"VertexLitGeneric"
{
	"$basetexture" "models\mark2580\gtav\wardrobe\gz_v_fa_clothes"
  	"$bumpmap"     "models\mark2580\gtav\wardrobe\gz_v_fa_clothes_n"

    $phongexponenttexture "models\mark2580\gtav\shared\green"	
	
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "5"	
	$phongalbedotint 1
	$phongboost 1	
	
		"$detail"                   "models\mark2580\gtav\shared\detail_cloth_002"
	    "$detailblendfactor"        "0.2"
	    "$detailscale"              "5"
		"$detailblendmode"          "0"	
	
	$rimlight               1
	$rimlightexponent       1
	$rimlightboost          1

    $nocull 1	
} 








