_lunamun_market
!$player.UAFYimieStorySkipped
$player.UAFYimieSafeExit
RepIsAtWorst $faction.id COOPERATIVE
","AddBarEvent UAFTiltedDagger_restartBar ""A woman can be seen grieving alone at the far corner"" highlight
",,,
UAFTiltedDaggerOptionStart,DialogOptionSelected,$option == UAFTiltedDagger_startBar,"$missionId = uaftilteddagger
UAFTiltedDaggerv2 SetActive
ShowPersonVisual
$player.UAFHasMetYimie = true","""H-huh..? W-what do you want? I'm really not in the mood to deal with anything right now."" the woman whimpered as she looked at you with teary eyes. One could easily tell something must've gone wrong for her to be in this sorry state since there are multiple empty bottles and stuff scattered all over the table. However, a pile of dog tags right next to her caught your attention. You can safely assume that she might be mourning over the losses of her fellow comrades.

""Please leave me alone if you have no business with me..."" she said and waved you off.","UAFTiltedDagger_introStart1:Introduce yourself and offer your condolences personally to her.
UAFTiltedDagger_introStart2:Introduce yourself professionally and offer your services in return for payment.
UAFTiltedDagger_exit:Leave her alone",
,,,,,,
UAFTiltedDaggerOptionLeave,DialogOptionSelected,$option == UAFTiltedDagger_exit,"FireAll PopulateOptions
ShowDefaultVisual",,,
,,,,,,
UAFTiltedDaggerOptionStartp1,DialogOptionSelected,$option == UAFTiltedDagger_introStart1,,"""W-what? Umm... Thank you, I guess..."" The woman was startled and blushed by your kindness, she quickly wiped her tears with a handkerchief and ordered a Waitress—type Neuko bot to clean up her table and serve them two glasses of fine wine.
She took a few deep breath to recompose herself before looking back at you with a humble smile and offer you a seat.",UAFTiltedDaggerOptionStartp1_2:Continue,
UAFTiltedDaggerOptionStartp1_2,DialogOptionSelected,$option == UAFTiltedDaggerOptionStartp1_2,,"""Forgive me for being rude earlier, please.. have a seat. I am Captain Yimie Yu, a senior field officer of the Auroran Federation Navy."" she introduced herself with a polite bow and showed her collection of ribbons on her chest. ""I am.. was.. part of the 4th Lunamun Expeditionary Fleet, I used to lead to an elite squadron of fighter pilots and things went rather well until something happened on that fateful day..."" She let out a quiet sigh as the waitress arrived and served drinks on the table.",UAFTiltedDaggerOptionStartp1_3:Continue,
UAFTiltedDaggerOptionStartp1_3,DialogOptionSelected,$option == UAFTiltedDaggerOptionStartp1_3,FireAll UAFTiltedDaggerPhase1,"""Thank you. Anyway, let's just say I was grounded and my wings are clipped. I'm not allowed to leave the moon base without raising suspicion."" Her then eyes stares at youcuriously. ""Unless...""

""Are you free by any chance? It's okay if you don't want to help me. I-I'm just taking my chances here.""",,
,,,,,,
UAFTiltedDaggerOptionStartp2,DialogOptionSelected,$option == UAFTiltedDagger_introStart2,,"""Thank you, I apologize for being rude earlier. I wasn't expecting any guests tonight. Let's talk over there if you don't mind."" she pointed at the cleaner and vacant table next to them. You agreed to her suggestion and went ahead first to give her a brief moment to recompose herself before talking straight to business. Eventually she came over and sat in front of you, exchanging business details with her.",UAFTiltedDaggerOptionStartp2_2:Introduce yourself,
UAFTiltedDaggerOptionStartp2_2,DialogOptionSelected,$option == UAFTiltedDaggerOptionStartp2_2,FireAll UAFTiltedDaggerPhase1,"""Ah, you're a mercenary commander. I am Captain Yimie Yu of the 4th Lunamun Expeditionary Fleet."" You would also notice that she used to lead an elite fighter squadron with honorable service records.

""Are you looking for freelance work by any chance? I need serious help on a personal matter. I-I'll offer everything I got for you in return."" she does sound desperate enough if she talked like this.
",,
,,,,,,
UAFTiltedDaggerPhase1Options,UAFTiltedDaggerPhase1,,,,"UAFTiltedDaggerPhase1Opt1:Ask for details first before deciding
UAFTiltedDaggerPhase1Opt2:Express your interest and ask for some time to reconsider
",
UAFTiltedDaggerPhase1OptionsExtra,UAFTiltedDaggerPhase1,$player.credits < 100001,"SetTooltip UAFTiltedDaggerPhase1Opt3 ""Requires at 100000 Credits""
SetTooltipHighlights UAFTiltedDaggerPhase1Opt3 100000
SetEnabled UAFTiltedDaggerPhase1Opt3 false
SetStoryOption UAFTiltedDaggerPhase1Opt3 3 skipYimieStory ui_char_spent_story_point ""You offered funds and advises instead""",,"UAFTiltedDaggerPhase1Opt3:Apologize and refuse her request, offer her some funds and advises instead (100.000 & 3 SP)",
UAFTiltedDaggerPhase1OptionsExtraEnabled,UAFTiltedDaggerPhase1,$player.credits > 100000,"SetStoryOption UAFTiltedDaggerPhase1Opt3 3 skipYimieStory ui_char_spent_story_point ""You offered funds and advises instead""",,"UAFTiltedDaggerPhase1Opt3:Apologize and refuse her request, offer her some funds and advises instead (100.000 & 3 SP)",
,,,,,,
UAFTiltedDaggerPhase1Options1,DialogOptionSelected,$option == UAFTiltedDaggerPhase1Opt1,"SetTextHighlights ""UAFS Resolution"" ""Zepporia class Supercarrier""","""I'd like to thank you again Captain $playerName for your time. I'll explain what happened to me first before continuing on with the plan."" Yimie said while turning on a holographic display showing fleet movements and other tactical details over the planetary system background. 

""As I previously mentioned, I used to serve with the 4th Fleet. We were tasked to ambush a separatist fleet who were enroute to regroup with a much larger pirate armada not far from the Auroran space. My squadron was stationed in a carrier called UAFS Resolution, a Zepporia class Supercarrier under the command of..."" She paused for a moment and shook her head, as if she's trying to hide something.",UAFTiltedDaggerPhase1Opt1_2:Continue,
UAFTiltedDaggerPhase1Options1_2,DialogOptionSelected,$option == UAFTiltedDaggerPhase1Opt1_2,,"""Forget about it. Let's just say that the damn captain decided to defect on us all and stab us in the back when the time was right!"" she shouted and slammed the table angrily with a firm fist, sobbing again as she continues. 

""One.. by one.. our ships went down and tried their best to put up a fight, but there's just too many of them.. My squadron also went down with the rest of the fleet until there's only myself as the sole survivor."" she said while chugging down an entire bottle of red wine by herself. ""... and thanks to that, I'm under official investigation and are forbidden to leave the moon base until further notice.""
",UAFTiltedDaggerPhase1Opt1_3:Continue,
UAFTiltedDaggerPhase1Options1_3,DialogOptionSelected,$option == UAFTiltedDaggerPhase1Opt1_3,"UAFTiltedDaggerv2 ShowLosMap

SetTextHighlights ""Los Scrapyard"" ""300 Marines"" ""120 days""","""Here is the location of the planet, Los Scrapyard. I have an friend there, find him in this planet and he will show you the way. I suggest you to bring atleast 300 Marines during this expedition, you should have about 120 days until the traces disappear completely.""",UAFTiltedDaggerPhase1Opt1_4:Continue,
UAFTiltedDaggerPhase1Options1_4,DialogOptionSelected,$option == UAFTiltedDaggerPhase1Opt1_4,UAFTiltedDaggerv2 SetActive,"""So, do you agree with the plan so far? Once we commit to this, there's no going back and we must not waste any time at all."" Yimie warned you, pointing her finger at a mysterious silhouette stalking them from afar. it quickly vanished when you tried to look back and spot it, you felt uneasy as someone is definitely watching your every move now.","UAFTiltedDaggerPhase1Agree:Agree and commence the mission
UAFTiltedDaggerPhase1Wait:Ask for more times for preparations",
UAFTiltedDaggerPhase1OptionsWait,DialogOptionSelected,$option == UAFTiltedDaggerPhase1Wait,"$player.UAFYimieSafeExit = true
FireAll PopulateOptions
ShowDefaultVisual","""Don't keep me waiting for too long""",,
UAFTiltedDaggerPhase1OptionsAgree,DialogOptionSelected,$option == UAFTiltedDaggerPhase1Agree,"UAFTiltedDaggerv2 CommenceMission
$player.UAFTiltedDaggerMissionOnGoing = true 120","""Thank you Captain, you have no idea how much this means to me.. I must take my leave now. Good bye for now and good luck with the mission.""

Yimie smiled warmly and bowed to you.","UAFTiltedDaggerPhase1_b1:Offer to accompany her back home
UAFTiltedDaggerPhase1_b2:Leave",
UAFTiltedDaggerPhase1OptionsBonus1,DialogOptionSelected,$option == UAFTiltedDaggerPhase1_b1,,"""Don't be silly, Captain. I don't need your he- *hic*.. h-help, I can take care of myself!"" Yimie mumbled while clumsily packing things up into her suitcase, somehow you doubt she won't survive the journey back home in one piece.","UAFTiltedDaggerPhase1_b1_2:Insist
UAFTiltedDaggerPhase1_b2:Change your mind and leave",
UAFTiltedDaggerPhase1OptionsBonus2,DialogOptionSelected,$option == UAFTiltedDaggerPhase1_b1_2,"$player.UAFTiltedDaggerQuestConditionMet = true
PlayCustomSFX SFXGoodYimie","Yimie pouted and continue ahead without you, she is such a hurry that she walk straight into a busy crowd and almost trip if it wasn't for you who managed to catch her in time. The poor woman stared at you intensely with a bright blush and quickly get back on her feet. ""T-that never happ- *hic*.. pen.. aight?"" She said jokingly and bumped your chest with her hand gently, perhaps she is probably too embarrassed to thank you verbally. Together, you and Captain Yimie walked together towards
the nearby transit station. Exchanging small chatters as she slowly opening up more about herself.

At one point, she did said that she hate being betrayed so openly like that and lost everything in that fateful day. She also expressed that the rumor about you was right all along. Yet you couldn't help but to wonder what kind of gossip have been circulating around the Auroran Federation. For good or bad, it's probably better not to know about it. You said your good bye and wish her well once you arrived at the entrance, saying that you have matters to attend to as you leave.",UAFTiltedDaggerPhase1_b2:End Conversation,
UAFTiltedDaggerPhase1OptionsBonusSkip,DialogOptionSelected,$option == UAFTiltedDaggerPhase1_b2,"FireAll PopulateOptions
ShowDefaultVisual
UAFTiltedDaggerv2 MigrateNPC",,,
,,,,,,
UAFTiltedDaggerPhase1Options2,DialogOptionSelected,$option == UAFTiltedDaggerPhase1Opt2,"$player.UAFYimieSafeExit = true
FireAll PopulateOptions
ShowDefaultVisual","""Don't keep me waiting for too long""",,
,,,,,,
UAFTiltedDaggerRestart,DialogOptionSelected,$option == UAFTiltedDagger_restartBar,"FireAll UAFTiltedDaggerPhase1
UAFTiltedDaggerv2 SetActive
unset $player.UAFYimieSafeExit","""Ah, you're back. So you have time for me now?"" she asked while looking at you curiously.

""I see, thank you for dropping by. I'll be here when you're available but don't keep me waiting for too long.""
she smiled with a nod.",,
,,,,,,
UAFTiltedDaggerStorySkip,DialogOptionSelected,$option == UAFTiltedDaggerPhase1Opt3,AddRemoveCommodity credits -100000,"""I-l see.. maybe you're right, I should probably move on and don't bother with this silly plan of mine."" she looked away disappointingly with sorrowful eyes.

You quickly took the chance to sneakily slide a credit chip onto the table and offer her a huge sum of money, explaining that you understand her situation and hope that this donation would be enough to at least bring her back home beyond the dimensional gate. ""W-what? Are you serious? This is a lot, l.. I."" She was surprised to see the chip and become speechless for a moment, then she broke up in tears again again as she couldn't hold her feelings any longer.",UAFTiltedDaggerPhase1Opt3_2:Continue,
UAFTiltedDaggerStorySkip_2,DialogOptionSelected,$option == UAFTiltedDaggerPhase1Opt3_2,"$player.UAFYimieStorySkipped = true
UAFTiltedDaggerv2 HireYimie
UAFTiltedDaggerv2 RewardHyperaria
ShowImageVisual hyperaria_hangar","""T-thank you, but there's nothing else I can offer in return..."" she said while sobbing, she then remembered something and stood up —
leaving you behind while bringing along the chip with her. ""Give me some time, I have an idea, I'll contact you when I can.""

