---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---

Heya choom! Thanks for downloading the mod!

Before coming to me with issues, please ensure:

1) You have More Head Meshes installed.

2) You have chosen the right slot.

3) You don't have any other Head Mesh mods in the slot you've chosen.

This mod was tested in the latest patch, 2.2. With all core mods up to date, and hundreds of mods installed. It worked just fine for me, in CC and in-game. If you have issues with the mod, it'll be one of these things:

1) You installed it wrong; please ensure you read my instructions in the Mod Description.

2) You have some kind of weird mod conflict.

---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---

With More Head Meshes, you get 10 'Slots'. So you can have several mods that use the Head Mesh framework as long as you keep track of what you have installed in each slot.

For my mod, Both Vs have access to all 10 slot options, so pretty much everyone will be able to use it with their current setup.

There are 9 Colours, as stated on the Mod Page. If you don't install any of those, you'll get the default metal texture.

I will include the reference images in the zip files.

---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---000---

These are modified versions of the meshes from one of my Head Spikes mods, and they share the same colours. As such, if you want to use a colour from THIS mod for your horns, it'll also affect the Head Spikes if you have those installed. I am considering an ArchiveXL version of this mod to allow for easier customization.