"VertexLitGeneric"
{
	"$basetexture" "models\mark2580\gtav\electrical\p_h_lit_lamptablebulb_24_a_d"
  	"$bumpmap"     "dev/bump_normal"

    $phongexponenttexture "models\mark2580\gtav\shared\green"	
	
	$phong 1
	$phongfresnelranges "[0.8 0.55 0.25]"
	$phongexponent "100"	
	$phongalbedotint 1
	$phongboost .1	
	
	$rimlight               1
	$rimlightexponent       1
	$rimlightboost          1

        "$selfillum"	       "1"
        "$selfillumtint"       "[1 1 1]"	
} 