You have a feeling that you will never see her again after this.",UAFTiltedDagger_exit:Take your leave,
,,,,,,
UAFYimieDefaultOnGoing,PickGreeting,"$id == uaf_yimie
$player.UAFTiltedDaggerMissionOnGoing
!$player.UAFTiltedDaggerPhase2Done",ShowPersonVisual,"""I'll be waiting for the good news""",1:cutCommLinkPolite:Cut the comm link,
UAFYimieDefaultFail,PickGreeting,"$id == uaf_yimie
!$player.UAFTiltedDaggerMissionOnGoing",,"Yimie is currently unreachable, rumors said that she has been sentenced to a house arrest in New Auroria.",0:cutCommLinkPolite:Cut the comm link,
,,,,,,
UAFInformantGreeting,PickGreeting,"$id == uaf_td_informant
$player.UAFTiltedDaggerMissionOnGoing
!$player.UADTiltedDaggerPhase2Done",ShowPersonVisual,"You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""Death and destruction, as it should be,"" he said. Nothing more, nothing less. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.
 
""I am but a guppie, while he is the great white."" he said. Nothing more, nothing less.
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""See? Why, why, why, why, why indeed? Hehe.""  he said. You raised an eyebrow and began to bring his mental state into question, but ultimately shrugged it off. You have bigger things to worry about. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""Life… death… the one is the same as the other."" he said. Nothing more, nothing less. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""Darkness is a friend, an ally."" he said. Nothing more, nothing less.
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""If the leader grows weak another must rise to seize the mantle."" he said. Nothing more, nothing less. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""Peace is a lie. There is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power."" he said. Nothing more, nothing less. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""The galaxy writhes in chaos and disorder."" he said. Nothing more, nothing less. ","UAFTiltedDaggerAskWreckage:I am here for the wreckage
0:cutCommLinkPolite:Cut the comm link",
UAFInformantGreeting_normal,PickGreeting,"$id == uaf_td_informant
!$player.UAFTiltedDaggerMissionOnGoing
$player.UADTiltedDaggerPhase2Done",ShowPersonVisual,"You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""Death and destruction, as it should be,"" he said. Nothing more, nothing less. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.
 
""I am but a guppie, while he is the great white."" he said. Nothing more, nothing less.
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""See? Why, why, why, why, why indeed? Hehe.""  he said. You raised an eyebrow and began to bring his mental state into question, but ultimately shrugged it off. You have bigger things to worry about. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""Life… death… the one is the same as the other."" he said. Nothing more, nothing less. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""Darkness is a friend, an ally."" he said. Nothing more, nothing less.
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""If the leader grows weak another must rise to seize the mantle."" he said. Nothing more, nothing less. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""Peace is a lie. There is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power."" he said. Nothing more, nothing less. 
OR
You managed to sneak through the crowdy streets of Los Scrapyard and spotted a shady man in a suit more expensive than the shuttle you took there. While he scanned his surroundings, his cold and methodical eyes met yours, and only then did you decide to approach. You whispered a password to him and he smirked in return, and the streetlight above sharply glinted off his glasses.

""The galaxy writhes in chaos and disorder."" he said. Nothing more, nothing less. ",0:cutCommLinkPolite:Cut the comm link,
,,,,,,
UAFTiltedDaggerPhase2,DialogOptionSelected,$option == UAFTiltedDaggerAskWreckage,"UAFTiltedDaggerv2 ShowRequirements
FireAll UAFTiltedDaggerPhase2Options","""I understand that you are taking a lot of risk by coming here, but we will need a sizeable force if we want to make it out during this operation.""

""I'll recommend you with atleast 300 marines""",,
UAFTiltedDaggerPhase2Opt1,UAFTiltedDaggerPhase2Options,$player.marines > 29,,,UAFTiltedDaggerCommence:Let's begin the operation (Minimum of 30 marines),
UAFTiltedDaggerPhase2Opt2,UAFTiltedDaggerPhase2Options,,,,cutCommLinkPolite:I need to rethink about it,
,,,,,,
UAFTiltedDaggerPhase2Commence,DialogOptionSelected,$option == UAFTiltedDaggerCommence,,"""Very well, follow me to one of these sites.""",UAFTiltedDaggerCommenceProcess:Continue,
UAFTiltedDaggerPhase2Commence_Process,DialogOptionSelected,$option == UAFTiltedDaggerCommenceProcess,"ShowImageVisual mine
UAFTiltedDaggerv2 ProcessScavenging",Beginning the process of scavenging through the wreckage..,UAFTiltedDaggerCommenceResult:See through the results,
UAFTiltedDaggerPhase2Commence_ResultBad,DialogOptionSelected,"$option == UAFTiltedDaggerCommenceResult
!$player.UAFTDScavenge","ShowImageVisual raid_disrupt_result
AddRemoveCommodity marines -$player.UAFTDScavengeMarineLost

$player.UAFTDScavengeMarineLost = 0
SetTextHighlights ""Marines""
PlayCustomSFX SFXBad

FireAll UAFTDWreckageCheckRetry","Your forces have engaged the enemy and failed to push through the entrenched enemy. According to the report given by your lieutenants, the enemy used hit-and-run guerilla tactics as they often retreated and attacked from seemingly random directions. This unfortunate setback have caused your local commanders to temporarily retreat to fight another day.
OR
Your forces were on their way on board their armored vehicles to the nearest wreckage site but took the wrong way at a crossroad which led your men to an infamous mountainous trail known for its dangerous and unstable terrain. Apparently, all the blames were put on a clueless rookie lieutenant who felt too confident in their map reading skill.
OR
A single wounded survivor returned from their expedition, warning you and the others of a lone augmented pirate with a glowing sword-like weapon who managed to everyone but them. They soon collapsed onto the floor and you quickly rushed and shouted ""Medic!"" into the radio. Eventually the medical team arrived with their ambulance and took over from there, reassuring you that they will survive as the wound is not as serious as it looks.
OR
As you and your men are preparing themselves for an expedition to the sites, you saw an officer rushing from their weather surveillance camp  with a piece of paper in their hand. ""Wait, wait! There's a storm coming! Stop the expedition right now and find shelter immediately before its too late!"" they said while pointing at the odd cloudy formation at your back. You acknowledged and ordered the men to go back to their barracks and wait until the storm to pass. 

Unfortunately, not everyone made it out alive as some tents are either blown away or crumbled under snowy rubbles. 
OR
An armored convoy consists of several trucks and tracked vehicles departed from the base camp, you felt confident on this one as surely no pirate can match the firepower or even dare to ambush them. Then you received a transmission from the convoy leader who said the following with a disappointment in their voice. ""Sir.. I'm sorry to report that some of the vehicles veered off course and took the bait. They never came back after they disappeared into a tunnel. Apparently they saw a truck full of auroran choco lava and chibi limited edition queen figures and decided to go in on their own, we have to fall back for now sir."" 

You couldn't help but to just facepalm at the situation. 
OR
A team of elite marines armed to the teeth were sent to search and recover the lost black box located somewhere in one of these wreckage sites. Suddenly you saw flashes beyond the horizon and the ground trembles for several minutes. Everything became chaotic as your officers are doing their best to coordinate and manage from their end. Fortunately, some of your men returned but not all of them. ""God damn arty spam! I could've sworn those shells are guided and I have bullseye marked on my head.. not even foxhole can protect me from this god forsaken arty spam!"" one of them complained as they went to the nearby medical tent. 
OR
Apparently things did not go well for the expedition team. They have to temporarily halt and rest on a convenient yet suspiciously placed road-side restaurant in the middle no where. Everyone had their fill of delicious local cuisine as they watched some space sport show on a space television receiving transmission from some space satellites, somewhere out there in.. you guess it, space. ",,
UAFTiltedDaggerPhase2Commence_ResultBad_RetryCheck_No,UAFTDWreckageCheckRetry,$player.marines < 30,"SetTooltip UAFTiltedDaggerCommence ""Requires atleast 30 marines""
SetTooltipHighlights UAFTiltedDaggerCommence 30
SetEnabled UAFTiltedDaggerCommence false",,0:UAFTiltedDaggerCommence:Retry the operation,
UAFTiltedDaggerPhase2Commence_ResultBad_RetryCheck_Ok,UAFTDWreckageCheckRetry,$player.marines > 29,,,0:UAFTiltedDaggerCommence:Retry the operation,
UAFTiltedDaggerPhase2Commence_ResultBad_RetryCheck_Later,UAFTDWreckageCheckRetry,,,,1:cutCommLinkPolite:Wrap up the operations and depart for now,
,,,,,,
UAFTiltedDaggerPhase2Commence_ResultSuccess,DialogOptionSelected,"$option == UAFTiltedDaggerCommenceResult
$player.UAFTDScavenge","ShowImageVisual raid_prepare
UAFTiltedDaggerv2 AddKeycard
$player.UAFTiltedDaggerPhase2Done = true
AddRemoveCommodity credits 7500
AddRemoveCommodity marines 10
PlayCustomSFX SFXGood
UAFTiltedDaggerv2 InformantLeaving",You found something valuable that might be useful for Yimie.,cutCommLinkPolite:Wrap up the operations and depart,
,,,,,,
UAFYimieGreetingPhase2,PickGreeting,"$id == uaf_yimie
$player.UAFTiltedDaggerMissionOnGoing
$player.UAFTiltedDaggerPhase2Done","ShowPersonVisual
FireBest UAFYimiePhase2Options","""Oh, you are finally back, any news you want to share?""
OR
""How goes the expedition?""",,
UAFYimiePhase2Option1_miss,UAFYimiePhase2Options,!UAFTiltedDaggerv2 CheckCargoGKC,"SetTooltip UAFYimiePhase2Opt1 ""Requires UAF Keycard Green""
SetTooltipHighlights UAFYimiePhase2Opt1 UAF Keycard
SetEnabled UAFYimiePhase2Opt1 false",,"UAFYimiePhase2Opt1:I think I found something important
cutCommLinkPolite:I'm just passing by",
UAFYimiePhase2Option1_ok,UAFYimiePhase2Options,UAFTiltedDaggerv2 CheckCargoGKC,,,"UAFYimiePhase2Opt1:I think I found something important
cutCommLinkPolite:I'm just passing by",
,,,,,,
UAFYimiePhase2OptionHandIn,DialogOptionSelected,$option == UAFYimiePhase2Opt1,"UAFTiltedDaggerv2 RemoveGKC
AdjustRepActivePerson FRIENDLY 50
$player.UAFTDHandedKeycard","""I am so joyous with this finding, I'll forever be grateful""",UAFYimiePhase2Opt1_cont:Continue,
UAFYimiePhase2OptionTagAlong,DialogOptionSelected,$option == UAFYimiePhase2Opt1_cont,"UAFTiltedDaggerv2 RewardHyperaria
UAFTiltedDaggerv2 HireYimie
ShowImageVisual hyperaria_hangar",==== Tilted Dagger Pt. 1 End ====,cutCommLinkPolite:Exit,
,,,,,,
#Yimie's end!,,,,,,
,,,,,,
"# The start of vnsector, lets go!",,,,,,
,,,,,,
# Kitten Business,,,,,,
UAFNiaFirstGreeting,PickGreeting,"$id == uaf_niaauroria score:100
!$player.metUAFNiaAuroria","ShowPersonVisual
FireAll PopulateOptions
$player.metUAFNiaAuroria = true
AddText ""You see many people from numerous worlds seems to be queueing in front of you, took the ticket and wait in the queue bench. Looking up there is a large sign laced with neon lights underneath with a text saying \""Aurora Diplomatic Bureau\"".""

AddText ""Not long after, your number got called, you walk over to the counter and open the communication device that is now available to you""

AddText """"\""Bzzt!!""\"""" highlight

AddText ""A woman with a tied up white hair can now be seen appearing in your monitor, wearing a dark officer uniform with badges that appear quite high in rank on her shawl. A small text also appeared on the down-left side of your screen, identifying the person as Nia Auroria, the Administrator of this station as well as the current Head of The Bureau.""

