"VertexLitGeneric"
{
	"$basetexture"              "mark2580\gtav\shells\gz_v_fa_wall01"
    "$bumpmap"                  "mark2580\gtav\shells\gz_v_ml_wall01_n"

    "$detail"             "models\mark2580\gtav\shared\detail_rock8"
	"$detailscale"        "4"
	"$detailblendfactor"  "0.25"
	"$detailblendmode"    "0"	
	
$envmap env_cubemap
$normalmapalphaenvmapmask "1"
$envmapsaturation "1"
$envmapcontrast "1"
$envmaptint "[.1 .1 .1]"

    $phongexponenttexture "models\mark2580\gtav\shared\green"
    $lightwarptexture     "models\mark2580\gtav\shared\lightwarp_metallic" 	
	
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "25"	
	$phongalbedotint 1
	$phongboost 1
}
