[global_constants] ;to apply changes for this constants you need recompile shaders ;Delay initialization to first resource creation - cause faster run on win10, but cause crash in fullscreenmode iDelayedInitialization = 1 iShadowPoolCount = 24 iShadowMapSize = 2048 iLightPackMode = 0 iPhysXSolverIterations = 20 ;iUseMSAA - 0:No MSAA, 1 - MSAAx2, 2 - MSAAx4, 3 - MSAAx8, iUseMSAA = 0 ;keybinds - key_num, shift_state, ctrl_state funcRecompile = 122, 0, 0 funcBoundview = 113, 0, 0 funcSeparation = 114, 0, 0 funcCubemap = 120, 0, 0 funcHookGui = 115, 0, 0 funcScreeshot = 44, 0, 0 funcHiResScreeshot = 44, 0, 1 funcDOF = 119, 0, 0 funcCamera = 114, 0, 1 ;all other settings will reload automatically [global_settings] fFovMultiplier = 0.776000 iProfileEnable = 0 iTextureTrackingEnable = 0 iLevelDefinitionTrackingEnable = 0 iSettingsTrackingEnable = 0 iEnableBackgroundRendering = 0 iUseCubemapPrepass = 1 iMultithreadRenderEnable = 0 iMaxThreads = 16 iDoVSynhInWindowed = 0 iUseSeparateShadows = 0 iUseHalfSSAOTargets = 1 fResolutionScale = 1.000000 iHairworksMSAA = 2 ;0-bmp, 1- jpg, 2 - png cScreenshotFolder = iScreenshotFormat = 1 cSharedHookFolder = ;iSeparationMode - 0:Anaglyph, 1:SideBySide, 2:OculusHome 3:SideBySide2 4:OpenVR [anaglyph] iSeparationMode = 0 fAnaglyphSeparation = 0.050000 fAnaglyphConvergent = 1.017000 iOVREnableReflection = 0 iOpenVRGammaFix = 1 fUIScaleH = 1.000000 fUIScaleV = 1.000000 fSBSBarrelStrength = 1.000000 fSBSFovScaleH = 1.000000 fSBSFovScaleV = 1.000000 fSBSScale = 0.969000 fSBSOffsetX = 0.000000 [render_settings] iUseDebug = 0 iUseDiffuseLUT = 0 iUseSpecularLUT = 0 iUseSkinWetness = 1 fSkinWetness = 0.000000 iSubsurfaceEnable = 1 fSubsurfaceTakeColor = 0.518000 iSubsurfaceExcludeIBL = 0 fSubsurfaceSpecularIBL = 1.000000 iEpidermalSteps = 3 fEpidermalRadius = 0.585000 iSubdermalSteps = 5 fSubdermalRadius = 1.600000 fDiffuseAmount = 0.205000 fEpidermalAmount = 0.397500 fSubdermalAmount = 0.397500 iUseEyeShadowing = 1 fEyeIrisSize = 1.254000 fEyeIrisDepth = 0.801000 fEyeShiftUp = 0.233000 fEyeSpecular = 0.733000 fEyeReflectionAmount = 1.000000 iSSAOEnable = 3 fSSAORadius = 5.000000 fSSAOStrength = 10.000000 fSSAOUnderDirectional = 0.462000 fSSAOBias = 0.108000 iSSAOBlurEnable = 1 iSSAONormalsEnable = 1 fSSAONormalsFade = 0.606000 iMXAOSteps = 24 iHBAODetailEnable = 1 iSSLREnable = 0 iSSLRStepSize = 24 iSSLRStepsCount = 45 fSSLRSkipThreshold = 0.250000 iOutlineEnable = 0 fOutlineAmount = 0.610000 fOutlineThreshold = 10.000000 iDOFEnable = 0 iDOFType = 0 iDOFSteps = 4 fDOFFocusSpeed = 1.000000 fDOFFocusDistance = 2.000000 fDOFBokehBias = 0.0 fDOFBokehBiasCurve = 0.65 fDOFBokehBrightnessThreshold = 3.509998 fDOFBokehBrightnessMultipiler = 5.240025 fDOFRadiusScaleMultiplier = 0.800000 iSMAAEnable = 1 iSMAAQuality = 4 iGlowEnable = 1 fGlowAmount = 1.000000 iHDRBloomEnable = 0 iHDRFuncType = 1 iSharpenEnable = 0 fSharpenAmount = 0.445000 iGrainEnable = 0 fGrainSize = 0.703000 fGrainAmount = 0.072000 iChromaticAberrationEnable = 0 fChromaPower = 0.185000 fMotionBlurAmount = 0.000000 fCinemaLines = 0.000000 RGBOffset = 0.000000, 0.000000, 0.000000 iShadowEnable = 1 iShadowBlurStep = 2 iShadowBlurStepAlpha = 2 fImageSaturation = 0.983000 iHiResScreenScale = 4 ;customizer settings--------------------------------------------------------------------------------- [customizer_environment] cubemap = _hook5data\envmaps\garage.dds cubecenter = 0.000000, 2.439999, 0.000000 cubesize = 4.000000, 2.500000, 4.000000 cubecolor = 0, 0, 255, 80 parallax_correction = false ambient_color = 255, 255, 255 ambient_intensity = 1.000000 sky_intensity = 3.000000 hdr_exposure = 1.300000 hdr_bloom_clamp = 1.500000 hdr_bloom_amount = 0.500000 skybox_enable = false skybox_cubemap = cubesource_angle = 0.000000 cubesource_scale = 2.000000 cubesource_curve = 1.000000 cubesource_saturation = 1.000000 glow_scale = 1.000000 saturation_scale = 1.000000 skybox_angle = 0.000000 skybox_curve = 1.000000 skybox_saturation = 1.000000 fog_base_level = 0.000000 fog_density = 0.000000 fog_height_density_fallof = 0.000000 fog_sun_scattering_amount = 0.000000 fog_sun_halo_amount = 0.000000 fog_sun_halo_spread = 0.000000 fog_affect_sun = 0.000000 fog_color = 255, 255, 255 lightmaps_enable = false lightmaps_scale = 1.000000 no_lightmaps_in_cubemap = false no_level_shadows = false glow_cubemap_scale = 1.000000 glow_softness = 0.750000 as_background = 0 sky_glow = 0.000000 wind_dir = 0.000000, 0.000000, 0.000000 wind_strength = 0.000000 wind_noise = 0.000000 LUTEnbale = false LUTTexture = LUTTilesSize = 16 LUTTilesAmount = 16 LUTChromaAmount = 0.000000 LUTLumaAmount = 0.000000 [customizer_sunlight] type = sunlight enable = true rotation = 221, -4, 0 color = 255, 222, 210 intensity = 3.000000 shadow_param = 5.000000, 60.000000 game_control = false ;default room settings--------------------------------------------------------------------------------- sunrays_enable = false sunrays_check_distance = 20 sunrays_step_size = 0.100000 sunrays_density = 0.000100 shadow_enable = true [default_room_environment] ;cubemap = F:\games\klub17\mod\activemod\_hook5data\envmaps\EveningField.dds cubecenter = 0.000000, 1.500000, 0.000000 cubesize = 6.000000, 2.000000, 6.000000 cubecolor = 0, 0, 255, 80 parallax_correction = false ambient_color = 255, 255, 255 ambient_intensity = 2.000000 sky_intensity = 0.500000 hdr_exposure = 1.000000 hdr_bloom_clamp = 3.500000 hdr_bloom_amount = 0.500000 skybox_enable = false skybox_cubemap = skybox_angle = 0.000000 cubesource_scale = 1.000000 cubesource_curve = 1.000000 cubesource_angle = 0.000000 glow_scale = 1.000000 saturation_scale = 1.000000 cubesource_saturation = 1.000000 lightmaps_enable = false glow_cubemap_scale = 1.000000 glow_softness = 0.750000 skybox_curve = 1.000000 skybox_saturation = 1.000000 sky_glow = 0.000000 fog_base_level = 0.000000 fog_density = 0.000000 fog_height_density_fallof = 0.000000 fog_sun_scattering_amount = 0.000000 fog_sun_halo_amount = 0.000000 fog_sun_halo_spread = 0.000000 fog_affect_sun = 0.000000 fog_color = 255, 255, 255 wind_dir = 0.000000, 0.000000, 0.000000 wind_strength = 0.000000 wind_noise = 0.000000 cubemap = lightmaps_scale = 1.000000 no_lightmaps_in_cubemap = false no_level_shadows = false as_background = 0 LUTEnbale = false LUTTexture = LUTTilesSize = 16 LUTTilesAmount = 16 LUTChromaAmount = 0.000000 LUTLumaAmount = 0.000000 [default_room_sunlight] type = sunlight enable = true rotation = 0, 0, 45 color = 255, 222, 202 intensity = 4.000000 shadow_param = 5.000000, 60.000000 game_control = true sunrays_enable = false sunrays_check_distance = 20 sunrays_step_size = 0.100000 sunrays_density = 0.000100 shadow_enable = true [gui_settings] select_mode = 1