; Boothil

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideBoothilBodyPosition]
hash = 41968d4e
handling = skip
vb0 = ResourceBoothilBodyPosition
vb2 = ResourceBoothilBodyBlend
draw = 49206,0

[TextureOverrideBoothilBodyTexcoord]
hash = f8dd7e43
vb1 = ResourceBoothilBodyTexcoord

[TextureOverrideBoothilBodyVertexLimitRaise]
hash = f261312e

[TextureOverrideBoothilBodyIB]
hash = 3c3ec92a
handling = skip
drawindexed = auto

[TextureOverrideBoothilBodyA]
hash = 3c3ec92a
match_first_index = 0
ib = ResourceBoothilBodyAIB

[TextureOverrideBoothilBodyB]
hash = 3c3ec92a
match_first_index = 59853
ib = ResourceBoothilBodyBIB

[TextureOverrideBoothilBodyC]
hash = 3c3ec92a
match_first_index = 71814
ib = ResourceBoothilBodyCIB

[TextureOverrideBoothilBodyADiffuse]
hash = 86707f18
this = ResourceBoothilBodyADiffuse

[TextureOverrideBoothilBodyALightmap]
hash = 6226eb4c
this = ResourceBoothilBodyALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceBoothilHeadPosition]
type = Buffer
stride = 40
filename = BoothilHeadPosition.buf

[ResourceBoothilHeadBlend]
type = Buffer
stride = 32
filename = BoothilHeadBlend.buf

[ResourceBoothilHeadTexcoord]
type = Buffer
stride = 8
filename = BoothilHeadTexcoord.buf

[ResourceBoothilHairPosition]
type = Buffer
stride = 40
filename = BoothilHairPosition.buf

[ResourceBoothilHairBlend]
type = Buffer
stride = 32
filename = BoothilHairBlend.buf

[ResourceBoothilHairTexcoord]
type = Buffer
stride = 8
filename = BoothilHairTexcoord.buf

[ResourceBoothilBodyPosition]
type = Buffer
stride = 40
filename = BoothilBodyPosition.buf

[ResourceBoothilBodyBlend]
type = Buffer
stride = 32
filename = BoothilBodyBlend.buf

[ResourceBoothilBodyTexcoord]
type = Buffer
stride = 20
filename = BoothilBodyTexcoord.buf

[ResourceBoothilHeadAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = BoothilHeadA.ib

[ResourceBoothilHeadBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = BoothilHeadB.ib

[ResourceBoothilHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = BoothilHairA.ib

[ResourceBoothilBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = BoothilBodyA.ib

[ResourceBoothilBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = BoothilBodyB.ib

[ResourceBoothilBodyCIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = BoothilBodyC.ib

[ResourceBoothilHeadADiffuse]
filename = BoothilHeadADiffuse.dds

[ResourceBoothilHeadALightMap]
filename = BoothilHeadALightMap.dds

[ResourceBoothilHeadAShadow]
filename = BoothilHeadAShadow.dds

[ResourceBoothilHeadAt3]
filename = BoothilHeadAt3.dds

[ResourceBoothilHeadBDiffuse]
filename = BoothilHeadBDiffuse.dds

[ResourceBoothilHeadBLightMap]
filename = BoothilHeadBLightMap.dds

[ResourceBoothilHairADiffuse]
filename = BoothilHairADiffuse.dds

[ResourceBoothilHairALightMap]
filename = BoothilHairALightMap.dds

[ResourceBoothilBodyADiffuse]
filename = BoothilBodyADiffuse.dds

[ResourceBoothilBodyALightMap]
filename = BoothilBodyALightMap.dds

[ResourceBoothilBodyBDiffuse]
filename = BoothilBodyBDiffuse.dds

[ResourceBoothilBodyBLightMap]
filename = BoothilBodyBLightMap.dds

[ResourceBoothilBodyCDiffuse]
filename = BoothilBodyCDiffuse.dds

[ResourceBoothilBodyCLightMap]
filename = BoothilBodyCLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord