"VertexLitGeneric"
{
	"$basetexture" "models\mark2580\gtav\interior\gz_v_tp_bedclutter"
  	"$bumpmap"     "models\mark2580\gtav\interior\gz_v_tp_bedclutter_n"

    $phongexponenttexture "models\mark2580\gtav\shared\green"		 	
	
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "100"	
	$phongalbedotint 1
	$phongboost .1
	
		"$detail"                   "models\mark2580\gtav\shared\detail_cloth_002"
	    "$detailblendfactor"        "0.8"
	    "$detailscale"              "12"
		"$detailblendmode"          "0"	
	
	
	$rimlight               1
	$rimlightexponent       1
	$rimlightboost          1
} 








