"VertexLitGeneric"
{
	"$basetexture" "models\mark2580\gtav\electrical\gz_v_mo_lampgz_v_mo_lamp_em"
  	"$bumpmap"     "dev/bump_normal"

    $phongexponenttexture "models\mark2580\gtav\shared\green"			
	
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "75"	
	$phongalbedotint 1
	$phongboost .5
	$nocull 1
	
		"$detail"                   "models\mark2580\gtav\shared\detail_cloth"
	    "$detailblendfactor"        "0.35"
	    "$detailscale"              "5"
		"$detailblendmode"          "0"	
} 








