txt_file "Chars\TemplateCharacters\BigFigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
hit_points=200			
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Type_Bigfig" 
Ability "BigfigHyperJump"
Ability "InteractWithCrackedLEGODefault"
Ability "BigfigPhoneCameraGreen"
Ability "Regeneration"
Ability "ImmuneToToxic"
Ability "ToxicResistant"
Ability "BigfigBoostAbility"
Ability "Super_Strength"
Ability "MegaPickUpNoChunks"
Ability "HyperJumpMammoth"
Ability "CombatDeflectGeneric"
Ability "RandomPartyHatAbility" suppress
Ability "DefaultGunShootingFly_BoltsAndBeams"
Ability "PlayAnimOnSpecial_Thunderclap"
Ability "LungeAnim"
Ability "TransformToBenTen_05"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "DiamondHeadBolt"
//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataMammoth"
Ability "AudioReactionDataAtrocitusVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_GreenLantern"
vfxlevel_override "VFX_Mammoth" Extra_Slot1
vfxlevel_override "VFX_Beastboy" Extra_Slot2

Ability "GreenLantern_PunchHit_Overrides"
Ability "GreenLantern_SlamOverrides"
Ability "GreenLantern_TeleportOverride"
Ability "GreenLantern_ImpactSwitchOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.045, OffsetY = -0.018, OffsetZ = 0.0, CharHeight = 0.78 , ZoomMultiplier = 1.2 )

moving_icon_start
    action "Icon_Idle"
	cameraOffset y 0.27 z -0.35
	full_mask
moving_icon_end

