txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
ability "ATTRIBUTE_HEAT"
ability "ATTRIBUTE_TARGET"
ability "ATTRIBUTE_STEALTH"

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "BlackoutTeleport"
Ability "BlackoutDeflect"
Ability "BlackoutCombatDeflect"
Ability "BlackoutPortal"
Ability "SpellIt"
Ability "TelekinesisLocomote"
Ability "ICanDoVentAccess"
Ability "LockjawTeleportAccess"
ability "Type_Agility"
ability "Type_Sword"
Ability "spider_sense"
Ability "DangerSenseBlackPanther"
Ability "AudioReactionDataGenMale4VOX"
Ability "AddMaskWhenUnderWater"
Ability "TechnoAccessAbility"
Ability "Wall_Jump"
Ability "AtlasTrackingBlackPanther"
Ability "Double_Jump"
Ability "MiniFigClimbing"
Ability "Twirl"
Ability "Dash_Attack"
Ability "Atlas_Dig"
Ability "LungeBackFlip"
ability "CombatDeflect"
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.44, ZoomMultiplier = 1.1 )
Ability "AtlasTrackingBlade"
Ability "Drax_TargetedLunge"
Ability "DestroyModeDrax"
Ability "Drax_LungeAnim"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "NightCrawler_Sword" always_got held
default_item "NightCrawler_Sword" always_got held

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------


//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

sfx_Hurt   "VO_GenericMaleA_Pain"
sfx_Die    "VO_GenericMaleA_Death"
sfx_Doomed "VO_GenericMaleA_Death"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Blackout"
vfxlevel_override "VFX_Nebula" EXTRA_SLOT1
vfxlevel_override "VFX_MagicTeamUp" EXTRA_SLOT2
Ability "VFXFlag_BespokePunch"	//Uncomment if char has bespoke hit VFX
Ability "VFXTeamUpTint_Purple"