AddText ""\""Well, you may speak your business now, if not then I'll have something else to do.\"" the woman speaks in a strict manner, only slightly staring at you.""",,0:cutCommLinkPolite:Cut the comm link,
UAFPlayerSawKitten,PopulateOptions,"$id == uaf_niaauroria score:100
!$player.sawNiaKittenAlready
UAFHasTag uaf_hasKitten
UAFRelationCheck -1 51
!$hasAsked",$hasAsked = true 1,,"10:UAFKittenAsk:""Is that what I think it is?!""",
UAFPlayerSawKittenAgain,PopulateOptions,"$id == uaf_niaauroria score:100
$player.sawNiaKittenAlready
UAFHasTag uaf_hasKitten
UAFRelationCheck -1 51
!$hasAsked",$hasAsked = true 1,,"10:UAFKittenAskAgain:""I can see her being adventurous again..""",
UAFNiaAskedAboutKitten,DialogOptionSelected,$option == UAFKittenAsk,"AddText ""\""Oh my! Inna, stop being so adventurous will you?!\""""
AddTextSmall ""\""Nya!!\"""" highlight

AddText ""Reputation Increased with Administrator""

AdjustRepActivePerson NEUTRAL 5
FireAll PopulateOptions
AddPotentialContact
$niaContact = true
$player.sawNiaKittenAlready = true",,,
UAFNiaAskedAboutKittenAgain,DialogOptionSelected,$option == UAFKittenAskAgain,"AddText ""\""Yeah, inna is always adventurous after she eats.\"" the woman chuckles.""
AddTextSmall ""\""Nya!\"""" highlight

AddText ""Reputation Increased with Administrator""

AdjustRepActivePerson NEUTRAL 1
FireAll PopulateOptions",,,
,,,,,,
UAFDefaultNiaGreeting,PickGreeting,"$id == uaf_niaauroria
$player.metUAFNiaAuroria
UAFRelationCheck -1 51","ShowPersonVisual
FireAll PopulateOptions
SetShortcut cutCommLinkPolite ""ESCAPE""
SetTextHighlights ""Nya!""","""Well, speak."" The woman with a tied-up white hair appears shortly after you insert your queue ticket. She seems disinterested with you, better talk quickly.
OR
The woman with tied-up white hair appears after a brief static, she appears to be busy with documents can be seen piling behind her, maybe you should speak.
OR
The woman with tied-up white hair appears after a brief static. There are piles of documents seen behind her, but for some reason, one of the pile falls over to topple the other document piles.

""Ahhh!!! Inna!!!""
""Nya!""",0:cutCommLinkPolite:Cut the comm link,
UAFDefaultNiaGreetingFriendly,PickGreeting,"$id == uaf_niaauroria
$player.metUAFNiaAuroria
UAFRelationCheck 50 76","ShowPersonVisual
FireAll PopulateOptions
SetShortcut cutCommLinkPolite ""ESCAPE""","""Speak."" The woman with a tied-up white hair says in strict manner, appearing to not looking at the monitor.

""Hmm? oh its you again $playerName . Well, what do you need?"" She stares at you, having gotten the administrator attention, you better speak quickly.
OR
You wait for a moment after you insert your queue ticket.

""Hello $playerName, what brings you to the bureau today? hope its not a problem."" The woman with tied-up hair asks in a welcoming tone.",0:cutCommLinkPolite:Cut the comm link,
UAFDefaultNiaGreetingCooperative,PickGreeting,"$id == uaf_niaauroria
$player.metUAFNiaAuroria
UAFRelationCheck 75 101","ShowPersonVisual
FireAll PopulateOptions
SetShortcut cutCommLinkPolite ""ESCAPE""","You wait for a moment after you submitted the queue ticket, a brief static appears in the monitor as it forms the image.

""Ah, hello $playerName, what can I do for you? today's been really busy for me, there are forms and taxes that people need to fill, and also commercial papers that needs followup, my division been contacting them but they are barely answering, so frustrating right?! ugh! I really want to relax a bit but this station needs more approval and overseeing as it is still growing, there is also this merchant that has been screwing things up near the dock, like who bring their Lava-pet around?! it absolutely melts the railing and now we need to have engineer to repair that thing! -""

The woman with a white tied-up hair seems to be chatty today as she keep talking about stuffs around the station, you better state your intention before the queue line getting too long behind you.
OR
""Oh, $playerName, can you wait for a bit, I am feeding Inna right now, I'll come back to you soon"" The woman with a tied-up hair seen to be leaving her desk, and momentarily you can see a pair of cat ears perked up on the screen. 

Not long after, the Administrator back and move the kitten off from the desk, giving her the food before paying attention to you
""Well, sorry for the delay, what do you need?""",0:cutCommLinkPolite:Cut the comm link,
,,,,,,
UAFDefaultNiaShutOff,PickGreeting,"$id == uaf_niaauroria score:105
$entity.isHostile",,"Your queue ticket to direct line with administrator was rejected.
OR
Securities came into the Bureau and removed you from the premise.",,
#END Kitten Business,,,,,,
,,,,,,
#compatibility with iron shell,,,,,,
UAFNiaConversationIndStart,PopulateOptions,"$isPerson 
UAFVN isEnabled
UAFSACheck",,,1:VNS_Setup_IND:Try to spark a conversation with $personFirstName,
UAFConversationStart,DialogOptionSelected,$option == VNS_Setup_IND,FireAll PopulateVNSector,,,
VNSectorChatInd,PopulateVNSector,UAFSACheck,,,0:VNS_Converse:<Chat>,
VNSectorCancelOutInd,PopulateVNSector,UAFSACheck,"SetShortcut VNSectorCancelMenu ""ESCAPE""",,105:VNSectorCancelMenu:Talk about something else,
VNSectorCancelInd,DialogOptionSelected,"$option == VNSectorCancelMenu
UAFSACheck",FireAll PopulateOptions,,,
UAFVNBack,DialogOptionSelected,$option == UAFVNBackOption,FireAll PopulateVNSector,,,
,,,,,,
UAFVNAskSnackInd,PopulateVNSector,"UAFVN isEnabled
UAFRelationCheck "">"" -1
UAFSACheck",,,1:UAFVNAskSnackOption:What's your favourite snack?,
UAFVNAskSnack,VNSectorDiscussionOptions,"UAFVN isEnabled
UAFRelationCheck "">"" -1","Nex_DynamicPaginatedOptions addOption UAFVNAskSnackOption ""\""What's your favourite snack?\""""",,1:UAFVNAskSnackOption:What's your favourite snack?,
,,,,,,
UAFVNAskSnackNia,DialogOptionSelected,"$option == UAFVNAskSnackOption
$id == uaf_niaauroria",SetTextHighlights 300,"""My favourite snack? surely it is the Choco lava cake from auroria, I've always liked them because they reminded me of home""

She appears to be thinking of something for a bit

""Oh right, it would be nice if I can share it with 300 of my staff in the station, sadly I can't really leave my post to get them myself.""","1:UAFVNBackOption:""I see, thanks!""",
UAFVNAskSnackAlexandra,DialogOptionSelected,"$option == UAFVNAskSnackOption
$id == uaf_alexandra","SetTextHighlights 500 
SetTextHighlights 200","""I don't have a particular snack in mind, but I heard that Choco lava cake from auroria is a delicacy as well as their donuts. Sadly as you know already, the planet I am governing has no such place for bakery production""

""Would be nice if I can treat over 200 of my bodyguards as well as top 500 most performing employees in here""

Even in her calm demeanor, she appears to be thinking of her workers.","1:UAFVNBackOption:""I see, thanks!""",
UAFVNAskSnackInari,DialogOptionSelected,"$option == UAFVNAskSnackOption
$id == uaf_inari",SetTextHighlights 350,"She ponders at the thought, ""Favorite snacks you say?"" 

She press her finger on her lips, pondering at the thought. ""Usually, I enjoy more refined things like Blue Lobster Thermidor or any imported luxury goods that traders normally bring into the station, but if you must ask what is my little part-time treat, it's chocolate.""  

She chuckles as she place her hands down to her lap. ""Usually it's the divine aromatic taste of chocolate from my home planet which sets my heart adrift; from the November city famous mocha's to the filled Chocolates of Casavenca."" She lift up her finger to her chin and clears her throat, looking at you with inquisitiveness ""Why do you ask Captain?""","1:UAFVNBackOption:""I see, thanks!""",
UAFVNAskSnackQueen,DialogOptionSelected,"$option == UAFVNAskSnackOption
$id == uaf_queen",,"""""Mlem"" the queen poses like a cat in a playful manner, it seems that she doesn't need any snacks for now.""","1:UAFVNBackOption:""I see, thanks!""",
UAFVNAskSnackRoboQueen,DialogOptionSelected,"$option == UAFVNAskSnackOption
$id == uaf_roboqueen",,"""""Bzzt"" the robotic queen buzzes playfully to you, she probably means that she doesn't want any snacks for now or you should take the hint that a robot does not consume any food unlike humans do.""","1:UAFVNBackOption:""I see, thanks!""",
,,,,,,
#Gift Start,,,,,,
#UAFNiaOfferGiftSA,PopulateOptions,"$id == uaf_niaauroria score:100
!$NiaGifted
UAFRelationCheck -51 101
UAFSACheck",,,1:NiaGift:Offer gifts to Nia,
#UAFAlexandraOfferGiftSA,PopulateOptions,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
!$AlexandraGifted
UAFRelationCheck -51 101
UAFSACheck",,,1:AlexandraGift:Offer gifts to Alexandra,
#Gift End,,,,,,
,,,,,,
# VNSector Stuffs,,,,,,
VNSectorChatResponseGenInd,DialogOptionSelected,$option == VNS_Converse,FireAll PopulateOptions,"$name wonders what to say, but has come up with nothing.
OR
$name gives a blank stare.
OR
$name wonders what you're trying to do here.",,
,,,,,,
#UAF Nia Chat Interactions,,,,,,
UAFNiaChatResponseNeutral,DialogOptionSelected,"$option == VNS_Converse score:100
$id == uaf_niaauroria 
UAFRelationCheck "">"" 0",,"""Unfortunately, I don't have the luxury of time for an idle chatter like this.""
OR
""I'd rather discuss your future work prospects under UAF rather than wasting time for nonsense.""",,
UAFNiaChatResponseFavorable,DialogOptionSelected,"$option == VNS_Converse score:100
$id == uaf_niaauroria 
UAFRelationCheck "">"" 9",,"""Ah, Captain $playerName. Did you know that the best bakeries in the system are located at New Auroria?""
OR
""I have too many paperworks to accomplish every single day. A cup of dark roasted coffee is my only solace.""",,
UAFNiaChatResponseWelcoming,DialogOptionSelected,"$option == VNS_Converse score:100
$id == uaf_niaauroria 
UAFRelationCheck "">"" 24",,"""Hello Captain $playerName. How are you faring these days?""
OR
""I really need a long vacation...""",,
UAFNiaChatResponseFriendly,DialogOptionSelected,"$option == VNS_Converse score:100
$id == uaf_niaauroria 
UAFRelationCheck "">"" 49",,"""There was a ruckus at the starport last week. It was about the smuggled choco-lava cake and various confectionaries.""

She furrows her brows.

""Seriously... These smugglers needs to be more subtle, all they do is to increase my workload.""
OR
""Always be prepared for whatever the situation may throw at you. Stay sharp captain.""",,
UAFNiaChatResponseCooperative,DialogOptionSelected,"$option == VNS_Converse score:100
$id == uaf_niaauroria 
UAFRelationCheck "">"" 75",,"""How's it going Captain $playerName? I hope you are doing fine.""
OR
""I am very thankful to your contributions to UAF. I honestly wish that your relationship with us will remain steadfast and unending.""",,
,,,,,,
UAFNiaOfferGiftInd,PopulateVNSector,"$id == uaf_niaauroria score:100
!$NiaGifted
UAFRelationCheck -51 101
UAFSACheck",,,1:NiaGift:Offer gifts to Nia,
UAFNiaOfferGift,VNSectorDiscussionOptions,"$id == uaf_niaauroria score:100
!$NiaGifted
UAFRelationCheck -51 101","Nex_DynamicPaginatedOptions addOption NiaGift ""Offer gifts to Nia""",,1:NiaGift:Offer gifts to Nia,
,,,,,,
UAFNiaGift,DialogOptionSelected,"$id == uaf_niaauroria
$option == NiaGift
","FireAll NiaAvailableGiftOptions
","""What is it?""
OR
""What do you want?""",,
UAFNiaGiftItem1,NiaAvailableGiftOptions,PlayerHasCargo uaf_bakery_choco_lava,,,"1:UAFNiaCake:""Would you a cake I got from New Auroria?""",
UAFNiaGiftItem1Gifted,DialogOptionSelected,"$option == UAFNiaCake
PlayerHasCargo uaf_bakery_choco_lava","FireAll PopulateOptions
$NiaGifted = true 5
AddPotentialContact
AdjustRepActivePerson WELCOMING 10
AddRemoveCommodity uaf_bakery_choco_lava -1 true
","Upon hearing your offer, a basket appears below the monitor for you to put the goods in. After you put it in, the cake is now arrived to Nia as she inspects it closely.

