import os
import re
import sys

# Script created by HummyR#8131, Modder4869#4818, and Takoyaki#0697.
# Huge thanks to SilentNightSound#7430 for guiding us.
# Please visit our AGMG discord server https://discord.gg/agmg if you have any questions regarding this.

#open command console and type "python agmg3shaderfix.py" to use

def main():
    
    print("\nAnime Game 3.0+ Shader Fixer\n")
    
    print("Be sure to use mods generated from GIMI importer plugin.\nPlease visit our AGMG discord server https://discord.gg/agmg if you have any questions regarding this.")
    print("Source code: https://github.com/HummyR/GIMI-Tutorials/blob/main/Version_3_Character_Shader_Fix.md")
    
    print("\nThese files will be modified:")
    for roote, dir, testfiles in os.walk("."):
        if "disabled" in roote.lower():
            continue
        for fil in testfiles:
            if "disabled" in fil.lower():
                continue
            if os.path.splitext(fil)[1] == ".ini":
                print(os.path.join(roote, fil))
    try:
        input("\nThis will modify all .ini files in this folder and subdirectories. \nRename some with 'disabled' if you dont want that .ini edited. \nPress enter to continue\n")
    except:
        raw_input("\nThis will modify all .ini files in this folder and subdirectories. \nRename some with 'disabled' if you dont want that .ini edited. \nPress enter to continue\n")
    
  
    Shadercode = """
; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions.
; Variables -----------------------
[Constants]
global $CharacterIB
;0=none, 1=head, 2=body, 3=dress, 4=extra, etc.
[Present]
post $CharacterIB = 0
[ResourceRefHeadDiffuse]
[ResourceRefHeadLightMap]
[ResourceRefBodyDiffuse]
[ResourceRefBodyLightMap]
[ResourceRefDressDiffuse]
[ResourceRefDressLightMap]
[ResourceRefExtraDiffuse]
[ResourceRefExtraLightMap]
; ShaderOverride ---------------------------
[ShaderRegexCharReflection]
shader_model = ps_5_0
run = CommandListReflectionTexture
[ShaderRegexCharReflection.pattern]
mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\\n
mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\\n
mov o\d+\.\w+, l\(\d+\.\d+\)\\n
[ShaderRegexCharOutline]
shader_model = ps_5_0
run = CommandListOutline
[ShaderRegexCharOutline.pattern]
mov o\d+\.\w+, l\(\d+\)\\n
mov o\d+\.\w+, r\d+\.\w+\\n
mov o\d+\.\w+, l\(\d+\.\d+\)
; OPTIONAL: shader hash for reflection. replace this incase regex does not work.
[ShaderOverrideReflectionTexture]
hash=26eb354bad491b6f
allow_duplicate_hash=overrule
run=CommandListReflectionTexture
[ShaderOverrideReflectionTextureDress]
hash=b04806463c319e15
allow_duplicate_hash=overrule
run=CommandListReflectionTexture
[ShaderOverrideReflectionTextureBlink]
hash=167cf8a1f4f9ed4f
allow_duplicate_hash=overrule
run=CommandListReflectionTexture
; OPTIONAL: shader hash for outline. replace this incase regex does not work.
[ShaderOverrideOutlineTexture]
hash=f6eb050ef75da1b7
allow_duplicate_hash=overrule
run=CommandListOutline
; CommandList -------------------------
[CommandListReflectionTexture]
if $CharacterIB != 0
    if $CharacterIB == 1
        ps-t0 = copy ResourceRefHeadDiffuse
    else if $CharacterIB == 2
        ps-t0 = copy ResourceRefBodyDiffuse
    else if $CharacterIB == 3
        ps-t0 = copy ResourceRefDressDiffuse
    else if $CharacterIB == 4
        ps-t0 = copy ResourceRefExtraDiffuse    
    endif
drawindexed=auto
$CharacterIB = 0
endif
[CommandListOutline]
if $CharacterIB != 0
    if $CharacterIB == 1
        ps-t1 = copy ResourceRefHeadLightMap
    else if $CharacterIB == 2
        ps-t1 = copy ResourceRefBodyLightMap
    else if $CharacterIB == 3
        ps-t1 = copy ResourceRefDressLightMap
    else if $CharacterIB == 4
        ps-t1 = copy ResourceRefExtraLightMap
    endif
drawindexed=auto
$CharacterIB = 0
endif
"""
             

    ModifiedFiles = []
    DISABLED_files = []
    Corecode = []
    for root, dir, files in os.walk("."):
        if "disabled" in root.lower():
            continue
        for file in files:
            if "disabled" in file.lower():
                continue
            if os.path.splitext(file)[1] == ".ini":
                file_path = os.path.join(root, file)
                DISABLED_file_path = os.path.join(root, "DISABLED_" + file)
                
                with open(file_path, "r") as f:
                    Original = f.read()
                    Corecode.append(Original)
                    Newcode = Original
                    ObjectPart = ['Head', 'Body', 'Dress', 'Extra']
                    
                    for i in range(len(ObjectPart)):
                        OPIterate = ObjectPart[i]
                        TO = re.search('\[TextureOverride\w+' + OPIterate + '\]\n', Newcode)
                        if TO == None:
                            continue

                        TOIndex = TO.end()

                        NextCommand = Newcode.find('[', TOIndex)
 

                        x = re.search('(?s:.*)^ps-t(?:.(?!^ps-t))+$', Newcode[TOIndex:NextCommand], re.MULTILINE)
                        y = re.search('(?s:.*)^run(?:.(?!^run))+$', Newcode[TOIndex:NextCommand], re.MULTILINE)

                        if x == None and y == None:
                            continue
                        elif x == None: End = y.end() + TOIndex
                        elif y == None: End = x.end() + TOIndex
                        else:
                            End = max(x, y)

                        Newcode = Newcode[:End] + '\n$CharacterIB = ' + str(i+1) + '\nResourceRef' + OPIterate + 'Diffuse = reference ps-t1' + '\nResourceRef' + OPIterate + 'LightMap = reference ps-t2'  + Newcode[End:]
                    ModifiedFiles.append(file_path)
                    DISABLED_files.append(DISABLED_file_path)
                        
                    result = Newcode
                    result += "\n\n; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer\n\n"
                    result += Shadercode
                        
                    with open(DISABLED_file_path, "w") as f:
                        f.write(Original)                       
                    
                    with open(file_path, "w") as f:
                        f.write(result)
                        print("Writing shader fix to " + file + " Completed.\n")
                    
    try:
        undo = input("Undo operation? [y] \nDo not modify file names while you are checking. \nExit if you are done.\n")
    except:
        raw_input("Undo operation? [y] \nDo not modify file names while you are checking. \nExit if you are done.\n")
        
    if undo == "y":
        print("\n")
        for modded in range(len(ModifiedFiles)):
        
            mod = ModifiedFiles[modded]
            
            if os.path.exists(mod):
                with open(mod, "w") as f:
                    f.write(Corecode[modded])
                    os.remove(DISABLED_files[modded])
                    print(mod + " undo complete.")
            else:
                print("The file does not exist")


if __name__ == "__main__":
    main()