"VertexLitGeneric"
{
	"$basetexture" "models\mark2580\gtav\interior\gz_v_tp_wood02"
  	"$bumpmap"     "models\mark2580\gtav\shared\flat_normal_alt4"

    $phongexponenttexture "models\mark2580\gtav\shared\green"	
	
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "50"	
	$phongalbedotint 1
	$phongboost 0.5

       $detail                    "models\mark2580\gtav\shared\env_woodgrain"
       $detailblendfactor         "0.5"
       $detailscale               "8"
       $detailblendmode           "0"	
} 








