"VertexLitGeneric"
{
   "$basetexture"         "models/mark2580/gtav/wardrobe/gz_dlc_ex1_col_grey"
   "$bumpmap"             "dev/bump_normal"

   "$phongexponenttexture" "models/mark2580/gtav/shared/green"
   "$lightwarptexture"     "models/mark2580/gtav/shared/lightwarp_metallic"   
   
$phong               1
$phongfresnelranges "[0.3 0.75 1.00]"
$phongalbedotint     1
$phongexponent       5
$phongboost          15

	"$envmap" "env_cubemap"
   	"$envmaptint" "[.05 .05 .05]"
}
