"VertexLitGeneric"
{
   "$basetexture"         "mark2580\gtav\shells\gz_v_mo_carpet02"
   "$bumpmap"             "mark2580\gtav\shells\gz_v_mo_carpet02_n"


		"$detail"                   "mark2580\gtav\shared\detail_carpet_01"
	    "$detailblendfactor"        "1.0"
	    "$detailscale"              "6"
		"$detailblendmode"          "0"
		
    $phongexponenttexture "models\mark2580\gtav\shared\green"
    $lightwarptexture     "models\mark2580\gtav\shared\lightwarp_metallic" 	
	
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "80"	
	$phongalbedotint 1
	$phongboost 0.5		
}
