"lightmappedGeneric"
{
   "$basetexture"         "mark2580\gtav\shells\gz_v_mo_carpet02"
   "$bumpmap"             "mark2580\gtav\shells\gz_v_mo_carpet02_n"

$surfaceprop "carpet"

		"$detail"                   "mark2580\gtav\shared\detail_carpet_01"
	    "$detailblendfactor"        "1.0"
	    "$detailscale"              "6"
		"$detailblendmode"          "0"
}
