------------------------------------------------------------------- Changelog for Mystic Knight Maya - version 0.7.5 (2025/March/30th) ------------------------------------------------------------------- [THE GAME IS UNDER ACTIVE DEVELOPMENT. FEATURES AND GAMEPLAY ARE SUBJECT TO CHANGE] [TO TRANSFER YOUR SAVES/CONFIGS, COPY THE FOLDER "UserData" AND PASTE IT INSIDE THE NEW VERSION's FOLDER] =============================== +++++++ [MAIN FEATURES] +++++++ =============================== + New ero scene: Kaly (Forest) -> cock vore + New ero scene: Dragonfly (Hill) -> insect oral + New ero scene: Lazy Starfish (Beach) -> paizuri/titjob + New ero scene: Swamp Golem (Swamp) -> vanilla + Added checkpoint poles. Usually placed around the midway part of stages or before/after challenging sections. -> These act as temporary saves for Maya; she may respawn from them until she reaches a proper save point. -> They also help to cut some of the frustration of having to redo large sections of a stage when Maya faints. -> For now, they exist only in the initial stages. I'll be adding more of them for later stages in subsequent updates. + Gameplay Sequence (Early Game): Players are now directed to return to the castle after exploring the forest. -> This will lead players to explore the other part of the beach with the newly acquired DASH skill. -> Directing players to discover the teleporter scepter early on. + Added a minor cutscene in the castle hall: Farina returns the Ruby Pendant to Maya + Added a minor cutscene in the stage of the forest boss: Maya calls Farina in front of the locked gate + Added new dialogue to Farina and Nene in the castle (after defeating the Forest Boss). ================================== ******* [OTHER/FIXES/MISC] ******* ================================== * New - Advanced option to disable the voice that plays during the logo in the splash screen. * QoL - Added minimap icons for things that weren't displayed before: items, doorways, save points, etc. * QoL - Placed a few book totems around the gallery/arena. These can be used as a shortcut to open the animation menu. * QoL - UI: can now press the Right Mouse Button to quickly exit/return from the game's option windows. * Changed - Slight tweak to enemy behavior relating to when they decide to chase after Maya.