"VertexLitGeneric"
{
   "$basetexture"         "models\mark2580\gtav\bathroom\gz_v_dirtyglass2gz_v_dirtyglass2_a_b"
   "$bumpmap"             "dev/bump_normal"

   "$phongexponenttexture" "models\mark2580\gtav\shared\green" 
 	$lightwarptexture      "models\mark2580\gtav\shared\lightwarp_metallic"  
	
	$phong "1"
	$phongboost "1"
	$phongfresnelranges "[0.3 0.75 1.00]"
	$phongalbedotint "1"
	$phongexponent  5
	
	$translucent 1
	$nocull 1
    $ambientocclusion 0

	$envmap "env_cubemap"
	$envmaptint "[.9 .9 .9]"
	$normalmapalphaenvmapmask 1
	$envmapfresnel 0	
}