""Ah, this is the authentic choco-lava cake, this is so nostalgic, I really miss my home now"" Nia smiles happily as she unwrap the choco lava box, quickly taking a bite from the cake like a little girl enjoying her cakes.",,
UAFNiaGiftItem2,NiaAvailableGiftOptions,"PlayerHasCargo food
$player.sawNiaKittenAlready",,,"2:UAFNiaCatFood:""I happened to have a stack of cat food, do you want it?""",
UAFNiaGiftItem2Gifted,DialogOptionSelected,"$option == UAFNiaCatFood
PlayerHasCargo food","FireAll PopulateOptions
$NiaGifted = true 5
AdjustRepActivePerson WELCOMING 1
AddRemoveCommodity food -1 true
","""Ah? cat food for Inna, you said? well, put it in the basket, truthfully, I already have stocked up food for Inna in my office, she has her own piles of cat food I imported back from home. But thanks! I appreciate your gift."" 

Nia smiles warmly at you as she raises Inna the Kitten to be able to be seen through monitor before she puts it down again, both of them looks satisfied with your gift.",,
UAFNiaGiftItem3,NiaAvailableGiftOptions,"PlayerHasCargo uaf_bakery_choco_lava 300
!$NiaSnackGifted",,,"3:UAFNiaSnack:""I have a snack package for you""",
UAFNiaGiftItem3Gifted_1,DialogOptionSelected,"$option == UAFNiaSnack
PlayerHasCargo uaf_bakery_choco_lava 300","FireAll PopulateOptions
$NiaSnackGifted = true 60
$NiaSnackGiftedFirstTime = true
$NiaGifted = true 5
AdjustRepActivePerson FRIENDLY 10
AddRemoveCommodity uaf_bakery_choco_lava -300 true
","""Oh, wow, you really get so many Choco lava.""

She seems to be taken by surprise seeing you bringing a bunch of choco lava to her before smiling happily.

""Right, I'll share these around to my staff, thank you for your donation, they will surely love this.""",,
UAFNiaGiftItem3Gifted,DialogOptionSelected,"$option == UAFNiaSnack
PlayerHasCargo uaf_bakery_choco_lava 300
$NiaSnackGiftedFirstTime","FireAll PopulateOptions
$NiaSnackGifted = true 60
$NiaGifted = true 5
AdjustRepActivePerson FRIENDLY 10
AddRemoveCommodity uaf_bakery_choco_lava -300 true
","""Ah, I-. I mean, me and my staff has been waiting for another of your package, thanks again! We really enjoyed the one you gave previously too""

She seems to be happy when it comes to the choco lava",,
UAFNiaGiftNevermind,NiaAvailableGiftOptions,,,,"100:UAFNiaGiftNevermind:""Never mind, its nothing.""",
UAFNiaGiftNevermindSelected,DialogOptionSelected,$option == UAFNiaGiftNevermind,FireAll PopulateOptions,,,
,,,,,,
UAFAlexandraOfferGiftInd,PopulateVNSector,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
!$AlexandraGifted
UAFRelationCheck -51 101
UAFSACheck",,,1:AlexandraGift:Offer gifts to Alexandra,
UAFAlexandraOfferGift,VNSectorDiscussionOptions,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
!$AlexandraGifted
UAFRelationCheck -51 101","Nex_DynamicPaginatedOptions addOption AlexandraGift ""Offer gifts to Alexandra""",,1:AlexandraGift:Offer gifts to Alexandra,
,,,,,,
UAFAlexandraGift,DialogOptionSelected,"$id == uaf_alexandra
$option == AlexandraGift
","FireAll AlexandraAvailableGiftOptions
","""What is it?""
OR
""What do you want?""",,
UAFAlexandraGiftItem1,AlexandraAvailableGiftOptions,PlayerHasCargo ore 10,,,"1:UAFAlexandraOre:""I would like to donate some Ores I mined.""",
UAFAlexandraGiftItem1Gifted,DialogOptionSelected,"$option == UAFAlexandraOre
PlayerHasCargo ore 10","FireAll PopulateOptions
$AlexandraGifted = true 5
AddRemoveCommodity ore -10 true
AddRemoveCommodity credits 2500
AdjustRepActivePerson FRIENDLY 2","Alexandra smiles and happily accept your donation offer, one of the bodyguard offers his help to unload the donated cargo over to Nur main ore storage.

""Thank you for your donation, I'll be expecting more donations in the future""
She chuckles.",,
UAFAlexandraGiftItem2,AlexandraAvailableGiftOptions,PlayerHasCargo rare_ore 5,,,"1:UAFAlexandraRareOre:""I would like to donate some Transplutonic Ores I mined.""",
UAFAlexandraGiftItem2Gifted,DialogOptionSelected,"$option == UAFAlexandraRareOre
PlayerHasCargo rare_ore 5","FireAll PopulateOptions
$AlexandraGifted = true 5
AddRemoveCommodity rare_ore -5 true
AddRemoveCommodity credits 5000
AdjustRepActivePerson FRIENDLY 5","Alexandra smiles and happily accept your donation offer

""This is a transplutonic ore, rare among this galaxy, such an exquisite""
Alexandra took a handful of ores, inspecting it from every sides.
After she seems to be satisfied with the ore, she order a handful of her bodyguards to help unloading the donated cargo over to Nur main ore storage.",,
UAFAlexandraGiftItem3,AlexandraAvailableGiftOptions,"PlayerHasCargo uaf_bakery_choco_lava 500
PlayerHasCargo uaf_bakery_product_2 200
!$AlexandraSnackGifted",,,"3:UAFAlexandraSnack:""I have a snack package for you""",
UAFAlexandraGiftItem3Gifted_1,DialogOptionSelected,"$option == UAFAlexandraSnack
PlayerHasCargo uaf_bakery_choco_lava 500
PlayerHasCargo uaf_bakery_product_2 200","FireAll PopulateOptions
$AlexandraSnackGifted = true 60
$AlexandraSnackGiftedFirstTime = true
$AlexandraGifted = true 5
AdjustRepActivePerson FRIENDLY 10
AddRemoveCommodity uaf_bakery_choco_lava -500 true
AddRemoveCommodity uaf_bakery_product_2 -200 true
","""So, you do really went out of your way to get us these packages?""

She lets out a hearty laugh, her bodyguards behind her moves closer and about to check on her before she gave them the hand sign to stand back.

""You are funny, I hope you are doing this not because you haven't filled your mining quota or something""

Stares at you sharply yet with warm smile.",,
UAFAlexandraGiftItem3Gifted,DialogOptionSelected,"$option == UAFAlexandraSnack
PlayerHasCargo uaf_bakery_choco_lava 500
PlayerHasCargo uaf_bakery_product_2 200
$AlexandraSnackGiftedFirstTime","FireAll PopulateOptions
$AlexandraSnackGifted = true 60
$AlexandraGifted = true 5
AdjustRepActivePerson FRIENDLY 10
AddRemoveCommodity uaf_bakery_choco_lava -500 true
AddRemoveCommodity uaf_bakery_product_2 -200 true
","""Another package of these huh? I'll gladly accept these because these things are very rare items in this planet, people would surely enjoy it.""

""Thank you..""

She moves her hand gracefully in gratitude to your package",,
UAFAlexandraGiftNevermind,AlexandraAvailableGiftOptions,,,,"100:UAFAlexandraGiftNevermind:""Never mind, its nothing.""",
UAFAlexandraGiftNevermindSelected,DialogOptionSelected,$option == UAFAlexandraGiftNevermind,FireAll PopulateOptions,,,
,,,,,,
UAFInariOfferGiftInd,PopulateVNSector,"$id == uaf_inari score:100
!$InariGifted
UAFRelationCheck -51 101
UAFSACheck",,,1:InariGift:Offer gifts to Inari,
UAFInariOfferGift,VNSectorDiscussionOptions,"$id == uaf_inari score:100
!$InariGifted
UAFRelationCheck -51 101","Nex_DynamicPaginatedOptions addOption InariGift ""Offer gifts to Inari""",,1:InariGift:Offer gifts to Inari,
,,,,,,
UAFInariGift,DialogOptionSelected,"$id == uaf_inari 
$option == InariGift","FireAll NiaAvailableGiftOptions
","""What is it?""
OR
""What do you want?""",,
UAFInariGiftItem1,InariAvailableGiftOptions,PlayerHasCargo uaf_bakery_choco_lava,,,"1:UAFInariCake:""Would you a cake I got from New Auroria?""",
UAFInariGiftItem1Gifted,DialogOptionSelected,"$option == UAFInariCake
PlayerHasCargo uaf_bakery_choco_lava","FireAll PopulateOptions
$InariGifted = true 5
AdjustRepActivePerson FRIENDLY 10
AddRemoveCommodity uaf_bakery_choco_lava -1 true
","Her ears flutter upward at the words chocolate as you get her attention ""Awwww, you shouldn't captain.~"" She graciously extends her thanks as she accepts your gift with care, briefly holding your hand before letting go. ""You are kind as you are generous Sir, I will be sure to enjoy these on my break."" 
OR
""Is that? Chocolate?"" Her tail shoots up as her surprised face turns into a gleeful smile ""Oh thank the Stars, I've been having cravings lately for something like this!"" She hastily accepts your gift, places it on her desk, and opens the box immediately. ""Just one little bite for later. My thanks, Captain.""",,
UAFInariGiftNevermind,InariAvailableGiftOptions,,,,"100:UAFInariGiftNevermind:""Never mind, its nothing.""",
UAFInariGiftNevermindSelected,DialogOptionSelected,$option == UAFInariGiftNevermind,FireAll PopulateOptions,,,
,,,,,,
#END VNSector Stuffs,,,,,,
,,,,,,
,,,,,,
UAFNiaAskAccessISInd,PopulateVNSector,"$id == uaf_niaauroria
UAFSACheck",,,10:AskAccessOptions:Ask about UAF Access,
UAFNiaAskAccessIS,VNSectorDiscussionOptions,$id == uaf_niaauroria,"Nex_DynamicPaginatedOptions addOption AskAccessOptions ""Ask about UAF Access""",,10:AskAccessOptions:Ask about UAF Access,
,,,,,,
UAFNiaAskAccessStart,DialogOptionSelected,"$option == AskAccessOptions
$id == uaf_niaauroria",FireAll AskAccessOptions,,,
UAFNiaAskAccessCancel,AskAccessOptions,$id == uaf_niaauroria score:100,,,11:UAFAskAccessNevermind:Nevermind,
UAFNiaAskAccessCancelSelect,DialogOptionSelected,$option == UAFAskAccessNevermind,"FireAll PopulateOptions
ShowPersonVisual",,,
,,,,,,
#Access Catchup,,,,,,
UAFNiaAskAccessLv1,AskAccessOptions,"$id == uaf_niaauroria score:100
UAFRelationCheck "">"" 24
UAFCommission UAFAccessEligibility
!$player.UAFNiaRecommendation",,,10:UAFAskStjarnaAccess:Request the access of Stjarna star system.,
UAFNiaAskAccessLv1Response,DialogOptionSelected,"$option == UAFAskStjarnaAccess
$id == uaf_niaauroria",,"""So, you are telling me you want to have an access to the Stjarna system and the admins? You are only recently being an ally of the Federation, I hope you understand that.""",10:UAFAskStjarnaAccess2:Continue,
UAFNiaAskAccessLv1Response2,DialogOptionSelected,"$option == UAFAskStjarnaAccess2
$id == uaf_niaauroria",,"""However, you have proven to be useful and loyal, atleast from my observation."" She sighs and think for a bit, before speaking to you again.

""Alright, I'll grant it.""
She can be seen to be inputting something for a little while.

