"VertexLitGeneric"
{
	"$basetexture"              "mark2580\gtav\shells\gz_v_mo_skirting"
    "$bumpmap"                  "mark2580\gtav\shells\gz_v_mo_skirting_n"

    "$detail"                   "models\mark2580\gtav\shared\detail_metal_001"
	"$detailscale"              "6"
	"$detailblendfactor"        "0.5"
	"$detailblendmode"          "0" 
	
	"$envmap"                   "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
	"$envmapcontrast"           "1"
	"$envmapsaturation"         "1"
	"$envmaptint"               "[ .15 .15 .15 ]"
}
