"VertexLitGeneric"
{
	"$basetexture" "models\mark2580\gtav\interior\prop_ironboard_01"
  	"$bumpmap"     "models\mark2580\gtav\interior\prop_ironboard_01_n"

    $phongexponenttexture "models\mark2580\gtav\shared\green"			
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "50"	
	$phongalbedotint 1
	$phongboost 0.5
	
		"$detail"                   "models\mark2580\gtav\shared\detail_cloth_b2s"
	    "$detailblendfactor"        "0.35"
	    "$detailscale"              "15"
		"$detailblendmode"          "0"		
	
    $nocull 1	
} 