""You now have the clearance to the Stjarna system, please don't misuse our trust.""",10:UAFAskStjarnaAccessDone:Say thank you and cut the comm link.,
UAFNiaAskAccessLv1Grant,DialogOptionSelected,"$option == UAFAskStjarnaAccessDone
$id == uaf_niaauroria","UAFAccessLevel GrantAccess1
FireAll PopulateOptions
ShowPersonVisual","""Anything else you need?""",,
,,,,,,
UAFNiaAskAccessLv1ResponseB,DialogOptionSelected,"$option == UAFAskStjarnaAccess
$id == uaf_niaauroria
$player.betrayedUAF",UAFAccessLevel GrantAccess1,"""I had to revoke your access since you were resigning your commission, but since you maintain your integrity to us, I'll give you another shot.""

A green notification appeared on your screen with a word
""Access Granted""",10:UAFAskStjarnaAccessDone:Say thank you and cut the comm link.,
,,,,,,
,,,,,,
UAFNiaAskAccessLv2,AskAccessOptions,"$id == uaf_niaauroria score:100
UAFRelationCheck "">"" 30
UAFCommission UAFAccessEligibilityExclusive
!$player.UAFNiaRecommendationInt",,,10:UAFAskAffiliateAccess:Ask about UAF Affiliate Program.,
UAFNiaAskAccessLv2Response,DialogOptionSelected,"$option == UAFAskAffiliateAccess
$id == uaf_niaauroria",,"""Oh, so you've heard about the affiliate program? Yeah, its a new program proposed by the governing body in favonius.""

She take a sip of her cup before continuing.

""Are you interested in that? Favonius always has this abundance of supplies and fuel for some reason, so we are giving some of them away, but you are still required to register.""

""Based on my observation, you are actually eligible for that, you want to register for the program? We just need to ask for your loyalty, and to sign some of these papers.""

You can see some paper gets printed on the computer's tray.

""Yeah, just sign those, its nothing important, just basic stuff.""","10:UAFAskAffiliateAccessSign:Sign the papers right away
11:UAFAskAffiliateAccessCancel:Nevermind, I changed my mind.",
UAFNiaAskAccessLv2Sign,DialogOptionSelected,"$option == UAFAskAffiliateAccessSign
$id == uaf_niaauroria","UAFAccessLevel GrantAccess2
FireAll PopulateOptions
ShowPersonVisual","""Alright, good, you are now officially registered, don't forget to visit favonius to get your part every 3 months.""",,
UAFNiaAskAccessLv2Cancel,DialogOptionSelected,"$option == UAFAskAffiliateAccessCancel
$id == uaf_niaauroria","FireAll PopulateOptions
ShowPersonVisual","""That's fine, come back to me if you changed your mind later.""",,
,,,,,,
UAFNiaAskAccessLv2ResponseB,DialogOptionSelected,"$option == UAFAskAffiliateAccess
$id == uaf_niaauroria
$player.betrayedUAF",,"""You understand that affiliate program is only available for those whom is commissioned by UAF or is allied to the faction, right?""",10:UAFAskAffiliateAccess2:Say you understand.,
UAFNiaAskAccessLv2ResponseB2,DialogOptionSelected,"$option == UAFAskAffiliateAccess2
$id == uaf_niaauroria
$player.betrayedUAF",UAFAccessLevel GrantAccess2,"""Well, luckily, I still haven't burned your old papers""

""Plus, you make up for resigning your commission too, I'll reinstate the access and readded you into the program, make sure to check favonius monthly.""",10:UAFAskAffiliateAccessDone:Say thank you and cut the comm link.,
UAFNiaAskAccessLv2ResponseBDone,DialogOptionSelected,"$option == UAFAskAffiliateAccessDone
$id == uaf_niaauroria
$player.betrayedUAF","FireAll PopulateOptions
ShowPersonVisual","""Anything else you need?""",,
,,,,,,
UAFNiaAskAccessLv3,AskAccessOptions,"$id == uaf_niaauroria score:100
UAFRelationCheck "">"" 49
UAFCommission UAFAccessEligibility
!$player.UAFNiaRecommendation2",,,10:UAFAskAuroriaAccess:Request the audience with the Monarch.,
UAFNiaAskAccessLv3Response,DialogOptionSelected,"$option == UAFAskAuroriaAccess
$id == uaf_niaauroria",,"""You want to have an audience with the queen?""
The woman shakes her head in disbelief.

""I mean, we do acknowledge your contribution, but still..""","10:UAFAskAuroriaAccess2:Try to convince her
11:UAFAskAuroriaAccessCancel:Don't push it further",
UAFNiaAskAccessLv3Response2,DialogOptionSelected,"$option == UAFAskAuroriaAccess2
$id == uaf_niaauroria","UAFAccessLevel GrantAccess3
FireAll PopulateOptions
ShowPersonVisual
$player.UAFNiaSendingRegards = true","The woman sighs.
""Fine then, technically you are suitable to ask for such clearance anyway. Just don't do anything stupid while you are visiting auroria.""

""Also, make sure you bring more choco lava cake and send my regards to my daughter aboard the Capital Guard.""",,
UAFNiaAskAccessLv3Cancel,DialogOptionSelected,"$option == UAFAskAuroriaAccessCancel
$id == uaf_niaauroria","FireAll PopulateOptions
ShowPersonVisual",,,
,,,,,,
UAFNiaAskAccessLv3ResponseB,DialogOptionSelected,"$option == UAFAskAuroriaAccess
$id == uaf_niaauroria
$player.betrayedUAF","SetStoryOption UAFAskAuroriaAccess2 2 askNiaAuroriaB ui_char_spent_story_point ""You make a convincing argument""","""Huh, you want to meet with the queen?""

The woman sighs and shakes her head.

""What a bold ask for someone who once resigned from the commission""","10:UAFAskAuroriaAccess2:Try to convince her
11:UAFAskAuroriaAccessCancel:Don't push it further",
UAFNiaAskAccessLv3Response2B,DialogOptionSelected,"$option == UAFAskAuroriaAccess2
$id == uaf_niaauroria
$player.betrayedUAF","UAFAccessLevel GrantAccess3
FireAll PopulateOptions
ShowPersonVisual
$player.UAFNiaSendingRegards = true","The woman sighs.
""Fine then, technically you are suitable to ask for such clearance anyway, even if you betrayed my trust once. Just don't do anything stupid while you are visiting auroria.""

""Also, make sure you bring more choco lava cake and send my regards to my daughter aboard the Capital Guard.""",,
#End catchup,,,,,,
,,,,,,
# Commissions,,,,,,
UAFNiaAskAboutAccess,PopulateOptions,"$id == uaf_niaauroria score:100
UAFRelationCheck ""<"" 30
!Commission hasFactionCommission",,,"0:uaf_askhowtocomm:""How do I gain access to UAF infrastructures?""",
UAFNiaAskAboutAccessAsked,DialogOptionSelected,$option == uaf_askhowtocomm,"AddText ""\""Oh, you are interested in accessing those? Well..\""""
AddText ""\""I'll need to assess your capability first, most people don't really get to access UAF infrastructure, you see. We only grant those with UAF Commissions the access. Unfortunately, you are not a suitable candidate for now, if you can help this station with some of its problem, I'll consider it.""
SetTextHighlights ""UAF Commissions\""""",,,
UAFNiaAskForCommissionOpt,PopulateOptions,"$id == uaf_niaauroria score:100
UAFRelationCheck "">"" 29
!Commission hasFactionCommission",,,"20:cmsn_askCommission:""I'd like to be commissioned by United Aurora Federation""",
UAFNiaAskForCommissionOptRec,PopulateOptions,"$id == uaf_niaauroria score:100
UAFRelationCheck "">"" 9
!Commission hasFactionCommission
$player.hasUAFRecommendation",,,"20:cmsn_askCommissionRec:""I have a recommendation to apply for UAF Commission from $global.UAF_RecommendationSeal""",
,,,,,,
UAFNiaResignCommissionOpt,PopulateOptions,"$id == uaf_niaauroria score:100
Commission hasFactionCommission",,,"20:cmsn_resignCommission:""I'd like to resign my United Aurora Federation commission""",
UAFNiaAskForCommissionOptCriteriaMet,DialogOptionSelected,"$id == uaf_niaauroria score:100
$option == cmsn_askCommission
Commission playerMeetsCriteria",FireBest CMSNTextSuitedPart1,,0:cmsn_continueMeetsReq:Continue,
UAFNiaAskForCommissionOptCriteriaMetRec,DialogOptionSelected,"$id == uaf_niaauroria score:100
$option == cmsn_askCommissionRec
Commission playerMeetsCriteria
$player.hasUAFRecommendation",FireBest CMSNTextSuitedPart1Rec,,0:cmsn_continueMeetsReq:Continue,
,,,,,,
UAFNiaTextRejectHostile,CMSNTextRejectHostile,$id == uaf_niaauroria ,,"""No. You have been banned due to recent behaviors. Denied""
The administrator said in stern voice.",,
UAFNiaTextHasOther,CMSNTextHasOther,$id == uaf_niaauroria ,,"""According to my record, you are currently commissioned by $theOtherCommissionFaction. You need to understand that you can only be commissioned one at a time, either resign from their commission or we can't accept you.""",,
UAFNiaTextUnsuited,CMSNTextUnsuited,$id == uaf_niaauroria ,,"""I am sorry, but the analysis of your data shown your potential to be lacking.""",,
UAFNiaTextSuitedP1,CMSNTextSuitedPart1,$id == uaf_niaauroria ,,"""According to the record and the papers you have submitted, you are one of the suitable candidate to accept our commission, however, I must remind you that UAF Commission doesn't come in lightly and it's a heavy responsibility to take on.

You have to remain vigilant as UAF might have more enemies than you expected should you accept this commission.

Also, you are free to resign, of course, as you're just a freelance contractor and not permanently attached to the federation. Personally I wouldn't recommend backing off from your word though.""",,
UAFNiaTextSuitedP1WithRecommendation,CMSNTextSuitedPart1Rec,$id == uaf_niaauroria,"SetTextHighlights ""$global.UAF_RecommendationSeal""","""According to the record and the papers you have submitted along with the recommendation you received from $global.UAF_RecommendationSeal, you are one of the suitable candidate to accept our commission, however, I must remind you that UAF Commission doesn't come in lightly and it's a heavy responsibility to take on.

You have to remain vigilant as UAF might have more enemies than you expected should you accept this commission.

Also, you are free to resign, of course, as you're just a freelance contractor and not permanently attached to the federation. Personally I wouldn't recommend backing off from your word though.""",,
UAFNiaTextSuitedP2,CMSNTextSuitedPart2,$id == uaf_niaauroria ,,"""If you are absolutely sure, then you may sign the tablet in front of you""
A tablet appears just below the monitor, with a pen for you to sign the contract.",,
UAFNiaTextWelcomeP1,CMSNTextWelcomePart1,$id == uaf_niaauroria ,,"""Alright, with this you are now welcomed to UAF, access and privileges will now be available to you for UAF's Infrastructure and Facilities. Don't disappoint me, $playerName""
The administrator smiles at you as she welcomes you to the faction.",,
UAFNiaTextWelcomeP2,CMSNTextWelcomePart2,$id == uaf_niaauroria ,,"""Anything else I can do for you?""",,
UAFNiaTextChangeMind,CMSNTextChangeMind,$id == uaf_niaauroria ,AdjustRepActivePerson NEUTRAL -2,"""Ah, okay, I always have a suspicion that you were not ready for it anyway, as long as nothing is signed you are not bound to anything, don't worry.""

