"VertexLitGeneric"
{
	"$basetexture" "models\mark2580\gtav\interior\gz_v_fa_melamine"
  	"$bumpmap"     "dev/bump_normal"

    $phongexponenttexture "models\mark2580\gtav\shared\green"	
	
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "50"	
	$phongalbedotint 1
	$phongboost 1	
	
	$rimlight               1
	$rimlightexponent       1
	$rimlightboost          1

		"$detail"                   "models\mark2580\gtav\shared\env_woodgrain"
	    "$detailblendfactor"        "0.8"
	    "$detailscale"              "10"
		"$detailblendmode"          "0"	
} 