""Anything else?""",,
UAFNiaResignAskToConfirm,CMSNResignAskToConfirm,$id == uaf_niaauroria ,,"""You are sure about this?""
The administrator glares at you sharply.",,
UAFNiaResignConfirmed,CMSNResignConfirmed,$id == uaf_niaauroria ,"AdjustRepActivePerson NEUTRAL -110
$player.UAFNiaRecommendation = false
$player.UAFNiaRecommendationInt = false
$player.UAFNiaRecommendation2 = false
$player.betrayedUAF = true","""Well, alright, your access to $theFaction 's Infrastructure and Facilities are now revoked, you are now free to go""
The administrator has a disappointed look after hearing your decision, might not be the smartest thing to do in your career, hopefully nothing bad comes of it.",,
UAFNiaResignCancelled,CMSNResignCancelled,$id == uaf_niaauroria ,AdjustRepActivePerson NEUTRAL -3,"""Well, maybe stop playing pranks like this next time.""",,
,,,,,,
UAFNiaDoesNotMeetCriteria,DialogOptionSelected,"$id == uaf_niaauroria
$option == cmsn_askCommission
!UAFCommission playerMeetsCriteria","SetEnabled cmsn_askCommission false
FireBest CMSNTextUnsuited
UAFCommission printRequirements",,,
UAFNiaMeetsCriteria,DialogOptionSelected,"$id == uaf_niaauroria
$option == cmsn_askCommission
UAFCommission playerMeetsCriteria",FireBest CMSNTextSuitedPart1,,0:cmsn_continueMeetsReq:Continue,
UAFNiaMeetsCriteria2,DialogOptionSelected,"$id == uaf_niaauroria
$option == cmsn_continueMeetsReq","Commission printInfo
FireBest CMSNTextSuitedPart2",,"0:cmsn_accept:Accept UAF commission
1:cmsn_cancel:""Perhaps I'm not quite ready for this.""",
UAFNiaAccept,DialogOptionSelected,"$id == uaf_niaauroria
$option == cmsn_accept","FireBest CMSNTextWelcomePart1
UAFCommission accept
FireBest CMSNTextWelcomePart2
FireAll PopulateOptions",,,
,,,,,,
UAFNiaAskPardon,PopulateOptions,"$id == uaf_niaauroria
UAFRelationCheck "">"" -11
UAFRelationCheck ""<"" 0
$player.betrayedUAF",,,UAFNiaAskPardonOpt:Apologize for withdrawing commission from UAF,
UAFNiaAskPardon2,DialogOptionSelected,$option == UAFNiaAskPardonOpt,"SetStoryOption UAFNiaAskPardonOpt2 3 askNiaPardon ui_char_spent_story_point ""You offered contributions""","""You know I am still disappointed in you, right?""

She sighs and continues.

""I had such a high hopes..""","0:UAFNiaAskPardonOpt2:Offer contributions to make up for it (Costs 3 story points and 30.000 Credits)
1:UAFNiaAskPardonOptCancel:Nevermind..",
UAFNiaAskPardon3,DialogOptionSelected,$option == UAFNiaAskPardonOpt2,"AdjustRepActivePerson FAVORABLE 100
AddRemoveCommodity credits -30000","""Well, I can see you are still willing to have a good relation, I understand.""

She finally look at you again through the monitor.

""Alright, I'll forgive you, but I'll need you to deliver me more choco lava when you visit me next time.""",UAFNiaAskPardonOpt3:Continue,
UAFNiaAskPardon4,DialogOptionSelected,$option == UAFNiaAskPardonOpt3,FireAll PopulateOptions,,,
UAFNiaAskPardonCancel,DialogOptionSelected,$option == UAFNiaAskPardonOptCancel,FireAll PopulateOptions,,,
,,,,,,
#END Commissions,,,,,,
,,,,,,
"# Missions, change text for mission todo",,,,,,
UAFNiaNoMissions,ContactPreMissionListText,"$id == uaf_niaauroria score:100
$mh_count <= 0","SetTextHighlights ""Nya!""","""There are no available missions for you at the moment, try coming back later.""
OR
You can see Nia is being distracted by something off-screen.
""Ah, yeah, there are none at the moment, I'll inform you if I have anything""

""Nya!""",,
UAFNiaNoMissionsSuspend,ContactPreMissionListText,"$id == uaf_niaauroria score:100
$mh_count <= 0
$mHub_contactSuspended",,"""According to my files, there are no suitable mission that outsider like you might take right now."" She said in stern voice.",,
UAFNiaOneMission,ContactPreMissionListText,"$id == uaf_niaauroria score:100
$mh_count == 1
$mh_firstInlineBlurb != null",$mh_doNotPrintBlurbs = true 0,"""That's one mission available, you might want to take it."" Nia said as the prompt appears on your screen.
OR
""Just in time for this mission, you are lucky."" Nia drags over the mission details to you, allowing you to see the detail if you wish to.",,
UAFNiaMultipleMission,MHPostMissionListText,"$id == uaf_niaauroria score:100
$mh_count > 1",,"""So, anything sounds good for you right now?"" Prompts appear shortly after her explaination.
OR
""Pick one and I'll explain about them"" Prompts appear shortly after her explaination.
OR
She quickly drags over the missions prompt to you after explaining as she is feeding Inna. ""I'll be back to you in a sec, I'll have to do something, just pick one you are interested in""",,
UAFNiaContactPrintAcceptText,ContactPrintAcceptText,$id == uaf_niaauroria score:100,,"""Alright, hopefully you can do it well, $playerName.""
OR
""Don't disappoint me, alright?""
OR
""Well, that's one headache off of me"" Nia smiles as you picked the missions.
OR
""I'll be back to these paperwork then, try not to mess up badly."" Nia said as her gaze slowly back to her paperwork after you accepted the mission.",,
#END Missions,,,,,,
,,,,,,
#Inari Conv,,,,,,
UAFDefaultInariGate,PickGreeting,"$id == uaf_inari score:100
!$player.UAFNiaRecommendation","ShowDefaultVisual
EndConversation","""Access denied, we are currently limiting contact with unknown spacefarer, for more information please visit ""Aurora Diplomatic Bureau"".""

Someone said from the other end of the speaker.",,
UAFDefaultInariFirstGreeting,PickGreeting,"$id == uaf_inari score:100
$player.UAFNiaRecommendation
!$player.metUAFInari",,"You begin to make your approach towards an opulent white building with an exterior silver lettered sign that reads ""Stjarna's House of Nobles. Home to House LaFayette Genetics'."" You show your official invitation paperwork to a group of UAF soldiers guarding the door who analyze your credentials thoroughly before they nod and allowed you passage while giving directions to access the Main director's office. 

Passing the main lobby and through a clean white hallway, what you do notice apart from the occasional noble representation is the number of scientists walking by you, some of them having animalistic features like the ears of a dog or tails like a cat, etc. Until finally, make it to the office of the current ruling noble of the station.",0:InariGreetingCont:Continue,
UAFDefaultInariFirstGreetingCont,DialogOptionSelected,$option == InariGreetingCont,"ShowPersonVisual
$player.metUAFInari = true
AddPotentialContact
AdjustRepActivePerson NEUTRAL 10","What sits behind that futuristic desk was a woman with hair that was lush, sunrise-gold hair, an elegant face that gives off a tender smile, a fit well-formed figure with a close-fitting uniform that appears to be custom-made compared to the standard uniforms you have seen so far, and a personality radiates with ladylike temperament. You get a good look at her features and what was more baffling was that this woman that sits before you has both large pointed ears and a very soft, fluffy, well-groomed tail that swings left and right casually like a fox; similar to her hair color. She suddenly clears her throat and sits straight to address you.

""Welcome $playerName, I have heard of a freelance captain rising in popularity within the UAF, My files describe you to be steadfast and courageous at your best when the situation demands it with a more loose connection with the other factions, truly a free spirit compared to the other ruling factions of the universe.""",0:InariGreetingCont2:Continue,
UAFDefaultInariFirstGreetingCont2,DialogOptionSelected,$option == InariGreetingCont2,"$player.metUAFInari = true
AddPotentialContact
AdjustRepActivePerson NEUTRAL 10
FireAll PopulateOptions","She smiles cordially as she nods with approval

""Nia was right about you being a captain of potential and respectable qualities, and I sure hope such talents could aid not only her majesty, but myself included.""

She suddenly burst into a hearty laugh as she realized she forgot some important details to tell you. ""OH! Forgive me, where are my manners.~ My name is Inari ""Masoko"" LaFayette, the current leading administrator and the main ruling house of the Stjarna Sector. Anyways, shall we discuss important business captain?",,
UAFDefaultInariGreeting,PickGreeting,"$id == uaf_inari score:100
$player.UAFNiaRecommendation
$player.metUAFInari",ShowPersonVisual,"You wait for your turn to be called when front desk finally mention that Inari may see them now, you walk down the same hallway and go through the automated doors to see her.
OR
You approach the front desk only for the secretary to hand you a communication tablet and tells you that Inari is open to talk however she is currently busy with interplanetary affairs. You sit down in one of the sofa's and turn the communicator on.",0:InariDefaultGreetingCont:Continue,
UAFDefaultInariContinueNormal,DialogOptionSelected,"$option == InariDefaultGreetingCont
UAFRelationCheck -1 51",FireAll PopulateOptions,"Inari stares at you professionally ""Greetings to you captain $playerName, what would you wish to ask from the nobles?""
OR
Inari is busy with some paperwork, she glances at you quickly and waves her hand swiftly before focusing on what she's writing on. ""Kindly skip the pleasantries for now captain, interplanetary affairs can be such a chore."" 
OR
Inari looks back at you attentively, her ears perked up listening. ""House Fayette may now hear your request captain.""",,
UAFDefaultInariContinueFriendly,DialogOptionSelected,"$option == InariDefaultGreetingCont
UAFRelationCheck 50 76",FireAll PopulateOptions,"You watch Inari quickly fix up her uniform before you took notice. ""Apologize captain, just doing my best to look my best."" She said with a wink. ""Now then, is there anything you wish to discuss with me?""
OR
Inari was on call with Nia as soon as she notice $playerName in her presence ""We can discuss about the situation later Nia, I have other matters to attend too."" she ends the call and places her hands together ""The joys to be a freelance~ Anyways, do you need anything captain?""
OR
""Why hello Captain~"" she smiles as she brush her hair over her ears with her hand. ""Have you considered joining my genetics program? You would make a great volunteers."" She smiles as she moves on to other matters that you wish to tell her.
",,
UAFDefaultInariContinueCordial,DialogOptionSelected,"$option == InariDefaultGreetingCont
UAFRelationCheck 75 101",FireAll PopulateOptions,"She turns to you with a joyful smile, her tail shoot up in excitement when she notice you. ""Well, if it isn't my favorite captain.~ Is there something you need or mayhaps something you want to tell me personally~."" Her ears flick with interest.
OR
""Captain $playerName, It makes me happy you would come back to talk to me again.~"" Her tail wags side to side. ""Shall we talk about your adventures over some wine and cheese?"" 
OR
""From the distance stars, he returns to me."" she chuckles softly with a tender hearted smile ""I would give you a hug captain to give you some comfort from the burden space travel can bring But I'm afraid that is not within my status to do so."" She says observantly ""Now~ How are you feeling?""",,
#END Inari Conv,,,,,,
,,,,,,
#Alexandra Conv,,,,,,
UAFDefaultAlexandraGate,PickGreeting,"$id == uaf_alexandra score:100
!$player.UAFNiaRecommendation","ShowDefaultVisual
EndConversation","""Access denied, direct communication to the administrator of this station region is restricted, for more information please visit ""Aurora Diplomatic Bureau"".""

Your request to speak to the administrator of this station has been rejected, you probably need to go to the bureau office they mentioned earlier and get some sort of permit.",,
UAFDefaultAlexandraFirstGreeting,PickGreeting,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
!$player.metUAFAlexandra","ShowPersonVisual
FireAll AlexandraMineAsk
$player.metUAFAlexandra = true
","""So, you've finally come to the Nur Station, huh? The Administrator in the diplomatic bureau recommended your services to me, no idea what you did to gain such recognition, but we will see what you can do.""

A woman with raspy voice approaches you, followed by multiple guards with various cybernetics installed on their body, it's better to not mess with her or get on her bad side.

""Don't be so tense, welcome to Nur Refining Facility, here we ensure that UAF always get the resources they need, especially rare ores and minerals, we also do processing in this facility. We treat everyone that can mine as equals, as long as you fill your quota, the station will welcome you no matter where you came from. I hope we get along, $playerName.""

Despite saying that, her face stays serious the whole time she introduces you to the facility.

""Oh and, here is the tools that you need to mine on the asteroid, we will send it to your ship down in the dock""

One of her bodyguard comes forward with a holopad describing the MTX-072 Mining Device and its features along with the instruction on how to install it to a ship or a shuttle.",,
UAFAlexandraMiningAsk,AlexandraMineAsk,$id == uaf_alexandra score:100,,,"0:AlexandraMineHesitant:""H-huh? what? mining?""
1:AlexandraMineOk:""Alright, you can leave that to me, I'll do my best.""
2:AlexandraMineNo:""I don't think I am here just to mine asteroids.""",
UAFAlexandraMiningAnswerHesitant,DialogOptionSelected,$option == AlexandraMineHesitant,"$player.UAFMiningAssignment = true
AddPotentialContact
AddRemoveCommodity heavy_machinery 1 true
$player.UAFMiningAssignmentCooldown = true 3","""Well, I'll leave that to you, do your best and we will meet again, $playerName. Do contact me if you have any difficulties.""

The woman then take her leave with dozens of her bodyguards, leaving you with a receipt from the holopad one of the bodyguard show you earlier, guess you are now one of the miners in this station.",0:cutCommLinkPolite:Cut the comm link,
UAFAlexandraMiningAnswerOk,DialogOptionSelected,$option == AlexandraMineOk,"$player.UAFMiningAssignment = true
AddPotentialContact
AdjustRepActivePerson NEUTRAL 10
AddRemoveCommodity heavy_machinery 1 true
$player.UAFMiningAssignmentCooldown = true 3","Her serious face fades for a moment as she chuckles.

""I get why bureau administrator likes you, I'll take care of you when you are in my station, meanwhile, do your best to fill up your quota, $playerName""

The woman smiles at your eagerness to accept the task she gave you. Not long after, she left you with a receipt from the holopad one of her bodyguard was showing you, it contains the mining equipment redeem codes and take-off ticket from this station.",0:cutCommLinkPolite:Cut the comm link,
UAFAlexandraMiningAnswerNo,DialogOptionSelected,$option == AlexandraMineNo,,"""Well, that's too bad isn't it? Probably you are not ready yet. Until then, do tell me if you changed your mind.""

You can hear a clear shift in her tone, perhaps it's not a good idea to turn her down, although she still looks lenient as usual. She soon leave you on your own to explore the station.",0:cutCommLinkPolite:Cut the comm link,
UAFDefaultAlexandraGreetingMine,PickGreeting,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
$player.metUAFAlexandra
$player.UAFMiningAssignment","ShowPersonVisual
FireAll PopulateOptions
FireBest AlexandraMiningOptions","""Empress is inside.""

Said one of the bodyguard guarding the entrance to the administrator's building, her office seemed to be designed in an oriental alien fashion, a kind you've never seen in the times you've been spacefaring. A while after you enter the palace, you soon greeted by a woman with a raspy voice, appearing as regal as the first time you meet her.

""Greetings, $playerName, how's the mining doing?""
OR
You wanders around the station to find the administrator office when you suddenly stopped by a huge muscular guy, suited in black, for a moment you thought he is a hostile enemy, but a raspy familiar voice soon follows.

""You again, I hope mining goes well for you today.""

You noticed the familiar voice, followed by the administrator that appears behind the bulky bodyguard.
OR
As you wander around the station, you finally meet the administrator, she appears to be doing examinations around the station before she notices and approaches you

""Remember to not kill yourself when mining too deep, it will be hard for us to clear the bodies.""

You hear her mutter those words to you, wondering what does that mean or what event give rise to such sentence. You nod as you agree.

""According to my assistant, you've been looking for me?""
OR
You are soon directed to the industrial side of the station, entering factories as you wonder if the administrator is even here. A bulky guy taps on your shoulder, you didn't notice his presence at all at first, you looked behind to him as he silently tell you which direction the administrator currently is.

You followed the direction and soon you meet the administrator, surrounded by her bodyguards just like the first time you meet her.

""Oh hello, we are on a target to increase our mineral output this month, have you filled your quota?""

She asked you nonchalantly, ignoring the loud industrial engine and machine crashing against each other as if she's been here before.",,
UAFDefaultAlexandraGreetingMineFriendly,PickGreeting,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
$player.metUAFAlexandra
$player.UAFMiningAssignment
UAFRelationCheck "">"" 54","ShowPersonVisual
FireAll PopulateOptions
FireBest AlexandraMiningOptions","You are directed to the Alexandra's palace when you asked to meet her. The bodyguard opens the gate for you as you approached her palace without question, as if they have been expecting you. You enters and sees her on the palace court, looking at you.

""Hello, $playerName, I have been waiting for you, how you been doing?""

The empress smiled, she hasn't been talking about mining everytime you meet her nowadays, you wonder if its a good sign or not.
OR
You are now directed to the industrial factory zone, listening to the melody of metal crashing and crushing against each other like a dizzying harmony. You see Alexandra is currently talking to someone, he appears to be important as he wears a a different colour of hard hat compared to the rest of the staff.

""Okay? hold on a second"" 
Alexandra halt their conversation and turns around to approach you.

""Sorry, $playerName, that took a while, what do you need?""
OR
You are told to go meet her another time as the administrator is currently not in her office. You wanders off around the station when finally you see a group of familiar bulky bodyguards. The woman in the middle notices you, she weaves through her own bodyguards as she is approaching.

""Oh, $playerName! I heard you were looking for me? sorry I was busy with examining the station, anything I can do for you?""

Alexandra asked.",,
UAFDefaultAlexandraGreeting,PickGreeting,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
$player.metUAFAlexandra
!$player.UAFMiningAssignment
","ShowPersonVisual
FireAll PopulateOptions
","The assistant that you meet in the station directs you to a holo-board, the similar kind of device you used back in the bureau but its much more accessible and less queue. Soon after, you can see the administrator appearing on the monitor.

""What brings you here, $playerName?""
OR
You are directed to go to the administrator office, or rather palace as it says in your ticket. Moments after you get there, a group of people, following the administrator walks out of the gate, she notices you on the corner and turns around, approaching you.

""Oh, its you again, have you changed your mind to do mining now?""
OR
You can see the administrator in the office as you asked for the direction to meet her, you approaches her, she seems to be alone without those bulky bodyguards following her, however, something does feel a bit off, it feels as if you are being watched by dozens of eyes all at the same time despite people here are definitely ordinary people, working the administrative task.

""Anything you need in this station?""

The administrator asks as you approach her.",,
UAFAlexandraMiningOptionsWant,PopulateOptions,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
$player.metUAFAlexandra
!$player.UAFMiningAssignment",,,"0:AlexandraMiningJoin:""I changed my mind, I'll do the mining.""",
UAFAlexandraMiningOptionsResign,PopulateOptions,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
$player.metUAFAlexandra
$player.UAFMiningAssignment
!$player.UAFMiningAssignmentCooldown",,,"0:AlexandraMiningResign:""I am resigning my mining duty.""",
UAFAlexandraMiningJoin,DialogOptionSelected,$option == AlexandraMiningJoin,"AddPotentialContact
$player.UAFMiningAssignment = true
$player.UAFMiningAssignmentCooldown = true 3
FireAll PopulateOptions","""Alright, do sign the papers here and you can buy the heavy machinery needed from the market yourself, I'll be expecting a lot from you.""

A smile can be seen on her face as you signed the papers, you wonder why she seems to be so fixated on getting people to mine.",,
UAFAlexandraMiningResign,DialogOptionSelected,$option == AlexandraMiningResign,"$player.UAFMiningAssignment = false
FireAll PopulateOptions","""That's too bad, but I guess there is nothing to do then. I'll revoke your mining permit and your accommodation in this station.""

You can see her opening her holopad, getting your entry amongst thousands of others, presumed to be miners before deleting your entry.

""Do tell me if you changed your mind though.""",,
,,,,,,
ExerelinMarketSpecialMiningOption,ExerelinMarketSpecial,"$id == uaf_stjarna_nur score:1000
!$player.hasMinedNur
!$player.UAFNurMiningCooldown
PlayerHasCargo heavy_machinery",,,0:UAFNurBeginMining:Start Mining Operation (will consume 1 heavy machinery),
ExerelinMarketSpecialMiningOptionDisabled,ExerelinMarketSpecial,"$id == uaf_stjarna_nur score:1000
!$player.hasMinedNur
!$player.UAFNurMiningCooldown
!PlayerHasCargo heavy_machinery","SetEnabled UAFNurBeginMining false
SetTooltip UAFNurBeginMining ""Your fleet does not have the necessary resources to run a proper mining operation here.""",,0:UAFNurBeginMining:Start Mining Operation (will consume 1 heavy machinery),
ExerelinMarketSpecialMiningMined,DialogOptionSelected,$option == UAFNurBeginMining,"ExerelinShowDefaultVisual
$menuState = main 0
FireAll PopulateOptions
AddRemoveCommodity heavy_machinery -1 true
$player.hasMinedNur = true
$player.UAFNurMiningCooldown = true 3
$player.UAFCurrentlyMining = true 2
UAFMining LockPlayerInOrbit","You begin mining operation for today, hopefully you can finish this soon. Don't forget to turn in these ores once you are done with mining.
OR
While mining, you saw something shiny, hopefully this pays out good for when you submit it to the administrator",,
UAFAlexandraMiningReport,PopulateOptions,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation
$player.metUAFAlexandra
$player.UAFMiningAssignment
$player.hasMinedNur
!$player.UAFCurrentlyMining",,,"0:AlexandraMiningReport:""I am here to report my mining progress.""",
UAFAlexandraMiningReported,DialogOptionSelected,$option == AlexandraMiningReport,"$player.hasMinedNur = false
AdjustRepActivePerson COOPERATIVE 1
UAFMining GrantRandomCredits
FireAll PopulateOptions","""Great work on your progress""
The administrator smiles happily with your progress, she then sends a handful of credits into your account.
OR
""These minerals will help us greatly, thank you for your effort""
The administrator smiles happily with your progress, she then sends a handful of credits into your account.",,
#END Alexandra Conv,,,,,,
,,,,,,
#Alexandra Mission,,,,,,
UAFAlexandraNoMissions,ContactPreMissionListText,"$id == uaf_alexandra score:100
$mh_count <= 0
$player.UAFNiaRecommendation",,"""There are no currently available missions, try another time, okay?""
OR
""We are currently focusing on metal production, try again next time, $playerName""
OR
""I have no task to give you at the moment... hmm.. what about mining?""",,
UAFAlexandraNoMissionsSuspend,ContactPreMissionListText,"$id == uaf_alexandra score:100
$mh_count <= 0
$player.UAFNiaRecommendation
$mHub_contactSuspended",,"""None.""",,
UAFAlexandraOneMission,ContactPreMissionListText,"$id == uaf_alexandra score:100
$mh_count == 1
$mh_firstInlineBlurb != null
$player.UAFNiaRecommendation",$mh_doNotPrintBlurbs = true 0,"""Well, I do have a mission for you, if you are really bored with mining that is.""
OR
""There is one I have in our backlog, you might want to take it.""
OR
""Let me see..""
She opens her holopad and scrolls through hundreds of documents.
""Ah, this one, I have this one if you want.""",,
UAFAlexandraMultipleMission,MHPostMissionListText,"$id == uaf_alexandra score:100
$mh_count > 1
$player.UAFNiaRecommendation",,"""Missions, huh? let me check first..""
She opens her holopad and appears to be contacting someone, after a while, she is back at you.
""I spoke to my assistant, there are missions available to you.""
OR
""Oh, I do have some missions for you, lets see..""
OR
""What a coincidence, I was about to give you these missions anyway since we are mostly busy with this month's production, here are your available missions.""

She sends you the mission brief to your holopad before explaining.",,
UAFAlexandraContactPrintAcceptText,ContactPrintAcceptText,"$id == uaf_alexandra score:100
$player.UAFNiaRecommendation",,"""Alright, thanks for taking one burden off of us, hopefully you'll do well.""
OR
""I know you won't disappoint me, $playerName"" She smiled at you after you accepts.
OR
""Best of luck! I'll be here in the station if you need me""
OR
""Alright, thanks. We should have a tea together sometimes in the palace"" She smiles happily.",,
#End Alexandra Mission,,,,,,
,,,,,,
#Favonius Affiliate,,,,,,
UAFFavoniusAffiliateOption,AddBarEvents,"$market.id == uaf_favonius_station_market
UAFCommission UAFAccessEligibility
$player.UAFNiaRecommendationInt","AddBarEvent UAFAffiliateProgramCheck ""Visit the Favonius Office for UAF Affiliate Program"" Favonius's Office for the affiliate program is just right around the corner from where you are.",,,
UAFFavoniusAffiliateSelected,DialogOptionSelected,$option == UAFAffiliateProgramCheck,"FireBest UAFAffiliateProgramOptions
ShowImageVisual favonius_casino","""Currently checking your eligibility for our affiliate program rewards""",,
UAFFavoniusAffiliateYes,UAFAffiliateProgramOptions,"!$player.UAFAffiliateDisableReward
UAFAffiliateProgram DonationReady",,"""You are currently eligible for this periode of our affiliate program rewards, receive the rewards now?""","0:UAFAffiliateReceiveRewards:Get the rewards
1:UAFAffiliateExit:Maybe later",
UAFFavoniusAffiliateNo,UAFAffiliateProgramOptions,$player.UAFAffiliateDisableReward,"UAFAffiliateProgram EligibilityText
SetEnabled UAFAffiliateProgramFirstOption false","""You are currently ineligible for the rewards. Please come back later""","0:UAFAffiliateProgramFirstOption:Get the rewards
1:UAFAffiliateExit:Maybe later",
UAFFavoniusAffiliateNotYet,UAFAffiliateProgramOptions,!UAFAffiliateProgram DonationReady,SetEnabled UAFAffiliateProgramFirstOption false,"""We are currently preparing for your rewards. Please come back later""","0:UAFAffiliateProgramFirstOption:Get the rewards
1:UAFAffiliateExit:Maybe later",
,,,,,,
UAFFavoniusAffiliateRewardsSupplies,DialogOptionSelected,"$option == UAFAffiliateReceiveRewards
$player.UAFAffiliateDonation == uaf_donation_supplies","$player.UAFAffiliateDisableReward = true 95
UAFAffiliateProgram RewardSupplies
ShowImageVisual favonius_supplies
PlayCustomSFX SFXGood",,0:UAFAffiliateExit:Receive the rewards,
UAFFavoniusAffiliateRewardsFuel,DialogOptionSelected,"$option == UAFAffiliateReceiveRewards
$player.UAFAffiliateDonation == uaf_donation_fuel","$player.UAFAffiliateDisableReward = true 95
UAFAffiliateProgram RewardFuel
ShowImageVisual favonius_fuel
PlayCustomSFX SFXGood",,0:UAFAffiliateExit:Receive the rewards,
UAFFavoniusAffiliateRewardsSuppliesFuel,DialogOptionSelected,"$option == UAFAffiliateReceiveRewards
$player.UAFAffiliateDonation == uaf_donation_supplies_fuel","$player.UAFAffiliateDisableReward = true 95
UAFAffiliateProgram RewardSuppliesFuel
ShowImageVisual favonius_supplies_fuel
PlayCustomSFX SFXGood",,0:UAFAffiliateExit:Receive the rewards,
UAFFavoniusAffiliateRewardsKC,DialogOptionSelected,"$option == UAFAffiliateReceiveRewards
$player.UAFAffiliateDonation == uaf_donation_keycard","$player.UAFAffiliateDisableReward = true 95
UAFAffiliateProgram RewardGrandPrize
ShowImageVisual favonius_keycard
PlayCustomSFX SFXGood",,0:UAFAffiliateExit:Receive the rewards,
UAFFavoniusAffiliateExit,DialogOptionSelected,$option == UAFAffiliateExit,"FireAll PopulateOptions
ShowDefaultVisual",,,
,,,,,,
#Roboqueen Conv,,,,,,
UAFDefaultRoboQueenIsAway,PickGreeting,"$id == uaf_roboqueen score:100
!$player.UAFQueenRecommendation","ShowDefaultVisual
EndConversation","Robo Queen is busy managing this station, currently, the automata administrator seems disinterested in you
OR
Automata Robo clone can be seen among the administrators, however, you can't reach the main automata administrator",,
UAFDefaultRoboQueenDefaultFirst,PickGreeting,"$id == uaf_roboqueen score:100
$player.UAFQueenRecommendation
!$player.metUAFRoboQueen","ShowPersonVisual
FireAll PopulateOptions
AddPotentialContact
AdjustRepActivePerson WELCOMING 10
$player.metUAFRoboQueen = true","Greetings, things must be hard for you to help the faction. I have acknowledged your deeds towards our cause.",,
UAFDefaultRoboQueenDefault,PickGreeting,"$id == uaf_roboqueen score:100
$player.UAFQueenRecommendation
$player.metUAFRoboQueen","ShowPersonVisual
FireAll PopulateOptions","Automata administrator is speaking, what do you need?",,
#END Roboqueen Conv,,,,,,
,,,,,,
UAFRoboQueenAskPermit,PopulateOptions,"$id == uaf_roboqueen score:100
$player.UAFQueenRecommendation
UAFRelationCheck "">"" 99
!$player.UAFAutomataSubmarketPermit",SetOptionColor UAFRoboqueenAskPermit highlight,,0:UAFRoboqueenAskPermit:Ask about access for Automata market.,
UAFRoboQueenAskingPermit,DialogOptionSelected,$option == UAFRoboqueenAskPermit,$player.UAFAutomataSubmarketPermit = true,"You want to access our automata market? do you know that its made for artificial intelligence?

But, sure, why not, you helped us around a lot already, go ahead and take a look, I just greenlit your permit.",0:UAFRoboqueenAskPermitDone:Thank you,
UAFRoboQueenAskingPermitDone,DialogOptionSelected,$option == UAFRoboqueenAskPermitDone,"ShowPersonVisual
FireAll PopulateOptions",,,
,,,,,,
#Queen Conv,,,,,,
UAFDefaultQueenGated,PickGreeting,"$id == uaf_queen score:100
!$player.metUAFQueen",FireBest GateCheck,,,
UAFQueenGateOK,GateCheck,"$id == uaf_queen score:100
UAFCommission UAFAccessEligibility
$player.UAFNiaRecommendation2","UAFQueenIntro isQueenBusy
FireBest BusyCheck","""Access granted. Please proceed to the space elevator to begin the descend into aurora.""
===================================",,
UAFQueenNotBusy,BusyCheck,"!$global.isQueenBusy
$player.metUAFQueen","ShowPersonVisual
FireAll PopulateOptions","""Speak what do you need, $playerName""",,
UAFQueenNotBusyFirstTime,BusyCheck,"!$global.isQueenBusy
!$player.metUAFQueen","ShowPersonVisual
FireAll PopulateOptions
AddPotentialContact
AdjustRepActivePerson WELCOMING 10
$player.metUAFQueen = true","""Speak what do you need, $playerName""",,
UAFQueenIsBusy,BusyCheck,$global.isQueenBusy,"UAFQueenIntro InformBusy
ShowDefaultVisual
SetStoryOption UAFQueenPayphone 1 VIPPayphone ui_char_spent_story_point ""You make a call""",,"0:UAFQueenPayphone:Use the Hotline service
1:cutCommLinkPolite:Cut the comm link",
UAFQueenPhoning,DialogOptionSelected,"$id == uaf_queen
$option == UAFQueenPayphone
$player.metUAFQueen","ShowPersonVisual
FireAll PopulateOptions","Tuuut... Tuuuuttt..... Tuuuuuttttt.....
Your call is being answered

""Speak what do you need, $playerName""",,
UAFQueenPhoningFirstTime,DialogOptionSelected,"$id == uaf_queen
$option == UAFQueenPayphone
!$player.metUAFQueen","ShowPersonVisual
FireAll PopulateOptions
AddPotentialContact
AdjustRepActivePerson WELCOMING 10
$player.metUAFQueen = true","Tuuut... Tuuuuttt..... Tuuuuuttttt.....
Your call is being answered

""Speak what do you need, $playerName""",,
UAFQueenGateReject,GateCheck,$id == uaf_queen score:100,"AddText ""Access Denied, please gain access through \""Aurora Diplomatic Bureau\"" in Vermilion Station.""",,,
UAFQueenDefaultGreetings,PickGreeting,"$id == uaf_queen score:100
$player.metUAFQueen",FireBest GateCheck,,0:cutCommLinkPolite:Cut the comm link,
,,,,,,
UAFQueenAskPermit,PopulateOptions,"$id == uaf_queen score:100
UAFRelationCheck "">"" 99
!$player.UAFNovemberSubmarketPermit",SetOptionColor UAFQueenAskPermit highlight,,0:UAFQueenAskPermit:Ask about access for November market.,
UAFQueenAskingPermit,DialogOptionSelected,$option == UAFQueenAskPermit,,"""Huh? why do you ask me that? don't you know I am busy?""

You can see slight annoyance as you ask about administration business with the queen.",1:UAFQueenAskDone:Nevermind,
UAFQueenAskingPermitIce,DialogOptionSelected,"$option == UAFQueenAskPermit
PlayerHasCargo uaf_vanilla_ice_cream",,"""Huh? why do you ask me that? don't you know I am busy?""

You can see slight annoyance as you ask about administration business with the queen.","0:UAFQueenPermitAskIceCream:Offer her vanilla ice cream
1:UAFQueenAskDone:Nevermind",
UAFQueenAskingPermitIceResponse,DialogOptionSelected,$option == UAFQueenPermitAskIceCream,$player.UAFNovemberSubmarketPermit = true,"""Wait, isn't that the ice cream from favonius? can I get some?""

You gave the ice cream to the queen, suddenly having a childish vibe around her as you show her the ice cream. She seems to enjoy the desert happily as you wait for a while.

""Oh, right, permit, yeah, go on"" 

She said while having a mouthful of vanilla frozen ice cream",1:UAFQueenAskDone:Express your grattitude and leave her to enjoy the ice cream.,
UAFQueenAskingPermitDone,DialogOptionSelected,$option == UAFQueenAskDone,"ShowPersonVisual
FireAll PopulateOptions",,,
#END Queen Conv,,,,,,
,,,,,,
#Favonius Event,,,,,,
UAFFavoniusIceCream,AddBarEvents,"$market.id == uaf_favonius_station_market
RepIsAtWorst $faction.id COOPERATIVE
","AddBarEvent UAFFavoniusIceCream_start ""Check out a crowded booth in favonius bar"" highlight",,,
UAFFavoniusIceCreamStart,DialogOptionSelected,"$option == UAFFavoniusIceCream_start
$market.id == uaf_favonius_station_market
",,"You see the booth to be quite large in the bar, people left and right are lining up, waiting for their turn to approach the booth. 

The front sign of the booth is saying ""Favonius Ice Cream for Free!""","0:UAFFavoniusIceCreamWait:Wait in line
1:UAFFavoniusIceCreamDone:Nevermind",
UAFFavoniusIceCreamWait,DialogOptionSelected,"$option == UAFFavoniusIceCreamWait
$market.id == uaf_favonius_station_market
!$player.UAFReceivedIceCream","AddRemoveCommodity uaf_vanilla_ice_cream 1
$player.UAFReceivedIceCream = true 7","After a while, you finally get to the front of the queue, greeted by smiles as the people tending to the booth are all wearing beach-wears.

""Hello, here is your free ice cream! please enjoy it while in favonius""

A friendly face approach you and hand you a tub of vanilla ice cream, it sure looks tasty as you look inside the tub.

""Don't worry, we use a heat-resistant ingredient, so your ice cream will always be icy as long as you put it in the tub!""",0:UAFFavoniusIceCreamDone:Say thank you and get off the queue,
UAFFavoniusIceCreamWaitDenied,DialogOptionSelected,"$option == UAFFavoniusIceCreamWait
$market.id == uaf_favonius_station_market
$player.UAFReceivedIceCream",,"""I am sorry but you can only receive ice cream for so much, please come back later""",0:UAFFavoniusIceCreamDone:Get off the queue,
UAFFavoniusIceCreamDone,DialogOptionSelected,$option == UAFFavoniusIceCreamDone,"FireAll PopulateOptions
ShowDefaultVisual",,,
#End Favonius Event,,,,,,
,,,,,,
#Regards,,,,,,
UAFSolvyRegards,PopulateOptions,"$id == uaf_capt_solvernia
$player.UAFNiaSendingRegards",,,"0:UAFSolvySendRegards:""Your mother is sending you regards from the Bureau""",
UAFSolvyRegardsResponse,DialogOptionSelected,$option == UAFSolvySendRegards,"unset $player.UAFNiaSendingRegards
FireAll PopulateOptions","""Tsk. That old hag always says unnecessary things.""

You get the impression not to push the conversation further",,
#End Regards,,,,,,
,,,,,,
#NexHacks,,,,,,
uaf_nex_NGCPickStartingShips,ExerelinNGCStep3,$playerFaction == uaf,"AddText ""Welcome to United Aurora Federation, we are a military doctrine faction serving under the Queen, The Leader of our faction. We came from the dimensional rift, making us an outsider to this world, however, more help is always welcome.""
AddText ""Starting in UAF, you'll want to unlock more access to the faction via administrators, it is recommended to get on Administrator Nia Auroria good side in Vermilion Station, she will probably recommend and give you a greenlight access towards the other administrators on different galaxy / planet.""
SetTextHighlightColors good hColor hColor hColor hColor hColor
SetTextHighlights UAF Administrator Nia Auroria Vermilion Station
AddText ""Our Faction focuses on ballistic and missile weaponry, with mostly midline tier ships and excellent fighters, we hope you enjoy your stay.""",,,
#END NexHacks,,,,,,
